Fixed some IndexBuffer generation
Former-commit-id: cb65a63ee0d8193004b264323941a7d1f214a3c4
This commit is contained in:
@@ -200,7 +200,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
|
||||
// Index buffer
|
||||
bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
|
||||
|
||||
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, largeIndices, m_parameters.storage));
|
||||
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(largeIndices, indexCount, m_parameters.storage));
|
||||
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
|
||||
|
||||
unsigned int index = 0;
|
||||
|
||||
Reference in New Issue
Block a user