Laid the basis for rendering
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@@ -39,7 +39,6 @@ template<typename T> class NzEulerAngles
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template<typename U> void Set(const NzEulerAngles<U>& angles);
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void SetZero();
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//NzEulerAngles<T> ToEulerAngles() const;
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//NzMatrix3<T> ToRotationMatrix() const;
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NzQuaternion<T> ToQuaternion() const;
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NzString ToString() const;
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