~ fix post rebase & dirty fix avoid deleting shaders before linking them

This commit is contained in:
REMqb
2022-11-30 20:19:08 +01:00
committed by Jérôme Leclercq
parent f172330aaf
commit 7cb90782de
3 changed files with 9 additions and 5 deletions

View File

@@ -102,7 +102,7 @@ namespace Nz::GL
inline void Shader::DestroyHelper(OpenGLDevice& /*device*/, const Context& context, GLuint objectId)
{
context.glDeleteShader(objectId);
// context.glDeleteShader(objectId);
}
}