Physics2D: Add support for trigger and callbacks
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@@ -42,8 +42,15 @@ namespace Nz
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virtual float ComputeInertialMatrix(float mass) const = 0;
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inline unsigned int GetCollisionId() const;
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virtual ColliderType2D GetType() const = 0;
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inline bool IsTrigger() const;
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inline void SetCollisionId(unsigned long typeId);
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inline void SetTrigger(bool trigger);
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Collider2D& operator=(const Collider2D&) = delete;
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Collider2D& operator=(Collider2D&&) = delete;
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@@ -53,6 +60,12 @@ namespace Nz
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protected:
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virtual std::vector<cpShape*> CreateShapes(RigidBody2D* body) const = 0;
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bool m_trigger;
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unsigned int m_collisionId;
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private:
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virtual std::vector<cpShape*> GenerateShapes(RigidBody2D* body) const;
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static Collider2DLibrary::LibraryMap s_library;
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};
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@@ -7,6 +7,26 @@
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namespace Nz
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{
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inline unsigned int Collider2D::GetCollisionId() const
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{
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return m_collisionId;
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}
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inline bool Collider2D::IsTrigger() const
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{
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return m_trigger;
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}
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inline void Collider2D::SetCollisionId(unsigned long typeId)
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{
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m_collisionId = typeId;
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}
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inline void Collider2D::SetTrigger(bool trigger)
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{
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m_trigger = trigger;
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}
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inline const Rectf& BoxCollider2D::GetRect() const
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{
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return m_rect;
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@@ -82,3 +102,4 @@ namespace Nz
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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#include "Collider2D.hpp"
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@@ -10,14 +10,26 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Physics2D/Config.hpp>
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#include <memory>
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#include <unordered_map>
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struct cpCollisionHandler;
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struct cpSpace;
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namespace Nz
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{
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class RigidBody2D;
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class NAZARA_PHYSICS2D_API PhysWorld2D
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{
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using ContactEndCallback = void(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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using ContactPreSolveCallback = bool(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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using ContactPostSolveCallback = void(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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using ContactStartCallback = bool(*)(PhysWorld2D& world, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata);
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public:
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struct Callback;
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PhysWorld2D();
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PhysWorld2D(const PhysWorld2D&) = delete;
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PhysWorld2D(PhysWorld2D&&) = delete; ///TODO
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@@ -27,8 +39,10 @@ namespace Nz
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cpSpace* GetHandle() const;
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float GetStepSize() const;
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void RegisterCallbacks(unsigned int collisionId, const Callback& callbacks);
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void RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, const Callback& callbacks);
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void SetGravity(const Vector2f& gravity);
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void SetSolverModel(unsigned int model);
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void SetStepSize(float stepSize);
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void Step(float timestep);
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@@ -36,7 +50,19 @@ namespace Nz
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PhysWorld2D& operator=(const PhysWorld2D&) = delete;
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PhysWorld2D& operator=(PhysWorld2D&&) = delete; ///TODO
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struct Callback
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{
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ContactEndCallback endCallback;
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ContactPreSolveCallback preSolveCallback;
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ContactPostSolveCallback postSolveCallback;
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ContactStartCallback startCallback;
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void* userdata;
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};
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private:
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void InitCallbacks(cpCollisionHandler* handler, const Callback& callbacks);
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std::unordered_map<cpCollisionHandler*, std::unique_ptr<Callback>> m_callbacks;
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cpSpace* m_handle;
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float m_stepSize;
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float m_timestepAccumulator;
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