Graphics/Sprite: Allows to set sprite corner color
Former-commit-id: 0b892e363a4fbb18c729d289f543403d897b03c0 [formerly 28fcd5a7269c63b1f8c4c8c80c82e5dce9e17d1b] [formerly f8022fe7d864a6c1773c4e19843d7fc46590d328 [formerly 33fbfb6cd1700a3e05bc82875546cd57cfe6f6aa]] Former-commit-id: 3ef8f144f07c0cf7666b59cdcc135fc74348caf9 [formerly 8bae7631b9aaf2565ec52d68f9c0c1a7a81dc69f] Former-commit-id: 6eba237772ab4773180e3a86e9fe4f9b6b8e348d
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@ -37,12 +37,14 @@ namespace Nz
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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inline const Color& GetColor() const;
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inline const Color& GetCornerColor(RectCorner corner) const;
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inline const MaterialRef& GetMaterial() const;
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inline const Vector3f& GetOrigin() const;
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inline const Vector2f& GetSize() const;
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inline const Rectf& GetTextureCoords() const;
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inline void SetColor(const Color& color);
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inline void SetCornerColor(RectCorner corner, const Color& color);
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inline void SetDefaultMaterial();
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inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
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inline void SetOrigin(const Vector3f& origin);
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@ -65,6 +67,7 @@ namespace Nz
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static bool Initialize();
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static void Uninitialize();
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std::array<Color, 4> m_cornerColor;
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Color m_color;
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MaterialRef m_material;
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Rectf m_textureCoords;
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@ -18,6 +18,9 @@ namespace Nz
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m_size(64.f, 64.f),
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m_origin(Nz::Vector3f::Zero())
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{
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for (Color& color : m_cornerColor)
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color = Color::White;
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SetDefaultMaterial();
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}
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@ -62,14 +65,35 @@ namespace Nz
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/*!
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* \brief Gets the color of the sprite
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*
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* This is the global color of the sprite, independent from corner colors
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*
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* \return Current color
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*
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* \see GetCornerColor
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* \see SetColor
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*/
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inline const Color& Sprite::GetColor() const
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{
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return m_color;
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}
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/*!
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* \brief Gets the color setup on a corner of the sprite
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*
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* \return Current color
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*
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* \param corner Corner of the sprite to query
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*
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* \see SetCornerColor
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*/
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inline const Color& Sprite::GetCornerColor(RectCorner corner) const
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{
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NazaraAssert(corner < m_cornerColor.size(), "Invalid corner");
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return m_cornerColor[corner];
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}
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/*!
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* \brief Gets the material of the sprite
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* \return Current material
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@ -105,18 +129,21 @@ namespace Nz
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* \brief Gets the texture coordinates of the sprite
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* \return Current texture coordinates
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*/
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inline const Rectf& Sprite::GetTextureCoords() const
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{
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return m_textureCoords;
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}
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/*!
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* \brief Sets the color of the billboard
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* \brief Sets the global color of the sprite
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*
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* \param color Color for the billboard
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* This is independent from the corner color of the sprite
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*
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* \param color Color for the sprite
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*
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* \see GetColor
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* \see SetCornerColor
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*/
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inline void Sprite::SetColor(const Color& color)
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{
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m_color = color;
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@ -124,6 +151,26 @@ namespace Nz
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InvalidateVertices();
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}
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/*!
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* \brief Sets a color for a corner of the sprite
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*
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* This is independent from the sprite global color, which gets multiplied by the corner color when rendering the sprite.
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*
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* \param corner Corner of the sprite to set
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* \param color Color for the sprite
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*
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* \see GetCornerColor
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* \see SetColor
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*/
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inline void Sprite::SetCornerColor(RectCorner corner, const Color& color)
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{
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NazaraAssert(corner < m_cornerColor.size(), "Invalid corner");
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m_cornerColor[corner] = color;
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InvalidateVertices();
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}
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/*!
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* \brief Sets the default material of the sprite (just default material)
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*/
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@ -49,7 +49,6 @@ namespace Nz
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*
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* \param instanceData Data of the instance
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*/
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void Sprite::UpdateData(InstanceData* instanceData) const
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{
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instanceData->data.resize(4 * sizeof(VertexStruct_XYZ_Color_UV));
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@ -61,19 +60,19 @@ namespace Nz
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color * m_cornerColor[RectCorner_LeftTop];
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*posPtr++ = instanceData->transformMatrix.Transform(Vector3f(-origin));
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color * m_cornerColor[RectCorner_RightTop];
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color * m_cornerColor[RectCorner_LeftBottom];
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color * m_cornerColor[RectCorner_RightBottom];
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
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}
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