Laid the basis for rendering
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@@ -45,6 +45,8 @@ class NzGLSLShader : public NzShaderImpl
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void Unbind();
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private:
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bool UpdateVertexBuffer(const NzVertexBuffer* vertexBuffer, const NzVertexDeclaration* vertexDeclaration);
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mutable std::map<NzString, GLint> m_idCache;
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GLuint m_program;
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GLuint m_shaders[nzShaderType_Count];
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