Allocate command buffers from pools

This commit is contained in:
Jérôme Leclercq 2020-08-27 18:31:26 +02:00
parent cbdac32f5f
commit 7c9dcdfbe4
18 changed files with 333 additions and 23 deletions

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@ -22,12 +22,14 @@
namespace Nz namespace Nz
{ {
class OpenGLCommandPool;
class OpenGLFramebuffer; class OpenGLFramebuffer;
class NAZARA_OPENGLRENDERER_API OpenGLCommandBuffer final : public CommandBuffer class NAZARA_OPENGLRENDERER_API OpenGLCommandBuffer final : public CommandBuffer
{ {
public: public:
OpenGLCommandBuffer() = default; inline OpenGLCommandBuffer();
inline OpenGLCommandBuffer(OpenGLCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex);
OpenGLCommandBuffer(const OpenGLCommandBuffer&) = delete; OpenGLCommandBuffer(const OpenGLCommandBuffer&) = delete;
OpenGLCommandBuffer(OpenGLCommandBuffer&&) noexcept = default; OpenGLCommandBuffer(OpenGLCommandBuffer&&) noexcept = default;
~OpenGLCommandBuffer() = default; ~OpenGLCommandBuffer() = default;
@ -49,6 +51,10 @@ namespace Nz
void Execute(); void Execute();
inline std::size_t GetBindingIndex() const;
inline std::size_t GetPoolIndex() const;
inline const OpenGLCommandPool& GetOwner() const;
inline void SetFramebuffer(const OpenGLFramebuffer& framebuffer, const RenderPass& renderPass, std::initializer_list<CommandBufferBuilder::ClearValues> clearValues); inline void SetFramebuffer(const OpenGLFramebuffer& framebuffer, const RenderPass& renderPass, std::initializer_list<CommandBufferBuilder::ClearValues> clearValues);
inline void SetScissor(Nz::Recti scissorRegion); inline void SetScissor(Nz::Recti scissorRegion);
inline void SetViewport(Nz::Recti viewportRegion); inline void SetViewport(Nz::Recti viewportRegion);
@ -60,6 +66,7 @@ namespace Nz
struct DrawStates; struct DrawStates;
void ApplyStates(const GL::Context& context, const DrawStates& states); void ApplyStates(const GL::Context& context, const DrawStates& states);
void Release();
struct BeginDebugRegionData struct BeginDebugRegionData
{ {
@ -139,7 +146,10 @@ namespace Nz
>; >;
DrawStates m_currentStates; DrawStates m_currentStates;
std::size_t m_bindingIndex;
std::size_t m_poolIndex;
std::vector<CommandData> m_commands; std::vector<CommandData> m_commands;
OpenGLCommandPool* m_owner;
}; };
} }

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@ -4,11 +4,24 @@
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp> #include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp> #include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
#include <cassert>
#include <stdexcept> #include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp> #include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz namespace Nz
{ {
inline OpenGLCommandBuffer::OpenGLCommandBuffer() :
m_owner(nullptr)
{
}
inline OpenGLCommandBuffer::OpenGLCommandBuffer(OpenGLCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex) :
m_bindingIndex(bindingIndex),
m_poolIndex(poolIndex),
m_owner(&owner)
{
}
inline void OpenGLCommandBuffer::BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) inline void OpenGLCommandBuffer::BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color)
{ {
BeginDebugRegionData beginDebugRegion; BeginDebugRegionData beginDebugRegion;
@ -104,6 +117,22 @@ namespace Nz
m_commands.emplace_back(EndDebugRegionData{}); m_commands.emplace_back(EndDebugRegionData{});
} }
inline std::size_t Nz::OpenGLCommandBuffer::GetBindingIndex() const
{
return m_bindingIndex;
}
inline std::size_t Nz::OpenGLCommandBuffer::GetPoolIndex() const
{
return m_poolIndex;
}
inline const OpenGLCommandPool& OpenGLCommandBuffer::GetOwner() const
{
assert(m_owner);
return *m_owner;
}
inline void OpenGLCommandBuffer::SetFramebuffer(const OpenGLFramebuffer& framebuffer, const RenderPass& /*renderPass*/, std::initializer_list<CommandBufferBuilder::ClearValues> clearValues) inline void OpenGLCommandBuffer::SetFramebuffer(const OpenGLFramebuffer& framebuffer, const RenderPass& /*renderPass*/, std::initializer_list<CommandBufferBuilder::ClearValues> clearValues)
{ {
SetFrameBufferData setFramebuffer; SetFrameBufferData setFramebuffer;

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@ -8,23 +8,45 @@
#define NAZARA_OPENGLRENDERER_OPENGLCOMMANDPOOL_HPP #define NAZARA_OPENGLRENDERER_OPENGLCOMMANDPOOL_HPP
#include <Nazara/Prerequisites.hpp> #include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Renderer/CommandPool.hpp> #include <Nazara/Renderer/CommandPool.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp> #include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
namespace Nz namespace Nz
{ {
class NAZARA_OPENGLRENDERER_API OpenGLCommandPool final : public CommandPool class NAZARA_OPENGLRENDERER_API OpenGLCommandPool final : public CommandPool
{ {
friend OpenGLCommandBuffer;
public: public:
OpenGLCommandPool() = default; OpenGLCommandPool() = default;
OpenGLCommandPool(const OpenGLCommandPool&) = delete; OpenGLCommandPool(const OpenGLCommandPool&) = delete;
OpenGLCommandPool(OpenGLCommandPool&&) noexcept = default; OpenGLCommandPool(OpenGLCommandPool&&) noexcept = default;
~OpenGLCommandPool() = default; ~OpenGLCommandPool() = default;
std::unique_ptr<CommandBuffer> BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) override; CommandBufferPtr BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) override;
OpenGLCommandPool& operator=(const OpenGLCommandPool&) = delete; OpenGLCommandPool& operator=(const OpenGLCommandPool&) = delete;
OpenGLCommandPool& operator=(OpenGLCommandPool&&) = delete; OpenGLCommandPool& operator=(OpenGLCommandPool&&) = delete;
private:
struct CommandPool;
CommandPool& AllocatePool();
CommandBufferPtr AllocateFromPool(std::size_t poolIndex);
void Release(CommandBuffer& commandBuffer);
inline void TryToShrink();
struct CommandPool
{
using BindingStorage = std::aligned_storage_t<sizeof(OpenGLCommandBuffer), alignof(OpenGLCommandBuffer)>;
Bitset<UInt64> freeCommands;
std::unique_ptr<BindingStorage[]> storage;
};
std::vector<CommandPool> m_commandPools;
}; };
} }

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@ -8,6 +8,22 @@
namespace Nz namespace Nz
{ {
inline void OpenGLCommandPool::TryToShrink()
{
std::size_t poolCount = m_commandPools.size();
if (poolCount >= 2 && m_commandPools.back().freeCommands.TestAll())
{
for (std::size_t i = poolCount - 1; i > 0; --i)
{
if (!m_commandPools[i].freeCommands.TestAll())
break;
poolCount--;
}
m_commandPools.resize(poolCount);
}
}
} }
#include <Nazara/OpenGLRenderer/DebugOff.hpp> #include <Nazara/OpenGLRenderer/DebugOff.hpp>

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@ -17,6 +17,7 @@ namespace Nz
case PixelFormat_A8: return GLTextureFormat { GL_R8, GL_RED, GL_UNSIGNED_BYTE, GL_ZERO, GL_ZERO, GL_ZERO, GL_RED }; case PixelFormat_A8: return GLTextureFormat { GL_R8, GL_RED, GL_UNSIGNED_BYTE, GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
case PixelFormat_RGB8: return GLTextureFormat { GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ZERO }; case PixelFormat_RGB8: return GLTextureFormat { GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ZERO };
case PixelFormat_RGBA8: return GLTextureFormat { GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }; case PixelFormat_RGBA8: return GLTextureFormat { GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
default: break;
} }
NazaraError("Unhandled PixelFormat 0x" + String::Number(UnderlyingCast(pixelFormat), 16)); NazaraError("Unhandled PixelFormat 0x" + String::Number(UnderlyingCast(pixelFormat), 16));

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@ -9,19 +9,36 @@
#include <Nazara/Prerequisites.hpp> #include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp> #include <Nazara/Renderer/Config.hpp>
#include <memory>
namespace Nz namespace Nz
{ {
class CommandBuffer;
class CommandBufferDeleter;
using CommandBufferPtr = std::unique_ptr<CommandBuffer, CommandBufferDeleter>;
class NAZARA_RENDERER_API CommandBuffer class NAZARA_RENDERER_API CommandBuffer
{ {
friend CommandBufferDeleter;
public: public:
CommandBuffer() = default; CommandBuffer() = default;
CommandBuffer(const CommandBuffer&) = delete; CommandBuffer(const CommandBuffer&) = delete;
CommandBuffer(CommandBuffer&&) = default; CommandBuffer(CommandBuffer&&) = delete;
virtual ~CommandBuffer(); virtual ~CommandBuffer();
CommandBuffer& operator=(const CommandBuffer&) = delete; CommandBuffer& operator=(const CommandBuffer&) = delete;
CommandBuffer& operator=(CommandBuffer&&) = default; CommandBuffer& operator=(CommandBuffer&&) = delete;
protected:
virtual void Release() = 0;
};
class CommandBufferDeleter
{
public:
inline void operator()(CommandBuffer* commandBuffer);
}; };
} }

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@ -7,6 +7,10 @@
namespace Nz namespace Nz
{ {
inline void CommandBufferDeleter::operator()(CommandBuffer* commandBuffer)
{
commandBuffer->Release();
}
} }
#include <Nazara/Renderer/DebugOff.hpp> #include <Nazara/Renderer/DebugOff.hpp>

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@ -9,12 +9,11 @@
#include <Nazara/Prerequisites.hpp> #include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp> #include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/CommandBuffer.hpp>
#include <functional> #include <functional>
#include <memory> //< temporary
namespace Nz namespace Nz
{ {
class CommandBuffer;
class CommandBufferBuilder; class CommandBufferBuilder;
class NAZARA_RENDERER_API CommandPool class NAZARA_RENDERER_API CommandPool
@ -25,7 +24,7 @@ namespace Nz
CommandPool(CommandPool&&) = default; CommandPool(CommandPool&&) = default;
virtual ~CommandPool(); virtual ~CommandPool();
virtual std::unique_ptr<CommandBuffer> BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) = 0; virtual CommandBufferPtr BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) = 0;
CommandPool& operator=(const CommandPool&) = delete; CommandPool& operator=(const CommandPool&) = delete;
CommandPool& operator=(CommandPool&&) = default; CommandPool& operator=(CommandPool&&) = default;

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@ -30,10 +30,15 @@ namespace Nz
struct Binding; struct Binding;
ShaderBinding() = default; ShaderBinding() = default;
ShaderBinding(const ShaderBinding&) = delete;
ShaderBinding(ShaderBinding&&) = delete;
virtual ~ShaderBinding(); virtual ~ShaderBinding();
virtual void Update(std::initializer_list<Binding> bindings) = 0; virtual void Update(std::initializer_list<Binding> bindings) = 0;
ShaderBinding& operator=(const ShaderBinding&) = delete;
ShaderBinding& operator=(ShaderBinding&&) = delete;
struct TextureBinding struct TextureBinding
{ {
Texture* texture; Texture* texture;
@ -55,9 +60,6 @@ namespace Nz
protected: protected:
virtual void Release() = 0; virtual void Release() = 0;
ShaderBinding(const ShaderBinding&) = delete;
ShaderBinding(ShaderBinding&&) = default;
}; };
class ShaderBindingDeleter class ShaderBindingDeleter

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@ -15,22 +15,34 @@
namespace Nz namespace Nz
{ {
class VulkanCommandPool;
class NAZARA_VULKANRENDERER_API VulkanCommandBuffer final : public CommandBuffer class NAZARA_VULKANRENDERER_API VulkanCommandBuffer final : public CommandBuffer
{ {
public: public:
inline VulkanCommandBuffer(Vk::AutoCommandBuffer commandBuffer); inline VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::AutoCommandBuffer commandBuffer);
inline VulkanCommandBuffer(std::vector<Vk::AutoCommandBuffer> commandBuffers); inline VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, std::vector<Vk::AutoCommandBuffer> commandBuffers);
VulkanCommandBuffer(const VulkanCommandBuffer&) = delete; VulkanCommandBuffer(const VulkanCommandBuffer&) = delete;
VulkanCommandBuffer(VulkanCommandBuffer&&) noexcept = default; VulkanCommandBuffer(VulkanCommandBuffer&&) noexcept = default;
~VulkanCommandBuffer() = default; ~VulkanCommandBuffer() = default;
inline std::size_t GetBindingIndex() const;
inline Vk::CommandBuffer& GetCommandBuffer(std::size_t imageIndex = 0); inline Vk::CommandBuffer& GetCommandBuffer(std::size_t imageIndex = 0);
inline std::size_t GetPoolIndex() const;
inline const VulkanCommandPool& GetOwner() const;
VulkanCommandBuffer& operator=(const VulkanCommandBuffer&) = delete; VulkanCommandBuffer& operator=(const VulkanCommandBuffer&) = delete;
VulkanCommandBuffer& operator=(VulkanCommandBuffer&&) = delete; VulkanCommandBuffer& operator=(VulkanCommandBuffer&&) = delete;
private: private:
inline VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex);
void Release() override;
std::size_t m_bindingIndex;
std::size_t m_poolIndex;
std::vector<Vk::AutoCommandBuffer> m_commandBuffers; std::vector<Vk::AutoCommandBuffer> m_commandBuffers;
VulkanCommandPool& m_owner;
}; };
} }

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@ -7,20 +7,44 @@
namespace Nz namespace Nz
{ {
inline VulkanCommandBuffer::VulkanCommandBuffer(Vk::AutoCommandBuffer commandBuffer) inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::AutoCommandBuffer commandBuffer) :
VulkanCommandBuffer(owner, poolIndex, bindingIndex)
{ {
m_commandBuffers.push_back(std::move(commandBuffer)); m_commandBuffers.push_back(std::move(commandBuffer));
} }
inline VulkanCommandBuffer::VulkanCommandBuffer(std::vector<Vk::AutoCommandBuffer> commandBuffers) : inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, std::vector<Vk::AutoCommandBuffer> commandBuffers) :
m_commandBuffers(std::move(commandBuffers)) VulkanCommandBuffer(owner, poolIndex, bindingIndex)
{ {
m_commandBuffers = std::move(commandBuffers);
}
inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex) :
m_bindingIndex(bindingIndex),
m_poolIndex(poolIndex),
m_owner(owner)
{
}
inline std::size_t VulkanCommandBuffer::GetBindingIndex() const
{
return m_bindingIndex;
} }
inline Vk::CommandBuffer& VulkanCommandBuffer::GetCommandBuffer(std::size_t imageIndex) inline Vk::CommandBuffer& VulkanCommandBuffer::GetCommandBuffer(std::size_t imageIndex)
{ {
return m_commandBuffers[imageIndex].Get(); return m_commandBuffers[imageIndex].Get();
} }
inline std::size_t VulkanCommandBuffer::GetPoolIndex() const
{
return m_poolIndex;
}
inline const VulkanCommandPool& VulkanCommandBuffer::GetOwner() const
{
return m_owner;
}
} }
#include <Nazara/VulkanRenderer/DebugOff.hpp> #include <Nazara/VulkanRenderer/DebugOff.hpp>

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@ -8,14 +8,19 @@
#define NAZARA_VULKANRENDERER_VULKANCOMMANDPOOL_HPP #define NAZARA_VULKANRENDERER_VULKANCOMMANDPOOL_HPP
#include <Nazara/Prerequisites.hpp> #include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Renderer/CommandPool.hpp> #include <Nazara/Renderer/CommandPool.hpp>
#include <Nazara/VulkanRenderer/Config.hpp> #include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanCommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp> #include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
#include <vector>
namespace Nz namespace Nz
{ {
class NAZARA_VULKANRENDERER_API VulkanCommandPool final : public CommandPool class NAZARA_VULKANRENDERER_API VulkanCommandPool final : public CommandPool
{ {
friend VulkanCommandBuffer;
public: public:
inline VulkanCommandPool(Vk::Device& device, QueueType queueType); inline VulkanCommandPool(Vk::Device& device, QueueType queueType);
inline VulkanCommandPool(Vk::Device& device, UInt32 queueFamilyIndex); inline VulkanCommandPool(Vk::Device& device, UInt32 queueFamilyIndex);
@ -23,12 +28,29 @@ namespace Nz
VulkanCommandPool(VulkanCommandPool&&) noexcept = default; VulkanCommandPool(VulkanCommandPool&&) noexcept = default;
~VulkanCommandPool() = default; ~VulkanCommandPool() = default;
std::unique_ptr<CommandBuffer> BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) override; CommandBufferPtr BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) override;
VulkanCommandPool& operator=(const VulkanCommandPool&) = delete; VulkanCommandPool& operator=(const VulkanCommandPool&) = delete;
VulkanCommandPool& operator=(VulkanCommandPool&&) = delete; VulkanCommandPool& operator=(VulkanCommandPool&&) = delete;
private: private:
struct CommandPool;
CommandPool& AllocatePool();
template<typename... Args> CommandBufferPtr AllocateFromPool(std::size_t poolIndex, Args&&... args);
void Release(CommandBuffer& commandBuffer);
inline void TryToShrink();
struct CommandPool
{
using BindingStorage = std::aligned_storage_t<sizeof(VulkanCommandBuffer), alignof(VulkanCommandBuffer)>;
Bitset<UInt64> freeCommands;
std::unique_ptr<BindingStorage[]> storage;
};
MovablePtr<Vk::Device> m_device;
std::vector<CommandPool> m_commandPools;
Vk::CommandPool m_commandPool; Vk::CommandPool m_commandPool;
}; };
} }

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@ -23,6 +23,38 @@ namespace Nz
if (!m_commandPool.Create(device, queueFamilyIndex)) if (!m_commandPool.Create(device, queueFamilyIndex))
throw std::runtime_error("Failed to create command pool: " + TranslateVulkanError(m_commandPool.GetLastErrorCode())); throw std::runtime_error("Failed to create command pool: " + TranslateVulkanError(m_commandPool.GetLastErrorCode()));
} }
template<typename... Args>
CommandBufferPtr VulkanCommandPool::AllocateFromPool(std::size_t poolIndex, Args&&... args)
{
auto& pool = m_commandPools[poolIndex];
std::size_t freeBindingId = pool.freeCommands.FindFirst();
if (freeBindingId == pool.freeCommands.npos)
return {}; //< No free binding in this pool
pool.freeCommands.Reset(freeBindingId);
VulkanCommandBuffer* freeBindingMemory = reinterpret_cast<VulkanCommandBuffer*>(&pool.storage[freeBindingId]);
return CommandBufferPtr(PlacementNew(freeBindingMemory, *this, poolIndex, freeBindingId, std::forward<Args>(args)...));
}
inline void VulkanCommandPool::TryToShrink()
{
std::size_t poolCount = m_commandPools.size();
if (poolCount >= 2 && m_commandPools.back().freeCommands.TestAll())
{
for (std::size_t i = poolCount - 1; i > 0; --i)
{
if (!m_commandPools[i].freeCommands.TestAll())
break;
poolCount--;
}
m_commandPools.resize(poolCount);
}
}
} }
#include <Nazara/VulkanRenderer/DebugOff.hpp> #include <Nazara/VulkanRenderer/DebugOff.hpp>

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@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp> #include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
#include <Nazara/OpenGLRenderer/OpenGLVaoCache.hpp> #include <Nazara/OpenGLRenderer/OpenGLVaoCache.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp> #include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/VertexArray.hpp> #include <Nazara/OpenGLRenderer/Wrapper/VertexArray.hpp>
@ -139,4 +140,10 @@ namespace Nz
const GL::VertexArray& vao = context.GetVaoCache().Get(vaoSetup); const GL::VertexArray& vao = context.GetVaoCache().Get(vaoSetup);
context.BindVertexArray(vao.GetObjectId(), true); context.BindVertexArray(vao.GetObjectId(), true);
} }
void OpenGLCommandBuffer::Release()
{
assert(m_owner);
m_owner->Release(*this);
}
} }

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@ -3,19 +3,82 @@
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp> #include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp> #include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandBufferBuilder.hpp> #include <Nazara/OpenGLRenderer/OpenGLCommandBufferBuilder.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp> #include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz namespace Nz
{ {
std::unique_ptr<CommandBuffer> OpenGLCommandPool::BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) CommandBufferPtr OpenGLCommandPool::BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback)
{ {
std::unique_ptr<OpenGLCommandBuffer> commandBuffer = std::make_unique<OpenGLCommandBuffer>(); CommandBufferPtr commandBuffer;
for (std::size_t i = 0; i < m_commandPools.size(); ++i)
{
commandBuffer = AllocateFromPool(i);
if (commandBuffer)
break;
}
OpenGLCommandBufferBuilder builder(*commandBuffer); if (!commandBuffer)
{
// No allocation could be made, time to allocate a new pool
std::size_t newPoolIndex = m_commandPools.size();
AllocatePool();
commandBuffer = AllocateFromPool(newPoolIndex);
assert(commandBuffer);
}
OpenGLCommandBufferBuilder builder(static_cast<OpenGLCommandBuffer&>(*commandBuffer.get()));
callback(builder); callback(builder);
return commandBuffer; return commandBuffer;
} }
auto OpenGLCommandPool::AllocatePool() -> CommandPool&
{
constexpr UInt32 MaxSet = 128;
CommandPool pool;
pool.freeCommands.Resize(MaxSet, true);
pool.storage = std::make_unique<CommandPool::BindingStorage[]>(MaxSet);
return m_commandPools.emplace_back(std::move(pool));
}
CommandBufferPtr OpenGLCommandPool::AllocateFromPool(std::size_t poolIndex)
{
auto& pool = m_commandPools[poolIndex];
std::size_t freeBindingId = pool.freeCommands.FindFirst();
if (freeBindingId == pool.freeCommands.npos)
return {}; //< No free binding in this pool
pool.freeCommands.Reset(freeBindingId);
OpenGLCommandBuffer* freeBindingMemory = reinterpret_cast<OpenGLCommandBuffer*>(&pool.storage[freeBindingId]);
return CommandBufferPtr(PlacementNew(freeBindingMemory, *this, poolIndex, freeBindingId));
}
void OpenGLCommandPool::Release(CommandBuffer& binding)
{
OpenGLCommandBuffer& openglBinding = static_cast<OpenGLCommandBuffer&>(binding);
std::size_t poolIndex = openglBinding.GetPoolIndex();
std::size_t bindingIndex = openglBinding.GetBindingIndex();
assert(poolIndex < m_commandPools.size());
auto& pool = m_commandPools[poolIndex];
assert(!pool.freeCommands.Test(bindingIndex));
OpenGLCommandBuffer* bindingMemory = reinterpret_cast<OpenGLCommandBuffer*>(&pool.storage[bindingIndex]);
PlacementDestroy(bindingMemory);
pool.freeCommands.Set(bindingIndex);
// Try to free pool if it's one of the last one
if (poolIndex >= m_commandPools.size() - 1 && poolIndex <= m_commandPools.size())
TryToShrink();
}
} }

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@ -19,7 +19,7 @@ namespace Nz
void OpenGLRenderImage::Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags /*queueTypeFlags*/) void OpenGLRenderImage::Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags /*queueTypeFlags*/)
{ {
OpenGLCommandBuffer commandBuffer; OpenGLCommandBuffer commandBuffer; //< TODO: Use a pool and remove default constructor
OpenGLCommandBufferBuilder builder(commandBuffer); OpenGLCommandBufferBuilder builder(commandBuffer);
callback(builder); callback(builder);

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@ -3,8 +3,13 @@
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanCommandBuffer.hpp> #include <Nazara/VulkanRenderer/VulkanCommandBuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanCommandPool.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp> #include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz namespace Nz
{ {
void VulkanCommandBuffer::Release()
{
m_owner.Release(*this);
}
} }

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@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanCommandPool.hpp> #include <Nazara/VulkanRenderer/VulkanCommandPool.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/VulkanRenderer/VulkanCommandBuffer.hpp> #include <Nazara/VulkanRenderer/VulkanCommandBuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp> #include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp> #include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
@ -10,14 +11,14 @@
namespace Nz namespace Nz
{ {
std::unique_ptr<CommandBuffer> VulkanCommandPool::BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) CommandBufferPtr VulkanCommandPool::BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback)
{ {
std::vector<Vk::AutoCommandBuffer> commandBuffers; std::vector<Vk::AutoCommandBuffer> commandBuffers;
auto BuildCommandBuffer = [&](std::size_t imageIndex) auto BuildCommandBuffer = [&](std::size_t imageIndex)
{ {
Vk::AutoCommandBuffer& commandBuffer = commandBuffers.emplace_back(m_commandPool.AllocateCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY)); Vk::AutoCommandBuffer& commandBuffer = commandBuffers.emplace_back(m_commandPool.AllocateCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY));
if (!commandBuffer->Begin(VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT)) if (!commandBuffer->Begin())
throw std::runtime_error("failed to begin command buffer: " + TranslateVulkanError(commandBuffer->GetLastErrorCode())); throw std::runtime_error("failed to begin command buffer: " + TranslateVulkanError(commandBuffer->GetLastErrorCode()));
VulkanCommandBufferBuilder builder(commandBuffer.Get(), imageIndex); VulkanCommandBufferBuilder builder(commandBuffer.Get(), imageIndex);
@ -33,6 +34,50 @@ namespace Nz
for (std::size_t i = 1; i < maxFramebufferCount; ++i) for (std::size_t i = 1; i < maxFramebufferCount; ++i)
BuildCommandBuffer(i); BuildCommandBuffer(i);
return std::make_unique<VulkanCommandBuffer>(std::move(commandBuffers)); for (std::size_t i = 0; i < m_commandPools.size(); ++i)
{
if (m_commandPools[i].freeCommands.TestNone())
continue;
return AllocateFromPool(i, std::move(commandBuffers));
}
// No allocation could be made, time to allocate a new pool
std::size_t newPoolIndex = m_commandPools.size();
AllocatePool();
return AllocateFromPool(newPoolIndex, std::move(commandBuffers));
}
auto VulkanCommandPool::AllocatePool() -> CommandPool&
{
constexpr UInt32 MaxSet = 128;
CommandPool pool;
pool.freeCommands.Resize(MaxSet, true);
pool.storage = std::make_unique<CommandPool::BindingStorage[]>(MaxSet);
return m_commandPools.emplace_back(std::move(pool));
}
void VulkanCommandPool::Release(CommandBuffer& binding)
{
VulkanCommandBuffer& vulkanBinding = static_cast<VulkanCommandBuffer&>(binding);
std::size_t poolIndex = vulkanBinding.GetPoolIndex();
std::size_t bindingIndex = vulkanBinding.GetBindingIndex();
assert(poolIndex < m_commandPools.size());
auto& pool = m_commandPools[poolIndex];
assert(!pool.freeCommands.Test(bindingIndex));
VulkanCommandBuffer* bindingMemory = reinterpret_cast<VulkanCommandBuffer*>(&pool.storage[bindingIndex]);
PlacementDestroy(bindingMemory);
pool.freeCommands.Set(bindingIndex);
// Try to free pool if it's one of the last one
if (poolIndex >= m_commandPools.size() - 1 && poolIndex <= m_commandPools.size())
TryToShrink();
} }
} }