~ fix post rebase & dirty fix avoid deleting shaders before linking them
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@@ -102,7 +102,7 @@ namespace Nz::GL
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inline void Shader::DestroyHelper(OpenGLDevice& /*device*/, const Context& context, GLuint objectId)
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{
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context.glDeleteShader(objectId);
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// context.glDeleteShader(objectId);
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}
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}
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