Allocate command buffers from pools
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@@ -30,10 +30,15 @@ namespace Nz
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struct Binding;
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ShaderBinding() = default;
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ShaderBinding(const ShaderBinding&) = delete;
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ShaderBinding(ShaderBinding&&) = delete;
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virtual ~ShaderBinding();
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virtual void Update(std::initializer_list<Binding> bindings) = 0;
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ShaderBinding& operator=(const ShaderBinding&) = delete;
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ShaderBinding& operator=(ShaderBinding&&) = delete;
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struct TextureBinding
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{
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Texture* texture;
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@@ -55,9 +60,6 @@ namespace Nz
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protected:
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virtual void Release() = 0;
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ShaderBinding(const ShaderBinding&) = delete;
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ShaderBinding(ShaderBinding&&) = default;
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};
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class ShaderBindingDeleter
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