VulkanRenderer: Replace ObjectHandle by std::shared_ptr/raw pointers
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@@ -25,7 +25,7 @@ namespace Nz
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~ShaderModule() = default;
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using DeviceObject::Create;
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inline bool Create(const DeviceHandle& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
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inline bool Create(DeviceHandle device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
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ShaderModule& operator=(const ShaderModule&) = delete;
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ShaderModule& operator=(ShaderModule&&) = delete;
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