Fixed some IndexBuffer generation

Former-commit-id: cb65a63ee0d8193004b264323941a7d1f214a3c4
This commit is contained in:
Lynix
2013-07-01 18:11:42 +02:00
parent 9197f05fdf
commit 7d688ec8c7
2 changed files with 6 additions and 6 deletions

View File

@@ -200,7 +200,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
// Index buffer
bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, largeIndices, m_parameters.storage));
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(largeIndices, indexCount, m_parameters.storage));
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
unsigned int index = 0;