diff --git a/include/Nazara/Physics3D/PhysWorld3D.hpp b/include/Nazara/Physics3D/PhysWorld3D.hpp index ff0b3c811..e32ba2528 100644 --- a/include/Nazara/Physics3D/PhysWorld3D.hpp +++ b/include/Nazara/Physics3D/PhysWorld3D.hpp @@ -27,7 +27,7 @@ namespace Nz class NAZARA_PHYSICS3D_API PhysWorld3D { public: - using BodyIterator = std::function; + using BodyIterator = std::function; using AABBOverlapCallback = std::function; using CollisionCallback = std::function; diff --git a/src/Nazara/Physics3D/PhysWorld3D.cpp b/src/Nazara/Physics3D/PhysWorld3D.cpp index d67810e80..e85ddcf0b 100644 --- a/src/Nazara/Physics3D/PhysWorld3D.cpp +++ b/src/Nazara/Physics3D/PhysWorld3D.cpp @@ -42,8 +42,7 @@ namespace Nz auto NewtonCallback = [](const NewtonBody* const body, void* const userdata) -> int { const BodyIterator& bodyIterator = *static_cast(userdata); - RigidBody3D* nzBody = static_cast(NewtonBodyGetUserData(body)); - return bodyIterator(*nzBody); + return bodyIterator(*static_cast(NewtonBodyGetUserData(body))); }; NewtonWorldForEachBodyInAABBDo(m_world, box.GetMinimum(), box.GetMaximum(), NewtonCallback, const_cast(static_cast(&iterator)));