Physics2D: Add support for trigger and callbacks

This commit is contained in:
Jérôme Leclercq
2017-02-21 15:58:31 +01:00
parent c2e4ccaf72
commit 7b47a6ad2e
6 changed files with 179 additions and 2 deletions

View File

@@ -7,6 +7,26 @@
namespace Nz
{
inline unsigned int Collider2D::GetCollisionId() const
{
return m_collisionId;
}
inline bool Collider2D::IsTrigger() const
{
return m_trigger;
}
inline void Collider2D::SetCollisionId(unsigned long typeId)
{
m_collisionId = typeId;
}
inline void Collider2D::SetTrigger(bool trigger)
{
m_trigger = trigger;
}
inline const Rectf& BoxCollider2D::GetRect() const
{
return m_rect;
@@ -82,3 +102,4 @@ namespace Nz
}
#include <Nazara/Physics2D/DebugOff.hpp>
#include "Collider2D.hpp"