Graphics/Sprite: Allows to set sprite corner color

Former-commit-id: 0b892e363a4fbb18c729d289f543403d897b03c0 [formerly 28fcd5a7269c63b1f8c4c8c80c82e5dce9e17d1b] [formerly f8022fe7d864a6c1773c4e19843d7fc46590d328 [formerly 33fbfb6cd1700a3e05bc82875546cd57cfe6f6aa]]
Former-commit-id: 3ef8f144f07c0cf7666b59cdcc135fc74348caf9 [formerly 8bae7631b9aaf2565ec52d68f9c0c1a7a81dc69f]
Former-commit-id: 6eba237772ab4773180e3a86e9fe4f9b6b8e348d
This commit is contained in:
Lynix
2016-09-07 13:04:58 +02:00
parent fb64f052dc
commit 7c3d9c563c
3 changed files with 60 additions and 11 deletions

View File

@@ -49,7 +49,6 @@ namespace Nz
*
* \param instanceData Data of the instance
*/
void Sprite::UpdateData(InstanceData* instanceData) const
{
instanceData->data.resize(4 * sizeof(VertexStruct_XYZ_Color_UV));
@@ -61,19 +60,19 @@ namespace Nz
Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
*colorPtr++ = m_color;
*colorPtr++ = m_color * m_cornerColor[RectCorner_LeftTop];
*posPtr++ = instanceData->transformMatrix.Transform(Vector3f(-origin));
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
*colorPtr++ = m_color;
*colorPtr++ = m_color * m_cornerColor[RectCorner_RightTop];
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
*colorPtr++ = m_color;
*colorPtr++ = m_color * m_cornerColor[RectCorner_LeftBottom];
*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*Vector3f::Down() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
*colorPtr++ = m_color;
*colorPtr++ = m_color * m_cornerColor[RectCorner_RightBottom];
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
}