Graphics: Add PredefinedSkeletalData
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committed by
Jérôme Leclercq
parent
987c23c3ef
commit
7ada266917
@@ -10,8 +10,8 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/BakedFrameGraph.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DepthPipelinePass.hpp>
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#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
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#include <Nazara/Graphics/DepthPipelinePass.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Graphics/ForwardPipelinePass.hpp>
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#include <Nazara/Graphics/FramePipeline.hpp>
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@@ -48,6 +48,17 @@ namespace Nz
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static MaterialSettings::SharedUniformBlock GetUniformBlock(UInt32 bindingIndex, nzsl::ShaderStageTypeFlags shaderStages);
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};
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struct NAZARA_GRAPHICS_API PredefinedSkeletalData
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{
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std::size_t totalSize;
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std::size_t jointMatricesOffset;
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static constexpr std::size_t MaxMatricesCount = 256;
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static PredefinedSkeletalData GetOffsets();
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static MaterialSettings::SharedUniformBlock GetUniformBlock(UInt32 bindingIndex, nzsl::ShaderStageTypeFlags shaderStages);
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};
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struct NAZARA_GRAPHICS_API PredefinedViewerData
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{
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std::size_t eyePositionOffset;
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