Shader: Rename Optimize to ConstantPropagation

This commit is contained in:
Jérôme Leclercq
2022-02-22 13:28:01 +01:00
parent 20a86312ff
commit 7ece44b4f4
11 changed files with 118 additions and 114 deletions

View File

@@ -11,7 +11,7 @@
#include <Nazara/Shader/SpirvData.hpp>
#include <Nazara/Shader/SpirvSection.hpp>
#include <Nazara/Shader/Ast/AstCloner.hpp>
#include <Nazara/Shader/Ast/AstOptimizer.hpp>
#include <Nazara/Shader/Ast/AstConstantPropagationVisitor.hpp>
#include <Nazara/Shader/Ast/AstRecursiveVisitor.hpp>
#include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.hpp>
#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
@@ -521,7 +521,7 @@ namespace Nz
{
ShaderAst::StatementPtr tempAst;
tempAst = ShaderAst::Optimize(*targetAst);
tempAst = ShaderAst::PropagateConstants(*targetAst);
optimizedAst = ShaderAst::EliminateUnusedPass(*tempAst);
targetAst = optimizedAst.get();