Physics2D: Add support for trigger and callbacks
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@@ -190,7 +190,7 @@ namespace Nz
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else
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m_geom = NullCollider2D::New();
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m_shapes = m_geom->CreateShapes(this);
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m_shapes = m_geom->GenerateShapes(this);
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cpSpace* space = m_world->GetHandle();
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for (cpShape* shape : m_shapes)
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