SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
This commit is contained in:
parent
7fd3264d08
commit
7a5f91f740
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@ -13,6 +13,7 @@
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#include <Nazara/Renderer/ShaderVarVisitor.hpp>
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#include <Nazara/Renderer/ShaderVisitor.hpp>
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#include <Nazara/Renderer/ShaderWriter.hpp>
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#include <Nazara/Utility/FieldOffsets.hpp>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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@ -41,33 +42,49 @@ namespace Nz
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private:
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struct Opcode;
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struct Raw;
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struct WordCount;
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inline std::size_t Append(const char* str);
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inline std::size_t Append(const std::string_view& str);
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inline std::size_t Append(const std::string& str);
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std::size_t Append(UInt32 value);
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std::size_t Append(const Opcode& opcode, unsigned int wordCount);
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inline std::size_t Append(std::initializer_list<UInt32> codepoints);
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template<typename... Args> std::size_t Append(Opcode opcode, const Args&... args);
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template<typename T> std::size_t Append(T value);
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struct Section
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{
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inline std::size_t Append(const char* str);
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inline std::size_t Append(const std::string_view& str);
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inline std::size_t Append(const std::string& str);
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inline std::size_t Append(UInt32 value);
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std::size_t Append(const Opcode& opcode, const WordCount& wordCount);
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std::size_t Append(const Raw& raw);
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inline std::size_t Append(std::initializer_list<UInt32> codepoints);
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template<typename... Args> std::size_t Append(Opcode opcode, const Args&... args);
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template<typename T> std::size_t Append(T value);
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inline unsigned int CountWord(const char* str);
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inline unsigned int CountWord(const std::string_view& str);
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inline unsigned int CountWord(const std::string& str);
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unsigned int CountWord(const Raw& raw);
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template<typename T> unsigned int CountWord(const T& value);
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template<typename T1, typename T2, typename... Args> unsigned int CountWord(const T1& value, const T2& value2, const Args&... rest);
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inline std::size_t GetOutputOffset() const;
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std::vector<UInt32> data;
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};
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UInt32 AllocateResultId();
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void AppendConstants();
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void AppendHeader();
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void AppendStructType(std::size_t structIndex, UInt32 resultId);
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void AppendTypes();
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inline unsigned int CountWord(const char* str);
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unsigned int CountWord(const std::string_view& str);
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inline unsigned int CountWord(const std::string& str);
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template<typename T> unsigned int CountWord(const T& value);
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template<typename T1, typename T2, typename... Args> unsigned int CountWord(const T1& value, const T2& value2, const Args&... rest);
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UInt32 GetConstantId(const ShaderNodes::Constant::Variant& value) const;
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UInt32 GetTypeId(const ShaderExpressionType& type) const;
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std::size_t GetOutputOffset() const;
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void PushResultId(UInt32 value);
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UInt32 PopResultId();
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UInt32 ProcessType(ShaderExpressionType type);
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UInt32 RegisterType(ShaderExpressionType type);
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using ShaderVisitor::Visit;
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void Visit(const ShaderNodes::ExpressionPtr& expr, bool encloseIfRequired = false);
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void Visit(const ShaderNodes::AccessMember& node) override;
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void Visit(const ShaderNodes::AssignOp& node) override;
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void Visit(const ShaderNodes::Branch& node) override;
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@ -82,7 +99,7 @@ namespace Nz
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void Visit(const ShaderNodes::StatementBlock& node) override;
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void Visit(const ShaderNodes::SwizzleOp& node) override;
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static void MergeBlocks(std::vector<UInt32>& output, const std::vector<UInt32>& from);
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static void MergeBlocks(std::vector<UInt32>& output, const Section& from);
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struct Context
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{
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@ -9,12 +9,12 @@
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namespace Nz
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{
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inline std::size_t SpirvWriter::Append(const char* str)
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inline std::size_t SpirvWriter::Section::Append(const char* str)
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{
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return Append(std::string_view(str));
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}
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inline std::size_t SpirvWriter::Append(const std::string_view& str)
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inline std::size_t SpirvWriter::Section::Append(const std::string_view& str)
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{
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std::size_t offset = GetOutputOffset();
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@ -35,12 +35,20 @@ namespace Nz
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return offset;
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}
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inline std::size_t SpirvWriter::Append(const std::string& str)
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inline std::size_t SpirvWriter::Section::Append(const std::string& str)
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{
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return Append(std::string_view(str));
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}
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inline std::size_t SpirvWriter::Append(std::initializer_list<UInt32> codepoints)
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inline std::size_t SpirvWriter::Section::Append(UInt32 value)
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{
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std::size_t offset = GetOutputOffset();
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data.push_back(value);
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return offset;
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}
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inline std::size_t SpirvWriter::Section::Append(std::initializer_list<UInt32> codepoints)
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{
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std::size_t offset = GetOutputOffset();
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@ -51,10 +59,10 @@ namespace Nz
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}
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template<typename ...Args>
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inline std::size_t SpirvWriter::Append(Opcode opcode, const Args&... args)
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std::size_t SpirvWriter::Section::Append(Opcode opcode, const Args&... args)
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{
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unsigned int wordCount = 1 + (CountWord(args) + ... + 0);
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std::size_t offset = Append(opcode, wordCount);
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std::size_t offset = Append(opcode, WordCount{ wordCount });
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if constexpr (sizeof...(args) > 0)
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(Append(args), ...);
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@ -62,37 +70,42 @@ namespace Nz
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}
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template<typename T>
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inline std::size_t SpirvWriter::Append(T value)
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std::size_t SpirvWriter::Section::Append(T value)
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{
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return Append(static_cast<UInt32>(value));
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}
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template<typename T>
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inline unsigned int SpirvWriter::CountWord(const T& value)
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unsigned int SpirvWriter::Section::CountWord(const T& value)
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{
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return 1;
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}
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template<typename T1, typename T2, typename ...Args>
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unsigned int SpirvWriter::CountWord(const T1& value, const T2& value2, const Args&... rest)
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unsigned int SpirvWriter::Section::CountWord(const T1& value, const T2& value2, const Args&... rest)
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{
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return CountWord(value) + CountWord(value2) + (CountWord(rest) + ...);
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}
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inline unsigned int SpirvWriter::CountWord(const char* str)
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inline unsigned int SpirvWriter::Section::CountWord(const char* str)
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{
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return CountWord(std::string_view(str));
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}
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inline unsigned int Nz::SpirvWriter::CountWord(const std::string& str)
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inline unsigned int Nz::SpirvWriter::Section::CountWord(const std::string& str)
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{
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return CountWord(std::string_view(str));
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}
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inline unsigned int SpirvWriter::CountWord(const std::string_view& str)
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inline unsigned int SpirvWriter::Section::CountWord(const std::string_view& str)
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{
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return (static_cast<unsigned int>(str.size() + 1) + sizeof(UInt32) - 1) / sizeof(UInt32); //< + 1 for null character
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}
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std::size_t SpirvWriter::Section::GetOutputOffset() const
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{
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return data.size();
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@ -4,8 +4,10 @@
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#include <Nazara/Renderer/SpirvWriter.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Endianness.hpp>
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#include <Nazara/Renderer/ShaderValidator.hpp>
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#include <tsl/ordered_map.h>
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#include <tsl/ordered_set.h>
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#include <SpirV/spirv.h>
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#include <SpirV/GLSL.std.450.h>
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#include <cassert>
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@ -18,10 +20,13 @@ namespace Nz
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{
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namespace
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{
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using ConstantVariant = ShaderNodes::Constant::Variant;
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class PreVisitor : public ShaderRecursiveVisitor, public ShaderVarVisitor
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{
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public:
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using BuiltinContainer = std::unordered_set<std::shared_ptr<const ShaderNodes::BuiltinVariable>>;
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using ConstantContainer = tsl::ordered_set<ConstantVariant>;
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using ExtInstList = std::unordered_set<std::string>;
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using LocalContainer = std::unordered_set<std::shared_ptr<const ShaderNodes::LocalVariable>>;
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using ParameterContainer = std::unordered_set< std::shared_ptr<const ShaderNodes::ParameterVariable>>;
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@ -29,14 +34,55 @@ namespace Nz
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using ShaderRecursiveVisitor::Visit;
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using ShaderVarVisitor::Visit;
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void Visit(const ShaderNodes::Constant& node) override
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{
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std::visit([&](auto&& arg)
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{
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, bool> || std::is_same_v<T, float>)
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constants.emplace(arg);
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else if constexpr (std::is_same_v<T, Vector2f>)
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{
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constants.emplace(arg.x);
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constants.emplace(arg.y);
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constants.emplace(arg);
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}
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else if constexpr (std::is_same_v<T, Vector3f>)
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{
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constants.emplace(arg.x);
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constants.emplace(arg.y);
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constants.emplace(arg.z);
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constants.emplace(arg);
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}
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else if constexpr (std::is_same_v<T, Vector4f>)
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{
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constants.emplace(arg.x);
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constants.emplace(arg.y);
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constants.emplace(arg.z);
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constants.emplace(arg.w);
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constants.emplace(arg);
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}
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else
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static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
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},
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node.value);
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ShaderRecursiveVisitor::Visit(node);
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}
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void Visit(const ShaderNodes::DeclareVariable& node) override
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{
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Visit(node.variable);
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ShaderRecursiveVisitor::Visit(node);
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}
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void Visit(const ShaderNodes::Identifier& node) override
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{
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Visit(node.var);
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ShaderRecursiveVisitor::Visit(node);
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}
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void Visit(const ShaderNodes::IntrinsicCall& node) override
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@ -87,6 +133,7 @@ namespace Nz
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}
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BuiltinContainer builtinVars;
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ConstantContainer constants;
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ExtInstList extInsts;
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LocalContainer localVars;
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ParameterContainer paramVars;
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@ -98,24 +145,51 @@ namespace Nz
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SpvOp op;
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};
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struct SpirvWriter::Raw
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{
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const void* ptr;
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std::size_t size;
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};
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struct SpirvWriter::WordCount
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{
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unsigned int wc;
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};
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struct SpirvWriter::State
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{
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std::size_t boundIndex;
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struct Func
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{
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UInt32 typeId;
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UInt32 id;
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std::vector<UInt32> paramsId;
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};
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struct ExtVar
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{
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UInt32 pointerTypeId;
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UInt32 varId;
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};
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std::unordered_map<std::string, UInt32> extensionInstructions;
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std::unordered_map<ShaderNodes::BuiltinEntry, UInt32> builtinIds;
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tsl::ordered_map<ConstantVariant, UInt32> constantIds;
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tsl::ordered_map<ShaderExpressionType, UInt32> typeIds;
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std::vector<UInt32> funcIds;
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std::vector<UInt32> funcTypeIds;
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std::vector<UInt32> inputIds;
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std::vector<UInt32> outputIds;
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std::vector<UInt32> uniformIds;
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std::vector<Func> funcs;
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std::vector<ExtVar> inputIds;
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std::vector<ExtVar> outputIds;
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std::vector<ExtVar> uniformIds;
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std::vector<std::optional<FieldOffsets>> structFields;
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std::vector<UInt32> resultIds;
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UInt32 nextVarIndex = 1;
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// Output
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std::vector<UInt32>* output;
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std::vector<UInt32> header;
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std::vector<UInt32> info;
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std::vector<UInt32> instructions;
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Section header;
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Section constants;
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Section debugInfo;
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Section annotations;
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Section types;
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Section instructions;
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};
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SpirvWriter::SpirvWriter() :
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@ -138,74 +212,154 @@ namespace Nz
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m_currentState = nullptr;
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});
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state.structFields.resize(shader.GetStructCount());
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state.annotations.Append(Opcode{ SpvOpNop });
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state.constants.Append(Opcode{ SpvOpNop });
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state.debugInfo.Append(Opcode{ SpvOpNop });
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state.types.Append(Opcode{ SpvOpNop });
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PreVisitor preVisitor;
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for (const auto& func : shader.GetFunctions())
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preVisitor.Visit(func.statement);
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// Register all extended instruction sets
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for (const std::string& extInst : preVisitor.extInsts)
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m_currentState->extensionInstructions[extInst] = AllocateResultId();
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state.extensionInstructions[extInst] = AllocateResultId();
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// Register all types
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state.output = &state.instructions;
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for (const auto& func : shader.GetFunctions())
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{
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ProcessType(func.returnType);
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RegisterType(func.returnType);
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for (const auto& param : func.parameters)
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ProcessType(param.type);
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m_currentState->funcTypeIds.push_back(AllocateResultId());
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RegisterType(param.type);
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}
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for (const auto& input : shader.GetInputs())
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ProcessType(input.type);
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RegisterType(input.type);
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for (const auto& output : shader.GetOutputs())
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ProcessType(output.type);
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RegisterType(output.type);
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for (const auto& uniform : shader.GetUniforms())
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ProcessType(uniform.type);
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RegisterType(uniform.type);
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for (const auto& local : preVisitor.localVars)
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ProcessType(local->type);
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RegisterType(local->type);
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// Register constant types
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for (const auto& constant : preVisitor.constants)
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{
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std::visit([&](auto&& arg)
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{
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, bool>)
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RegisterType(ShaderNodes::BasicType::Boolean);
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else if constexpr (std::is_same_v<T, float>)
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RegisterType(ShaderNodes::BasicType::Float1);
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else if constexpr (std::is_same_v<T, Vector2f>)
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RegisterType(ShaderNodes::BasicType::Float2);
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else if constexpr (std::is_same_v<T, Vector3f>)
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RegisterType(ShaderNodes::BasicType::Float3);
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else if constexpr (std::is_same_v<T, Vector4f>)
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RegisterType(ShaderNodes::BasicType::Float4);
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else
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static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
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}, constant);
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}
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AppendTypes();
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// Register result id and debug infos for global variables/functions
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state.output = &state.info;
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for (const auto& input : shader.GetInputs())
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{
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UInt32 resultId = AllocateResultId();
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Append(Opcode{ SpvOpName }, resultId, input.name);
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auto& inputData = state.inputIds.emplace_back();
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inputData.pointerTypeId = AllocateResultId();
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inputData.varId = AllocateResultId();
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m_currentState->inputIds.push_back(resultId);
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state.debugInfo.Append(Opcode{ SpvOpName }, inputData.varId, input.name);
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state.types.Append(Opcode{ SpvOpTypePointer }, inputData.pointerTypeId, SpvStorageClassInput, GetTypeId(input.type));
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state.types.Append(Opcode{ SpvOpVariable }, inputData.pointerTypeId, inputData.varId, SpvStorageClassInput);
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if (input.locationIndex)
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state.annotations.Append(Opcode{ SpvOpDecorate }, inputData.varId, SpvDecorationLocation, *input.locationIndex);
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}
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for (const auto& output : shader.GetOutputs())
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{
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UInt32 resultId = AllocateResultId();
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Append(Opcode{ SpvOpName }, resultId, output.name);
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auto& outputData = state.outputIds.emplace_back();
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outputData.pointerTypeId = AllocateResultId();
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outputData.varId = AllocateResultId();
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m_currentState->outputIds.push_back(resultId);
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state.debugInfo.Append(Opcode{ SpvOpName }, outputData.varId, output.name);
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state.types.Append(Opcode{ SpvOpTypePointer }, outputData.pointerTypeId, SpvStorageClassOutput, GetTypeId(output.type));
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state.types.Append(Opcode{ SpvOpVariable }, outputData.pointerTypeId, outputData.varId, SpvStorageClassOutput);
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if (output.locationIndex)
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state.annotations.Append(Opcode{ SpvOpDecorate }, outputData.varId, SpvDecorationLocation, *output.locationIndex);
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}
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for (const auto& uniform : shader.GetUniforms())
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{
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UInt32 resultId = AllocateResultId();
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Append(Opcode{ SpvOpName }, resultId, uniform.name);
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auto& uniformData = state.uniformIds.emplace_back();
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uniformData.pointerTypeId = AllocateResultId();
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uniformData.varId = AllocateResultId();
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||||
m_currentState->uniformIds.push_back(resultId);
|
||||
state.debugInfo.Append(Opcode{ SpvOpName }, uniformData.varId, uniform.name);
|
||||
state.types.Append(Opcode{ SpvOpTypePointer }, uniformData.pointerTypeId, SpvStorageClassUniform, GetTypeId(uniform.type));
|
||||
state.types.Append(Opcode{ SpvOpVariable }, uniformData.pointerTypeId, uniformData.varId, SpvStorageClassUniform);
|
||||
|
||||
if (uniform.bindingIndex)
|
||||
{
|
||||
state.annotations.Append(Opcode{ SpvOpDecorate }, uniformData.varId, SpvDecorationBinding, *uniform.bindingIndex);
|
||||
state.annotations.Append(Opcode{ SpvOpDecorate }, uniformData.varId, SpvDecorationDescriptorSet, 0);
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& func : shader.GetFunctions())
|
||||
{
|
||||
UInt32 resultId = AllocateResultId();
|
||||
Append(Opcode{ SpvOpName }, resultId, func.name);
|
||||
auto& funcData = state.funcs.emplace_back();
|
||||
funcData.id = AllocateResultId();
|
||||
funcData.typeId = AllocateResultId();
|
||||
|
||||
m_currentState->funcIds.push_back(resultId);
|
||||
state.debugInfo.Append(Opcode{ SpvOpName }, funcData.id, func.name);
|
||||
|
||||
state.types.Append(Opcode{ SpvOpTypeFunction }, WordCount{ 3 + static_cast<unsigned int>(func.parameters.size()) });
|
||||
state.types.Append(funcData.typeId);
|
||||
state.types.Append(GetTypeId(func.returnType));
|
||||
|
||||
for (const auto& param : func.parameters)
|
||||
state.types.Append(GetTypeId(param.type));
|
||||
}
|
||||
|
||||
state.output = &state.header;
|
||||
// Register constants
|
||||
for (const auto& constant : preVisitor.constants)
|
||||
state.constantIds[constant] = AllocateResultId();
|
||||
|
||||
AppendConstants();
|
||||
|
||||
for (std::size_t funcIndex = 0; funcIndex < shader.GetFunctionCount(); ++funcIndex)
|
||||
{
|
||||
const auto& func = shader.GetFunction(funcIndex);
|
||||
|
||||
auto& funcData = state.funcs[funcIndex];
|
||||
|
||||
state.instructions.Append(Opcode{ SpvOpNop });
|
||||
|
||||
state.instructions.Append(Opcode{ SpvOpFunction }, GetTypeId(func.returnType), funcData.id, 0, funcData.typeId);
|
||||
|
||||
for (const auto& param : func.parameters)
|
||||
{
|
||||
UInt32 paramResultId = AllocateResultId();
|
||||
funcData.paramsId.push_back(paramResultId);
|
||||
|
||||
state.instructions.Append(Opcode{ SpvOpFunctionParameter }, GetTypeId(param.type), paramResultId);
|
||||
}
|
||||
|
||||
Visit(func.statement);
|
||||
|
||||
state.instructions.Append(Opcode{ SpvOpFunctionEnd });
|
||||
}
|
||||
|
||||
AppendHeader();
|
||||
|
||||
|
|
@ -221,13 +375,12 @@ namespace Nz
|
|||
break;
|
||||
}*/
|
||||
|
||||
state.header[state.boundIndex] = state.nextVarIndex;
|
||||
|
||||
std::vector<UInt32> ret;
|
||||
ret.reserve(state.header.size() + state.info.size() + state.instructions.size());
|
||||
|
||||
MergeBlocks(ret, state.header);
|
||||
MergeBlocks(ret, state.info);
|
||||
MergeBlocks(ret, state.debugInfo);
|
||||
MergeBlocks(ret, state.annotations);
|
||||
MergeBlocks(ret, state.types);
|
||||
MergeBlocks(ret, state.constants);
|
||||
MergeBlocks(ret, state.instructions);
|
||||
|
||||
return ret;
|
||||
|
|
@ -238,41 +391,125 @@ namespace Nz
|
|||
m_environment = std::move(environment);
|
||||
}
|
||||
|
||||
std::size_t Nz::SpirvWriter::Append(UInt32 value)
|
||||
{
|
||||
std::size_t offset = GetOutputOffset();
|
||||
m_currentState->output->push_back(value);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t SpirvWriter::Append(const Opcode& opcode, unsigned int wordCount)
|
||||
{
|
||||
return Append(UInt32(opcode.op) | UInt32(wordCount) << 16);
|
||||
}
|
||||
|
||||
UInt32 Nz::SpirvWriter::AllocateResultId()
|
||||
{
|
||||
return m_currentState->nextVarIndex++;
|
||||
}
|
||||
|
||||
void SpirvWriter::AppendConstants()
|
||||
{
|
||||
for (const auto& [value, resultId] : m_currentState->constantIds)
|
||||
{
|
||||
UInt32 constantId = resultId;
|
||||
std::visit([&](auto&& arg)
|
||||
{
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
|
||||
if constexpr (std::is_same_v<T, bool>)
|
||||
m_currentState->constants.Append(Opcode{ (arg) ? SpvOpConstantTrue : SpvOpConstantFalse }, constantId);
|
||||
else if constexpr (std::is_same_v<T, float>)
|
||||
m_currentState->constants.Append(Opcode{ SpvOpConstant }, GetTypeId(ShaderNodes::BasicType::Float1), constantId, Raw{ &arg, sizeof(arg) });
|
||||
else if constexpr (std::is_same_v<T, Vector2f>)
|
||||
m_currentState->constants.Append(Opcode{ SpvOpConstantComposite }, GetTypeId(ShaderNodes::BasicType::Float2), constantId, GetConstantId(arg.x), GetConstantId(arg.y));
|
||||
else if constexpr (std::is_same_v<T, Vector3f>)
|
||||
m_currentState->constants.Append(Opcode{ SpvOpConstantComposite }, GetTypeId(ShaderNodes::BasicType::Float3), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z));
|
||||
else if constexpr (std::is_same_v<T, Vector4f>)
|
||||
m_currentState->constants.Append(Opcode{ SpvOpConstantComposite }, GetTypeId(ShaderNodes::BasicType::Float3), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z), GetConstantId(arg.w));
|
||||
else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
|
||||
void SpirvWriter::AppendHeader()
|
||||
{
|
||||
Append(SpvMagicNumber); //< Spir-V magic number
|
||||
m_currentState->header.Append(SpvMagicNumber); //< Spir-V magic number
|
||||
|
||||
UInt32 version = (m_environment.spvMajorVersion << 16) | m_environment.spvMinorVersion << 8;
|
||||
Append(version); //< Spir-V version number (1.0 for compatibility)
|
||||
Append(0); //< Generator identifier (TODO: Register generator to Khronos)
|
||||
m_currentState->header.Append(version); //< Spir-V version number (1.0 for compatibility)
|
||||
m_currentState->header.Append(0); //< Generator identifier (TODO: Register generator to Khronos)
|
||||
|
||||
m_currentState->boundIndex = Append(0); //< Bound (ID count), will be filled later
|
||||
Append(0); //< Instruction schema (required to be 0 for now)
|
||||
m_currentState->header.Append(m_currentState->nextVarIndex); //< Bound (ID count)
|
||||
m_currentState->header.Append(0); //< Instruction schema (required to be 0 for now)
|
||||
|
||||
Append(Opcode{ SpvOpCapability }, SpvCapabilityShader);
|
||||
m_currentState->header.Append(Opcode{ SpvOpCapability }, SpvCapabilityShader);
|
||||
|
||||
for (const auto& [extInst, resultId] : m_currentState->extensionInstructions)
|
||||
Append(Opcode{ SpvOpExtInstImport }, resultId, extInst);
|
||||
m_currentState->header.Append(Opcode{ SpvOpExtInstImport }, resultId, extInst);
|
||||
|
||||
Append(Opcode{ SpvOpMemoryModel }, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
|
||||
m_currentState->header.Append(Opcode{ SpvOpMemoryModel }, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
|
||||
}
|
||||
|
||||
void SpirvWriter::AppendStructType(std::size_t structIndex, UInt32 resultId)
|
||||
{
|
||||
const ShaderAst::Struct& s = m_context.shader->GetStruct(structIndex);
|
||||
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeStruct }, WordCount{ static_cast<unsigned int>(1 + 1 + s.members.size()) });
|
||||
m_currentState->types.Append(resultId);
|
||||
|
||||
m_currentState->debugInfo.Append(Opcode{ SpvOpName }, resultId, s.name);
|
||||
|
||||
m_currentState->annotations.Append(Opcode{ SpvOpDecorate }, resultId, SpvDecorationBlock);
|
||||
|
||||
FieldOffsets structOffsets(StructLayout_Std140);
|
||||
|
||||
for (std::size_t memberIndex = 0; memberIndex < s.members.size(); ++memberIndex)
|
||||
{
|
||||
const auto& member = s.members[memberIndex];
|
||||
m_currentState->types.Append(GetTypeId(member.type));
|
||||
m_currentState->debugInfo.Append(Opcode{ SpvOpMemberName }, resultId, memberIndex, member.name);
|
||||
|
||||
std::visit([&](auto&& arg)
|
||||
{
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, ShaderNodes::BasicType>)
|
||||
{
|
||||
std::size_t offset = [&] {
|
||||
switch (arg)
|
||||
{
|
||||
case ShaderNodes::BasicType::Boolean: return structOffsets.AddField(StructFieldType_Bool1);
|
||||
case ShaderNodes::BasicType::Float1: return structOffsets.AddField(StructFieldType_Float1);
|
||||
case ShaderNodes::BasicType::Float2: return structOffsets.AddField(StructFieldType_Float2);
|
||||
case ShaderNodes::BasicType::Float3: return structOffsets.AddField(StructFieldType_Float3);
|
||||
case ShaderNodes::BasicType::Float4: return structOffsets.AddField(StructFieldType_Float4);
|
||||
case ShaderNodes::BasicType::Mat4x4: return structOffsets.AddMatrix(StructFieldType_Float1, 4, 4, true);
|
||||
case ShaderNodes::BasicType::Sampler2D: throw std::runtime_error("unexpected sampler2D as struct member");
|
||||
case ShaderNodes::BasicType::Void: throw std::runtime_error("unexpected void as struct member");
|
||||
}
|
||||
|
||||
assert(false);
|
||||
throw std::runtime_error("unhandled type");
|
||||
}();
|
||||
|
||||
m_currentState->annotations.Append(Opcode{ SpvOpMemberDecorate }, resultId, memberIndex, SpvDecorationOffset, offset);
|
||||
|
||||
if (arg == ShaderNodes::BasicType::Mat4x4)
|
||||
{
|
||||
m_currentState->annotations.Append(Opcode{ SpvOpMemberDecorate }, resultId, memberIndex, SpvDecorationColMajor);
|
||||
m_currentState->annotations.Append(Opcode{ SpvOpMemberDecorate }, resultId, memberIndex, SpvDecorationMatrixStride, 16);
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, std::string>)
|
||||
{
|
||||
// Register struct members type
|
||||
const auto& structs = m_context.shader->GetStructs();
|
||||
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == arg; });
|
||||
if (it == structs.end())
|
||||
throw std::runtime_error("struct " + arg + " has not been defined");
|
||||
|
||||
std::size_t nestedStructIndex = std::distance(structs.begin(), it);
|
||||
std::optional<FieldOffsets> nestedFieldOffset = m_currentState->structFields[nestedStructIndex];
|
||||
if (!nestedFieldOffset)
|
||||
throw std::runtime_error("struct dependency cycle");
|
||||
|
||||
structOffsets.AddStruct(nestedFieldOffset.value());
|
||||
}
|
||||
else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
}, member.type);
|
||||
}
|
||||
|
||||
m_currentState->structFields[structIndex] = structOffsets;
|
||||
}
|
||||
|
||||
void SpirvWriter::AppendTypes()
|
||||
|
|
@ -287,28 +524,127 @@ namespace Nz
|
|||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, ShaderNodes::BasicType>)
|
||||
{
|
||||
// In SPIR-V, vec3 (for example) depends on float
|
||||
UInt32 depResultId;
|
||||
if (ShaderNodes::Node::GetComponentCount(arg) != 1)
|
||||
depResultId = ProcessType(ShaderNodes::Node::GetComponentType(arg));
|
||||
|
||||
switch (arg)
|
||||
{
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
Append(Opcode{ SpvOpTypeBool }, resultId);
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeBool }, resultId);
|
||||
break;
|
||||
|
||||
case ShaderNodes::BasicType::Float1:
|
||||
Append(Opcode{ SpvOpTypeFloat }, resultId);
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeFloat }, resultId, 32);
|
||||
break;
|
||||
|
||||
case ShaderNodes::BasicType::Float2:
|
||||
case ShaderNodes::BasicType::Float3:
|
||||
case ShaderNodes::BasicType::Float4:
|
||||
{
|
||||
UInt32 vecSize = UInt32(arg) - UInt32(ShaderNodes::BasicType::Float2) + 1;
|
||||
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeVector }, resultId, GetTypeId(ShaderNodes::BasicType::Float1), vecSize);
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
{
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeMatrix }, resultId, GetTypeId(ShaderNodes::BasicType::Float4), 4);
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderNodes::BasicType::Sampler2D:
|
||||
{
|
||||
UInt32 imageTypeId = resultId - 1;
|
||||
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeImage }, imageTypeId, GetTypeId(ShaderNodes::BasicType::Float1), SpvDim2D, 0, 0, 0, 1, SpvImageFormatUnknown);
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeSampledImage }, resultId, imageTypeId);
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderNodes::BasicType::Void:
|
||||
Append(Opcode{ SpvOpTypeVoid }, resultId);
|
||||
m_currentState->types.Append(Opcode{ SpvOpTypeVoid }, resultId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, std::string>)
|
||||
{
|
||||
// Register struct members type
|
||||
const auto& structs = m_context.shader->GetStructs();
|
||||
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == arg; });
|
||||
if (it == structs.end())
|
||||
throw std::runtime_error("struct " + arg + " has not been defined");
|
||||
|
||||
std::size_t structIndex = std::distance(structs.begin(), it);
|
||||
AppendStructType(structIndex, resultId);
|
||||
}
|
||||
else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
}, type);
|
||||
}
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::GetConstantId(const ShaderNodes::Constant::Variant& value) const
|
||||
{
|
||||
auto typeIt = m_currentState->constantIds.find(value);
|
||||
assert(typeIt != m_currentState->constantIds.end());
|
||||
|
||||
return typeIt->second;
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::GetTypeId(const ShaderExpressionType& type) const
|
||||
{
|
||||
auto typeIt = m_currentState->typeIds.find(type);
|
||||
assert(typeIt != m_currentState->typeIds.end());
|
||||
|
||||
return typeIt->second;
|
||||
}
|
||||
|
||||
void SpirvWriter::PushResultId(UInt32 value)
|
||||
{
|
||||
m_currentState->resultIds.push_back(value);
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::PopResultId()
|
||||
{
|
||||
if (m_currentState->resultIds.empty())
|
||||
throw std::runtime_error("invalid operation");
|
||||
|
||||
UInt32 resultId = m_currentState->resultIds.back();
|
||||
m_currentState->resultIds.pop_back();
|
||||
|
||||
return resultId;
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::RegisterType(ShaderExpressionType type)
|
||||
{
|
||||
auto it = m_currentState->typeIds.find(type);
|
||||
if (it == m_currentState->typeIds.end())
|
||||
{
|
||||
// Register sub-types, if any
|
||||
std::visit([&](auto&& arg)
|
||||
{
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, ShaderNodes::BasicType>)
|
||||
{
|
||||
switch (arg)
|
||||
{
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
case ShaderNodes::BasicType::Float1:
|
||||
case ShaderNodes::BasicType::Void:
|
||||
break; //< Nothing to do
|
||||
|
||||
// In SPIR-V, vec3 (for example) depends on float
|
||||
case ShaderNodes::BasicType::Float2:
|
||||
case ShaderNodes::BasicType::Float3:
|
||||
case ShaderNodes::BasicType::Float4:
|
||||
RegisterType(ShaderNodes::BasicType::Float1);
|
||||
break;
|
||||
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
RegisterType(ShaderNodes::BasicType::Float4);
|
||||
break;
|
||||
|
||||
case ShaderNodes::BasicType::Sampler2D:
|
||||
RegisterType(ShaderNodes::BasicType::Float1);
|
||||
AllocateResultId(); //< Reserve a result id for the image type
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -322,46 +658,7 @@ namespace Nz
|
|||
|
||||
const ShaderAst::Struct& s = *it;
|
||||
for (const auto& member : s.members)
|
||||
ProcessType(member.type);
|
||||
}
|
||||
else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
}, type);
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t SpirvWriter::GetOutputOffset() const
|
||||
{
|
||||
assert(m_currentState);
|
||||
return m_currentState->output->size();
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::ProcessType(ShaderExpressionType type)
|
||||
{
|
||||
auto it = m_currentState->typeIds.find(type);
|
||||
if (it == m_currentState->typeIds.end())
|
||||
{
|
||||
// Register sub-types, if any
|
||||
std::visit([&](auto&& arg)
|
||||
{
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, ShaderNodes::BasicType>)
|
||||
{
|
||||
// In SPIR-V, vec3 (for example) depends on float
|
||||
if (ShaderNodes::Node::GetComponentCount(arg) != 1)
|
||||
ProcessType(ShaderNodes::Node::GetComponentType(arg));
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, std::string>)
|
||||
{
|
||||
// Register struct members type
|
||||
const auto& structs = m_context.shader->GetStructs();
|
||||
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == arg; });
|
||||
if (it == structs.end())
|
||||
throw std::runtime_error("struct " + arg + " has not been defined");
|
||||
|
||||
const ShaderAst::Struct& s = *it;
|
||||
for (const auto& member : s.members)
|
||||
ProcessType(member.type);
|
||||
RegisterType(member.type);
|
||||
}
|
||||
else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
|
|
@ -373,56 +670,147 @@ namespace Nz
|
|||
return it->second;
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::ExpressionPtr& expr, bool encloseIfRequired)
|
||||
{
|
||||
}
|
||||
void SpirvWriter::Visit(const ShaderNodes::AccessMember& /*node*/)
|
||||
{
|
||||
}
|
||||
void SpirvWriter::Visit(const ShaderNodes::AssignOp& /*node*/)
|
||||
{
|
||||
}
|
||||
void SpirvWriter::Visit(const ShaderNodes::Branch& /*node*/)
|
||||
{
|
||||
}
|
||||
void SpirvWriter::Visit(const ShaderNodes::BinaryOp& /*node*/)
|
||||
void SpirvWriter::Visit(const ShaderNodes::AccessMember& node)
|
||||
{
|
||||
Visit(node.structExpr);
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::Cast& /*node*/)
|
||||
{
|
||||
}
|
||||
void SpirvWriter::Visit(const ShaderNodes::Constant& /*node*/)
|
||||
{
|
||||
}
|
||||
void SpirvWriter::Visit(const ShaderNodes::DeclareVariable& /*node*/)
|
||||
{
|
||||
}
|
||||
void SpirvWriter::Visit(const ShaderNodes::ExpressionStatement& /*node*/)
|
||||
{
|
||||
}
|
||||
void SpirvWriter::Visit(const ShaderNodes::Identifier& /*node*/)
|
||||
void SpirvWriter::Visit(const ShaderNodes::AssignOp& node)
|
||||
{
|
||||
Visit(node.left);
|
||||
Visit(node.right);
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::IntrinsicCall& /*node*/)
|
||||
void SpirvWriter::Visit(const ShaderNodes::Branch& node)
|
||||
{
|
||||
throw std::runtime_error("not yet implemented");
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::Sample2D& /*node*/)
|
||||
{
|
||||
}
|
||||
void SpirvWriter::Visit(const ShaderNodes::StatementBlock& /*node*/)
|
||||
{
|
||||
}
|
||||
void SpirvWriter::Visit(const ShaderNodes::SwizzleOp& /*node*/)
|
||||
void SpirvWriter::Visit(const ShaderNodes::BinaryOp& node)
|
||||
{
|
||||
Visit(node.left);
|
||||
Visit(node.right);
|
||||
|
||||
UInt32 resultId = AllocateResultId();
|
||||
UInt32 leftOperand = PopResultId();
|
||||
UInt32 rightOperand = PopResultId();
|
||||
|
||||
SpvOp op = [&] {
|
||||
switch (node.op)
|
||||
{
|
||||
case ShaderNodes::BinaryType::Add: return SpvOpFAdd;
|
||||
case ShaderNodes::BinaryType::Substract: return SpvOpFSub;
|
||||
case ShaderNodes::BinaryType::Multiply: return SpvOpFMul;
|
||||
case ShaderNodes::BinaryType::Divide: return SpvOpFDiv;
|
||||
case ShaderNodes::BinaryType::Equality: return SpvOpFOrdEqual;
|
||||
}
|
||||
|
||||
assert(false);
|
||||
throw std::runtime_error("unexpected binary operation");
|
||||
}();
|
||||
|
||||
m_currentState->instructions.Append(Opcode{ op }, GetTypeId(ShaderNodes::BasicType::Float3), resultId, leftOperand, rightOperand);
|
||||
}
|
||||
|
||||
void SpirvWriter::MergeBlocks(std::vector<UInt32>& output, const std::vector<UInt32>& from)
|
||||
void SpirvWriter::Visit(const ShaderNodes::Cast& node)
|
||||
{
|
||||
for (auto& expr : node.expressions)
|
||||
{
|
||||
if (!expr)
|
||||
break;
|
||||
|
||||
Visit(expr);
|
||||
}
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::Constant& node)
|
||||
{
|
||||
std::visit([&] (const auto& value)
|
||||
{
|
||||
PushResultId(GetConstantId(value));
|
||||
}, node.value);
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::DeclareVariable& node)
|
||||
{
|
||||
if (node.expression)
|
||||
Visit(node.expression);
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::ExpressionStatement& node)
|
||||
{
|
||||
Visit(node.expression);
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::Identifier& node)
|
||||
{
|
||||
PushResultId(42);
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::IntrinsicCall& node)
|
||||
{
|
||||
for (auto& param : node.parameters)
|
||||
Visit(param);
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::Sample2D& node)
|
||||
{
|
||||
Visit(node.sampler);
|
||||
Visit(node.coordinates);
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::StatementBlock& node)
|
||||
{
|
||||
for (auto& statement : node.statements)
|
||||
Visit(statement);
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(const ShaderNodes::SwizzleOp& node)
|
||||
{
|
||||
Visit(node.expression);
|
||||
}
|
||||
|
||||
void SpirvWriter::MergeBlocks(std::vector<UInt32>& output, const Section& from)
|
||||
{
|
||||
std::size_t prevSize = output.size();
|
||||
output.resize(prevSize + from.size());
|
||||
std::copy(from.begin(), from.end(), output.begin() + prevSize);
|
||||
output.resize(prevSize + from.data.size());
|
||||
std::copy(from.data.begin(), from.data.end(), output.begin() + prevSize);
|
||||
}
|
||||
|
||||
std::size_t SpirvWriter::Section::Append(const Opcode& opcode, const WordCount& wordCount)
|
||||
{
|
||||
return Append(UInt32(opcode.op) | UInt32(wordCount.wc) << 16);
|
||||
}
|
||||
|
||||
std::size_t SpirvWriter::Section::Append(const Raw& raw)
|
||||
{
|
||||
std::size_t offset = GetOutputOffset();
|
||||
|
||||
const UInt8* ptr = static_cast<const UInt8*>(raw.ptr);
|
||||
|
||||
std::size_t size4 = CountWord(raw);
|
||||
for (std::size_t i = 0; i < size4; ++i)
|
||||
{
|
||||
UInt32 codepoint = 0;
|
||||
for (std::size_t j = 0; j < 4; ++j)
|
||||
{
|
||||
std::size_t pos = i * 4 + j;
|
||||
if (pos < raw.size)
|
||||
codepoint |= UInt32(ptr[pos]) << (j * 8);
|
||||
}
|
||||
|
||||
#ifdef NAZARA_BIG_ENDIAN
|
||||
SwapBytes(codepoint);
|
||||
#endif
|
||||
|
||||
Append(codepoint);
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
unsigned int SpirvWriter::Section::CountWord(const Raw& raw)
|
||||
{
|
||||
return (raw.size + sizeof(UInt32) - 1) / sizeof(UInt32);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue