Shader: Rename Optimize to ConstantPropagation
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@@ -105,7 +105,7 @@ namespace Nz::ShaderAst
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ConstantValue ComputeConstantValue(Expression& expr) const;
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template<typename T> const T& ComputeExprValue(ExpressionValue<T>& attribute) const;
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template<typename T> std::unique_ptr<T> Optimize(T& node) const;
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template<typename T> std::unique_ptr<T> PropagateConstants(T& node) const;
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void PropagateFunctionFlags(std::size_t funcIndex, FunctionFlags flags, Bitset<>& seen);
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