Optimize out a lot of std::string construction and allocations (#415)
Update CommandLineParameters.hpp Update CommandLineParametersTests.cpp Update WebContext.hpp xmake check-files -f Fix MaterialPassRegistry
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@@ -12,6 +12,7 @@
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <NazaraUtils/Signal.hpp>
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#include <NazaraUtils/StringHash.hpp>
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#include <NZSL/ModuleResolver.hpp>
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#include <NZSL/Ast/Module.hpp>
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#include <NZSL/Ast/Option.hpp>
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@@ -38,7 +39,7 @@ namespace Nz
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const std::shared_ptr<ShaderModule>& Get(const Config& config);
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inline bool HasOption(const std::string& optionName, Pointer<const Option>* option = nullptr) const;
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inline bool HasOption(std::string_view optionName, Pointer<const Option>* option = nullptr) const;
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inline void UpdateConfig(Config& config, const std::vector<RenderPipelineInfo::VertexBufferData>& vertexBuffers);
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inline void UpdateConfigCallback(ConfigCallback callback);
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@@ -66,13 +67,13 @@ namespace Nz
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NazaraSignal(OnShaderUpdated, UberShader* /*uberShader*/);
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private:
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nzsl::Ast::ModulePtr Validate(const nzsl::Ast::Module& module, std::unordered_map<std::string, Option>* options);
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nzsl::Ast::ModulePtr Validate(const nzsl::Ast::Module& module, std::unordered_map<std::string, Option, StringHash<>, std::equal_to<>>* options);
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NazaraSlot(nzsl::ModuleResolver, OnModuleUpdated, m_onShaderModuleUpdated);
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std::unordered_map<Config, std::shared_ptr<ShaderModule>, ConfigHasher, ConfigEqual> m_combinations;
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std::unordered_map<std::string, Option> m_optionIndexByName;
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std::unordered_set<std::string> m_usedModules;
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std::unordered_map<std::string, Option, StringHash<>, std::equal_to<>> m_optionIndexByName;
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std::unordered_set<std::string, StringHash<>, std::equal_to<>> m_usedModules;
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nzsl::Ast::ModulePtr m_shaderModule;
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ConfigCallback m_configCallback;
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nzsl::ShaderStageTypeFlags m_shaderStages;
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