Fix some warnings from MSVC
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@@ -148,9 +148,11 @@ namespace Ndk
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// We alert each system
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for (std::size_t index = m_systemBits.FindFirst(); index != m_systemBits.npos; index = m_systemBits.FindNext(index))
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{
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if (m_world->HasSystem(index))
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auto sysIndex = static_cast<Ndk::SystemIndex>(index);
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if (m_world->HasSystem(sysIndex))
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{
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BaseSystem& system = m_world->GetSystem(index);
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BaseSystem& system = m_world->GetSystem(sysIndex);
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system.RemoveEntity(this);
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}
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}
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@@ -174,7 +174,7 @@ namespace Ndk
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case 16:
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{
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double values[16];
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for (std::size_t i = 0; i < 16; ++i)
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for (int i = 0; i < 16; ++i)
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values[i] = lua.CheckNumber(i);
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Nz::PlacementNew(matrix, values);
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@@ -67,7 +67,7 @@ namespace Ndk
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else
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{
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// We allocate a new entity
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id = m_entities.size();
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id = static_cast<Ndk::EntityId>(m_entities.size());
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// We can't use emplace_back due to the scope
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m_entities.push_back(Entity(this, id));
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@@ -221,7 +221,7 @@ namespace Ndk
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Nz::Bitset<>& removedComponents = entity->GetRemovedComponentBits();
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for (std::size_t j = removedComponents.FindFirst(); j != m_dirtyEntities.npos; j = removedComponents.FindNext(j))
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entity->DestroyComponent(j);
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entity->DestroyComponent(static_cast<Ndk::ComponentIndex>(j));
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removedComponents.Reset();
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for (auto& system : m_orderedSystems)
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