Allocate command buffers from pools

This commit is contained in:
Jérôme Leclercq
2020-08-27 18:31:26 +02:00
parent cbdac32f5f
commit 7c9dcdfbe4
18 changed files with 333 additions and 23 deletions

View File

@@ -8,6 +8,22 @@
namespace Nz
{
inline void OpenGLCommandPool::TryToShrink()
{
std::size_t poolCount = m_commandPools.size();
if (poolCount >= 2 && m_commandPools.back().freeCommands.TestAll())
{
for (std::size_t i = poolCount - 1; i > 0; --i)
{
if (!m_commandPools[i].freeCommands.TestAll())
break;
poolCount--;
}
m_commandPools.resize(poolCount);
}
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>