Physics2D: Add support for trigger and callbacks
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@@ -7,6 +7,26 @@
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namespace Nz
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{
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inline unsigned int Collider2D::GetCollisionId() const
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{
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return m_collisionId;
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}
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inline bool Collider2D::IsTrigger() const
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{
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return m_trigger;
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}
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inline void Collider2D::SetCollisionId(unsigned long typeId)
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{
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m_collisionId = typeId;
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}
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inline void Collider2D::SetTrigger(bool trigger)
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{
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m_trigger = trigger;
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}
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inline const Rectf& BoxCollider2D::GetRect() const
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{
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return m_rect;
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@@ -82,3 +102,4 @@ namespace Nz
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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#include "Collider2D.hpp"
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