diff --git a/include/Nazara/Math/Quaternion.inl b/include/Nazara/Math/Quaternion.inl index caccf99f4..a58da33ec 100644 --- a/include/Nazara/Math/Quaternion.inl +++ b/include/Nazara/Math/Quaternion.inl @@ -730,7 +730,7 @@ namespace Nz { // From https://gamedev.stackexchange.com/questions/53129/quaternion-look-at-with-up-vector - Vector3 forward_w(1, 0, 0); + Vector3 forward_w = Vector3::Forward(); Vector3 axis = Vector3::CrossProduct(forward, forward_w); RadianAngle angle = std::acos(Vector3::DotProduct(forward, forward_w));