Graphics: Add PredefinedSkeletalData
This commit is contained in:
committed by
Jérôme Leclercq
parent
987c23c3ef
commit
7ada266917
@@ -147,7 +147,7 @@ int main()
|
||||
std::shared_ptr<Nz::Material> bobMat = std::make_shared<Nz::Material>();
|
||||
|
||||
std::shared_ptr<Nz::MaterialPass> bobMatPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
|
||||
bobMatPass->SetSharedUniformBuffer(0, renderBuffer);
|
||||
bobMatPass->SetSharedUniformBuffer(1, renderBuffer);
|
||||
|
||||
bobMatPass->EnableDepthBuffer(true);
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user