Fix some warnings from MSVC
This commit is contained in:
parent
8ed34d22fb
commit
7f445def13
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@ -148,9 +148,11 @@ namespace Ndk
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// We alert each system
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for (std::size_t index = m_systemBits.FindFirst(); index != m_systemBits.npos; index = m_systemBits.FindNext(index))
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{
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if (m_world->HasSystem(index))
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auto sysIndex = static_cast<Ndk::SystemIndex>(index);
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if (m_world->HasSystem(sysIndex))
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{
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BaseSystem& system = m_world->GetSystem(index);
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BaseSystem& system = m_world->GetSystem(sysIndex);
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system.RemoveEntity(this);
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}
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}
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@ -174,7 +174,7 @@ namespace Ndk
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case 16:
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{
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double values[16];
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for (std::size_t i = 0; i < 16; ++i)
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for (int i = 0; i < 16; ++i)
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values[i] = lua.CheckNumber(i);
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Nz::PlacementNew(matrix, values);
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@ -67,7 +67,7 @@ namespace Ndk
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else
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{
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// We allocate a new entity
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id = m_entities.size();
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id = static_cast<Ndk::EntityId>(m_entities.size());
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// We can't use emplace_back due to the scope
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m_entities.push_back(Entity(this, id));
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@ -221,7 +221,7 @@ namespace Ndk
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Nz::Bitset<>& removedComponents = entity->GetRemovedComponentBits();
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for (std::size_t j = removedComponents.FindFirst(); j != m_dirtyEntities.npos; j = removedComponents.FindNext(j))
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entity->DestroyComponent(j);
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entity->DestroyComponent(static_cast<Ndk::ComponentIndex>(j));
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removedComponents.Reset();
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for (auto& system : m_orderedSystems)
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@ -87,7 +87,7 @@ namespace Nz
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struct SpriteChain_XYZ_Color_UV
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{
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const VertexStruct_XYZ_Color_UV* vertices;
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unsigned int spriteCount;
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std::size_t spriteCount;
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};
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struct BatchedSpriteEntry
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@ -160,7 +160,7 @@ namespace Nz
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const Material* material;
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};
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typedef std::vector<unsigned int> TransparentModelContainer;
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typedef std::vector<std::size_t> TransparentModelContainer;
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struct Layer
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{
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@ -36,10 +36,10 @@ namespace Nz
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~ParticleDeclaration();
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void DisableComponent(ParticleComponent component);
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void EnableComponent(ParticleComponent component, ComponentType type, unsigned int offset);
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void EnableComponent(ParticleComponent component, ComponentType type, std::size_t offset);
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void GetComponent(ParticleComponent component, bool* enabled, ComponentType* type, unsigned int* offset) const;
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unsigned int GetStride() const;
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void GetComponent(ParticleComponent component, bool* enabled, ComponentType* type, std::size_t* offset) const;
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std::size_t GetStride() const;
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void SetStride(unsigned int stride);
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@ -60,7 +60,7 @@ namespace Nz
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{
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ComponentType type;
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bool enabled = false;
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unsigned int offset;
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std::size_t offset;
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/*
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** -Lynix:
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@ -71,7 +71,7 @@ namespace Nz
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};
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std::array<Component, ParticleComponent_Max + 1> m_components;
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unsigned int m_stride;
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std::size_t m_stride;
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static std::array<ParticleDeclaration, ParticleLayout_Max + 1> s_declarations;
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static ParticleDeclarationLibrary::LibraryMap s_library;
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@ -28,12 +28,12 @@ namespace Nz
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void EnableLagCompensation(bool enable);
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unsigned int GetEmissionCount() const;
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std::size_t GetEmissionCount() const;
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float GetEmissionRate() const;
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bool IsLagCompensationEnabled() const;
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void SetEmissionCount(unsigned int count);
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void SetEmissionCount(std::size_t count);
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void SetEmissionRate(float rate);
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ParticleEmitter& operator=(const ParticleEmitter& emitter) = default;
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@ -49,7 +49,7 @@ namespace Nz
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bool m_lagCompensationEnabled;
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mutable float m_emissionAccumulator;
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float m_emissionRate;
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unsigned int m_emissionCount;
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std::size_t m_emissionCount;
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};
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}
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@ -45,11 +45,11 @@ namespace Nz
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void* GenerateParticles(unsigned int count);
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const ParticleDeclarationConstRef& GetDeclaration() const;
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unsigned int GetMaxParticleCount() const;
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unsigned int GetParticleCount() const;
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unsigned int GetParticleSize() const;
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std::size_t GetMaxParticleCount() const;
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std::size_t GetParticleCount() const;
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std::size_t GetParticleSize() const;
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void KillParticle(unsigned int index);
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void KillParticle(std::size_t index);
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void KillParticles();
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void RemoveController(ParticleController* controller);
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@ -81,6 +81,9 @@ namespace Nz
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};
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std::set<unsigned int, std::greater<unsigned int>> m_dyingParticles;
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std::size_t m_maxParticleCount;
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std::size_t m_particleCount;
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std::size_t m_particleSize;
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mutable std::vector<UInt8> m_buffer;
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std::vector<ParticleControllerRef> m_controllers;
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std::vector<EmitterEntry> m_emitters;
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@ -88,9 +91,6 @@ namespace Nz
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ParticleDeclarationConstRef m_declaration;
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ParticleRendererRef m_renderer;
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bool m_processing;
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unsigned int m_maxParticleCount;
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unsigned int m_particleCount;
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unsigned int m_particleSize;
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};
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}
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@ -29,7 +29,7 @@ namespace Nz
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static AbstractRenderTechnique* GetByName(const String& name, int* techniqueRanking = nullptr);
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static AbstractRenderTechnique* GetByRanking(int maxRanking, int* techniqueRanking = nullptr);
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static unsigned int GetCount();
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static std::size_t GetCount();
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static void Register(const String& name, int ranking, RenderTechniqueFactory factory);
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@ -159,13 +159,13 @@ namespace Nz
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instanceBuffer->SetVertexDeclaration(VertexDeclaration::Get(VertexLayout_Matrix4));
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const Matrix4f* instanceMatrices = &instances[0];
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unsigned int instanceCount = instances.size();
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unsigned int maxInstanceCount = instanceBuffer->GetVertexCount(); // The number of matrices that can be hold in the buffer
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std::size_t instanceCount = instances.size();
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std::size_t maxInstanceCount = instanceBuffer->GetVertexCount(); // The number of matrices that can be hold in the buffer
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while (instanceCount > 0)
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{
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// We compute the number of instances that we will be able to show this time (Depending on the instance buffer size)
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unsigned int renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
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std::size_t renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
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instanceCount -= renderedInstanceCount;
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// We fill the instancing buffer with our world matrices
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@ -267,13 +267,13 @@ namespace Nz
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const Texture* overlay = overlayIt.first;
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auto& spriteChainVector = overlayIt.second.spriteChains;
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unsigned int spriteChainCount = spriteChainVector.size();
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std::size_t spriteChainCount = spriteChainVector.size();
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if (spriteChainCount > 0)
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{
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Renderer::SetTexture(overlayUnit, (overlay) ? overlay : &m_whiteTexture);
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unsigned int spriteChain = 0; // Which chain of sprites are we treating
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unsigned int spriteChainOffset = 0; // Where was the last offset where we stopped in the last chain
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std::size_t spriteChain = 0; // Which chain of sprites are we treating
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std::size_t spriteChainOffset = 0; // Where was the last offset where we stopped in the last chain
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do
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{
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@ -281,13 +281,13 @@ namespace Nz
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BufferMapper<VertexBuffer> vertexMapper(m_spriteBuffer, BufferAccess_DiscardAndWrite);
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VertexStruct_XYZ_Color_UV* vertices = static_cast<VertexStruct_XYZ_Color_UV*>(vertexMapper.GetPointer());
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unsigned int spriteCount = 0;
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unsigned int maxSpriteCount = std::min(s_maxQuads, m_spriteBuffer.GetVertexCount() / 4);
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std::size_t spriteCount = 0;
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std::size_t maxSpriteCount = std::min(s_maxQuads, m_spriteBuffer.GetVertexCount() / 4);
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do
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{
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ForwardRenderQueue::SpriteChain_XYZ_Color_UV& currentChain = spriteChainVector[spriteChain];
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unsigned int count = std::min(maxSpriteCount - spriteCount, currentChain.spriteCount - spriteChainOffset);
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std::size_t count = std::min(maxSpriteCount - spriteCount, currentChain.spriteCount - spriteChainOffset);
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std::memcpy(vertices, currentChain.vertices + spriteChainOffset * 4, 4 * count * sizeof(VertexStruct_XYZ_Color_UV));
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vertices += count * 4;
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@ -373,17 +373,17 @@ namespace Nz
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auto& entry = matIt.second;
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auto& billboardVector = entry.billboards;
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unsigned int billboardCount = billboardVector.size();
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std::size_t billboardCount = billboardVector.size();
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if (billboardCount > 0)
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{
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// We begin to apply the material (and get the shader activated doing so)
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material->Apply(pipelineInstance);
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const ForwardRenderQueue::BillboardData* data = &billboardVector[0];
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unsigned int maxBillboardPerDraw = instanceBuffer->GetVertexCount();
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std::size_t maxBillboardPerDraw = instanceBuffer->GetVertexCount();
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do
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{
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unsigned int renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
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std::size_t renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
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billboardCount -= renderedBillboardCount;
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instanceBuffer->Fill(data, 0, renderedBillboardCount, true);
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@ -435,12 +435,12 @@ namespace Nz
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auto& billboardVector = entry.billboards;
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const ForwardRenderQueue::BillboardData* data = &billboardVector[0];
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unsigned int maxBillboardPerDraw = std::min(s_maxQuads, m_billboardPointBuffer.GetVertexCount() / 4);
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std::size_t maxBillboardPerDraw = std::min(s_maxQuads, m_billboardPointBuffer.GetVertexCount() / 4);
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unsigned int billboardCount = billboardVector.size();
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std::size_t billboardCount = billboardVector.size();
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do
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{
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unsigned int renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
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std::size_t renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
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billboardCount -= renderedBillboardCount;
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BufferMapper<VertexBuffer> vertexMapper(m_billboardPointBuffer, BufferAccess_DiscardAndWrite, 0, renderedBillboardCount * 4);
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@ -584,13 +584,13 @@ namespace Nz
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instanceBuffer->SetVertexDeclaration(VertexDeclaration::Get(VertexLayout_Matrix4));
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const Matrix4f* instanceMatrices = &instances[0];
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unsigned int instanceCount = instances.size();
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unsigned int maxInstanceCount = instanceBuffer->GetVertexCount(); // Maximum number of instance in one batch
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std::size_t instanceCount = instances.size();
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std::size_t maxInstanceCount = instanceBuffer->GetVertexCount(); // Maximum number of instance in one batch
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while (instanceCount > 0)
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{
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// We compute the number of instances that we will be able to draw this time (depending on the instancing buffer size)
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unsigned int renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
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std::size_t renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
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instanceCount -= renderedInstanceCount;
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// We fill the instancing buffer with our world matrices
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@ -383,7 +383,7 @@ namespace Nz
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auto& transparentModelData = currentLayer.transparentModelData;
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// The material is transparent, we must draw this mesh using another way (after the rendering of opages objects while sorting them)
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unsigned int index = transparentModelData.size();
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std::size_t index = transparentModelData.size();
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transparentModelData.resize(index+1);
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TransparentModelData& data = transparentModelData.back();
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@ -603,7 +603,7 @@ namespace Nz
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{
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Layer& layer = pair.second;
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std::sort(layer.transparentModels.begin(), layer.transparentModels.end(), [&layer, &nearPlane, &viewerNormal] (unsigned int index1, unsigned int index2)
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std::sort(layer.transparentModels.begin(), layer.transparentModels.end(), [&layer, &nearPlane, &viewerNormal] (std::size_t index1, std::size_t index2)
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{
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const Spheref& sphere1 = layer.transparentModelData[index1].squaredBoundingSphere;
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const Spheref& sphere2 = layer.transparentModelData[index2].squaredBoundingSphere;
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@ -672,7 +672,7 @@ namespace Nz
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BatchedBillboardEntry& entry = it->second;
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auto& billboardVector = entry.billboards;
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unsigned int prevSize = billboardVector.size();
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std::size_t prevSize = billboardVector.size();
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billboardVector.resize(prevSize + count);
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return &billboardVector[prevSize];
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@ -33,8 +33,8 @@ namespace Nz
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Vector2f uv;
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};
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unsigned int s_maxQuads = std::numeric_limits<UInt16>::max() / 6;
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unsigned int s_vertexBufferSize = 4 * 1024 * 1024; // 4 MiB
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std::size_t s_maxQuads = std::numeric_limits<UInt16>::max() / 6;
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std::size_t s_vertexBufferSize = 4 * 1024 * 1024; // 4 MiB
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}
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/*!
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@ -347,13 +347,13 @@ namespace Nz
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const Texture* overlay = overlayIt.first;
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auto& spriteChainVector = overlayIt.second.spriteChains;
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unsigned int spriteChainCount = spriteChainVector.size();
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std::size_t spriteChainCount = spriteChainVector.size();
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if (spriteChainCount > 0)
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{
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Renderer::SetTexture(overlayUnit, (overlay) ? overlay : &m_whiteTexture);
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unsigned int spriteChain = 0; // Which chain of sprites are we treating
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unsigned int spriteChainOffset = 0; // Where was the last offset where we stopped in the last chain
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std::size_t spriteChain = 0; // Which chain of sprites are we treating
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std::size_t spriteChainOffset = 0; // Where was the last offset where we stopped in the last chain
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do
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{
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@ -361,13 +361,13 @@ namespace Nz
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BufferMapper<VertexBuffer> vertexMapper(m_spriteBuffer, BufferAccess_DiscardAndWrite);
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VertexStruct_XYZ_Color_UV* vertices = static_cast<VertexStruct_XYZ_Color_UV*>(vertexMapper.GetPointer());
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unsigned int spriteCount = 0;
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unsigned int maxSpriteCount = std::min(s_maxQuads, m_spriteBuffer.GetVertexCount() / 4);
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std::size_t spriteCount = 0;
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std::size_t maxSpriteCount = std::min<std::size_t>(s_maxQuads, m_spriteBuffer.GetVertexCount() / 4);
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do
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{
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ForwardRenderQueue::SpriteChain_XYZ_Color_UV& currentChain = spriteChainVector[spriteChain];
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unsigned int count = std::min(maxSpriteCount - spriteCount, currentChain.spriteCount - spriteChainOffset);
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std::size_t count = std::min(maxSpriteCount - spriteCount, currentChain.spriteCount - spriteChainOffset);
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std::memcpy(vertices, currentChain.vertices + spriteChainOffset * 4, 4 * count * sizeof(VertexStruct_XYZ_Color_UV));
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vertices += count * 4;
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@ -450,17 +450,17 @@ namespace Nz
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auto& entry = matIt.second;
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auto& billboardVector = entry.billboards;
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unsigned int billboardCount = billboardVector.size();
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std::size_t billboardCount = billboardVector.size();
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if (billboardCount > 0)
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{
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// We begin to apply the material (and get the shader activated doing so)
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material->Apply(pipelineInstance);
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const ForwardRenderQueue::BillboardData* data = &billboardVector[0];
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unsigned int maxBillboardPerDraw = instanceBuffer->GetVertexCount();
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std::size_t maxBillboardPerDraw = instanceBuffer->GetVertexCount();
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do
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{
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unsigned int renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
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std::size_t renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
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billboardCount -= renderedBillboardCount;
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instanceBuffer->Fill(data, 0, renderedBillboardCount, true);
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@ -512,12 +512,12 @@ namespace Nz
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auto& billboardVector = entry.billboards;
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const ForwardRenderQueue::BillboardData* data = &billboardVector[0];
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unsigned int maxBillboardPerDraw = std::min(s_maxQuads, m_billboardPointBuffer.GetVertexCount() / 4);
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std::size_t maxBillboardPerDraw = std::min<std::size_t>(s_maxQuads, m_billboardPointBuffer.GetVertexCount() / 4);
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unsigned int billboardCount = billboardVector.size();
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std::size_t billboardCount = billboardVector.size();
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do
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{
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unsigned int renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
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std::size_t renderedBillboardCount = std::min(billboardCount, maxBillboardPerDraw);
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billboardCount -= renderedBillboardCount;
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BufferMapper<VertexBuffer> vertexMapper(m_billboardPointBuffer, BufferAccess_DiscardAndWrite, 0, renderedBillboardCount * 4);
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@ -666,16 +666,16 @@ namespace Nz
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// With instancing, impossible to select the lights for each object
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// So, it's only activated for directional lights
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unsigned int lightCount = m_renderQueue.directionalLights.size();
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unsigned int lightIndex = 0;
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std::size_t lightCount = m_renderQueue.directionalLights.size();
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std::size_t lightIndex = 0;
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RendererComparison oldDepthFunc = Renderer::GetDepthFunc();
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unsigned int passCount = (lightCount == 0) ? 1 : (lightCount - 1) / NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS + 1;
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for (unsigned int pass = 0; pass < passCount; ++pass)
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std::size_t passCount = (lightCount == 0) ? 1 : (lightCount - 1) / NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS + 1;
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for (std::size_t pass = 0; pass < passCount; ++pass)
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{
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if (shaderUniforms->hasLightUniforms)
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{
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unsigned int renderedLightCount = std::min(lightCount, NazaraSuffixMacro(NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS, U));
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std::size_t renderedLightCount = std::min<std::size_t>(lightCount, NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS);
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lightCount -= renderedLightCount;
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if (pass == 1)
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@ -690,18 +690,18 @@ namespace Nz
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}
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// Sends the uniforms
|
||||
for (unsigned int i = 0; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
|
||||
for (std::size_t i = 0; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
|
||||
SendLightUniforms(shader, shaderUniforms->lightUniforms, lightIndex++, shaderUniforms->lightOffset * i, freeTextureUnit + i);
|
||||
}
|
||||
|
||||
const Matrix4f* instanceMatrices = &instances[0];
|
||||
unsigned int instanceCount = instances.size();
|
||||
unsigned int maxInstanceCount = instanceBuffer->GetVertexCount(); // Maximum number of instance in one batch
|
||||
std::size_t instanceCount = instances.size();
|
||||
std::size_t maxInstanceCount = instanceBuffer->GetVertexCount(); // Maximum number of instance in one batch
|
||||
|
||||
while (instanceCount > 0)
|
||||
{
|
||||
// We compute the number of instances that we will be able to draw this time (depending on the instancing buffer size)
|
||||
unsigned int renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
|
||||
std::size_t renderedInstanceCount = std::min(instanceCount, maxInstanceCount);
|
||||
instanceCount -= renderedInstanceCount;
|
||||
|
||||
// We fill the instancing buffer with our world matrices
|
||||
|
|
@ -726,16 +726,16 @@ namespace Nz
|
|||
// Choose the lights depending on an object position and apparent radius
|
||||
ChooseLights(Spheref(matrix.GetTranslation() + squaredBoundingSphere.GetPosition(), squaredBoundingSphere.radius));
|
||||
|
||||
unsigned int lightCount = m_lights.size();
|
||||
std::size_t lightCount = m_lights.size();
|
||||
|
||||
Renderer::SetMatrix(MatrixType_World, matrix);
|
||||
unsigned int lightIndex = 0;
|
||||
std::size_t lightIndex = 0;
|
||||
RendererComparison oldDepthFunc = Renderer::GetDepthFunc(); // In the case where we have to change it
|
||||
|
||||
unsigned int passCount = (lightCount == 0) ? 1 : (lightCount - 1) / NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS + 1;
|
||||
for (unsigned int pass = 0; pass < passCount; ++pass)
|
||||
std::size_t passCount = (lightCount == 0) ? 1 : (lightCount - 1) / NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS + 1;
|
||||
for (std::size_t pass = 0; pass < passCount; ++pass)
|
||||
{
|
||||
lightCount -= std::min(lightCount, NazaraSuffixMacro(NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS, U));
|
||||
lightCount -= std::min<std::size_t>(lightCount, NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS);
|
||||
|
||||
if (pass == 1)
|
||||
{
|
||||
|
|
@ -749,7 +749,7 @@ namespace Nz
|
|||
}
|
||||
|
||||
// Sends the light uniforms to the shader
|
||||
for (unsigned int i = 0; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
|
||||
for (std::size_t i = 0; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
|
||||
SendLightUniforms(shader, shaderUniforms->lightUniforms, lightIndex++, shaderUniforms->lightOffset*i, freeTextureUnit + i);
|
||||
|
||||
// And we draw
|
||||
|
|
@ -835,7 +835,7 @@ namespace Nz
|
|||
{
|
||||
lightCount = std::min(m_renderQueue.directionalLights.size(), static_cast<decltype(m_renderQueue.directionalLights.size())>(NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS));
|
||||
|
||||
for (unsigned int i = 0; i < lightCount; ++i)
|
||||
for (std::size_t i = 0; i < lightCount; ++i)
|
||||
SendLightUniforms(shader, shaderUniforms->lightUniforms, i, shaderUniforms->lightOffset * i, freeTextureUnit++);
|
||||
}
|
||||
|
||||
|
|
@ -874,7 +874,7 @@ namespace Nz
|
|||
float radius = modelData.squaredBoundingSphere.radius;
|
||||
ChooseLights(Spheref(position, radius), false);
|
||||
|
||||
for (unsigned int i = lightCount; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
|
||||
for (std::size_t i = lightCount; i < NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS; ++i)
|
||||
SendLightUniforms(shader, shaderUniforms->lightUniforms, i, shaderUniforms->lightOffset*i, freeTextureUnit++);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@ namespace Nz
|
|||
* \remark Produces a NazaraError with NAZARA_GRAPHICS_SAFE defined if type is not supported
|
||||
*/
|
||||
|
||||
void ParticleDeclaration::EnableComponent(ParticleComponent component, ComponentType type, unsigned int offset)
|
||||
void ParticleDeclaration::EnableComponent(ParticleComponent component, ComponentType type, std::size_t offset)
|
||||
{
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (component > ParticleComponent_Max)
|
||||
|
|
@ -145,7 +145,7 @@ namespace Nz
|
|||
* \remark Produces a NazaraError with NAZARA_GRAPHICS_SAFE defined if enumeration is equal to ParticleComponent_Unused
|
||||
*/
|
||||
|
||||
void ParticleDeclaration::GetComponent(ParticleComponent component, bool* enabled, ComponentType* type, unsigned int* offset) const
|
||||
void ParticleDeclaration::GetComponent(ParticleComponent component, bool* enabled, ComponentType* type, std::size_t* offset) const
|
||||
{
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (component > ParticleComponent_Max)
|
||||
|
|
@ -180,7 +180,7 @@ namespace Nz
|
|||
* \return Stride of the declaration
|
||||
*/
|
||||
|
||||
unsigned int ParticleDeclaration::GetStride() const
|
||||
std::size_t ParticleDeclaration::GetStride() const
|
||||
{
|
||||
return m_stride;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -74,11 +74,11 @@ namespace Nz
|
|||
if (emissionCount >= 1.f)
|
||||
{
|
||||
// We compute the maximum number of particles which can be emitted
|
||||
unsigned int emissionCountInt = static_cast<unsigned int>(emissionCount);
|
||||
unsigned int maxParticleCount = emissionCountInt * m_emissionCount;
|
||||
std::size_t emissionCountInt = static_cast<std::size_t>(emissionCount);
|
||||
std::size_t maxParticleCount = emissionCountInt * m_emissionCount;
|
||||
|
||||
// We get the number of particles that we are able to create (depending on the free space)
|
||||
unsigned int particleCount = std::min(maxParticleCount, system.GetMaxParticleCount() - system.GetParticleCount());
|
||||
std::size_t particleCount = std::min(maxParticleCount, system.GetMaxParticleCount() - system.GetParticleCount());
|
||||
if (particleCount == 0)
|
||||
return;
|
||||
|
||||
|
|
@ -115,7 +115,7 @@ namespace Nz
|
|||
* \return Current emission count
|
||||
*/
|
||||
|
||||
unsigned int ParticleEmitter::GetEmissionCount() const
|
||||
std::size_t ParticleEmitter::GetEmissionCount() const
|
||||
{
|
||||
return m_emissionCount;
|
||||
}
|
||||
|
|
@ -146,7 +146,7 @@ namespace Nz
|
|||
* \param count Emission count
|
||||
*/
|
||||
|
||||
void ParticleEmitter::SetEmissionCount(unsigned int count)
|
||||
void ParticleEmitter::SetEmissionCount(std::size_t count)
|
||||
{
|
||||
m_emissionCount = count;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -142,11 +142,10 @@ namespace Nz
|
|||
* \remark Produces a NazaraAssert if renderQueue is invalid
|
||||
*/
|
||||
|
||||
void ParticleGroup::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const
|
||||
void ParticleGroup::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& /*transformMatrix*/) const
|
||||
{
|
||||
NazaraAssert(m_renderer, "Invalid particle renderer");
|
||||
NazaraAssert(renderQueue, "Invalid renderqueue");
|
||||
NazaraUnused(transformMatrix);
|
||||
|
||||
if (m_particleCount > 0)
|
||||
{
|
||||
|
|
@ -215,7 +214,7 @@ namespace Nz
|
|||
if (m_particleCount + count > m_maxParticleCount)
|
||||
return nullptr;
|
||||
|
||||
unsigned int particlesIndex = m_particleCount;
|
||||
std::size_t particlesIndex = m_particleCount;
|
||||
m_particleCount += count;
|
||||
|
||||
return &m_buffer[particlesIndex * m_particleSize];
|
||||
|
|
@ -264,7 +263,7 @@ namespace Nz
|
|||
* \return Current maximum number
|
||||
*/
|
||||
|
||||
unsigned int ParticleGroup::GetMaxParticleCount() const
|
||||
std::size_t ParticleGroup::GetMaxParticleCount() const
|
||||
{
|
||||
return m_maxParticleCount;
|
||||
}
|
||||
|
|
@ -274,7 +273,7 @@ namespace Nz
|
|||
* \return Current number
|
||||
*/
|
||||
|
||||
unsigned int ParticleGroup::GetParticleCount() const
|
||||
std::size_t ParticleGroup::GetParticleCount() const
|
||||
{
|
||||
return m_particleCount;
|
||||
}
|
||||
|
|
@ -284,7 +283,7 @@ namespace Nz
|
|||
* \return Current size
|
||||
*/
|
||||
|
||||
unsigned int ParticleGroup::GetParticleSize() const
|
||||
std::size_t ParticleGroup::GetParticleSize() const
|
||||
{
|
||||
return m_particleSize;
|
||||
}
|
||||
|
|
@ -295,7 +294,7 @@ namespace Nz
|
|||
* \param index Index of the particle
|
||||
*/
|
||||
|
||||
void ParticleGroup::KillParticle(unsigned int index)
|
||||
void ParticleGroup::KillParticle(std::size_t index)
|
||||
{
|
||||
///FIXME: Verify the index
|
||||
|
||||
|
|
@ -402,10 +401,8 @@ namespace Nz
|
|||
* \param transformMatrix Matrix transformation for our bounding volume
|
||||
*/
|
||||
|
||||
void ParticleGroup::UpdateBoundingVolume(const Matrix4f& transformMatrix)
|
||||
void ParticleGroup::UpdateBoundingVolume(const Matrix4f& /*transformMatrix*/)
|
||||
{
|
||||
NazaraUnused(transformMatrix);
|
||||
|
||||
// Nothing to do here (our bounding volume is global)
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -170,7 +170,7 @@ namespace Nz
|
|||
* \return Number of techniques
|
||||
*/
|
||||
|
||||
unsigned int RenderTechniques::GetCount()
|
||||
std::size_t RenderTechniques::GetCount()
|
||||
{
|
||||
return s_renderTechniques.size();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Nz
|
|||
Vector2f PhysWorld2D::GetGravity() const
|
||||
{
|
||||
cpVect gravity = cpSpaceGetGravity(m_handle);
|
||||
return Vector2f(gravity.x, gravity.y);
|
||||
return Vector2f(Vector2<cpFloat>(gravity.x, gravity.y));
|
||||
}
|
||||
|
||||
cpSpace* PhysWorld2D::GetHandle() const
|
||||
|
|
|
|||
|
|
@ -1441,7 +1441,7 @@ namespace Nz
|
|||
SharedImage::PixelContainer levels(m_sharedImage->levels.size());
|
||||
for (unsigned int i = 0; i < levels.size(); ++i)
|
||||
{
|
||||
unsigned int size = GetMemoryUsage(i);
|
||||
std::size_t size = GetMemoryUsage(i);
|
||||
levels[i].reset(new UInt8[size]);
|
||||
std::memcpy(levels[i].get(), m_sharedImage->levels[i].get(), size);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ namespace Nz
|
|||
|
||||
bool VertexBuffer::Fill(const void* data, unsigned int startVertex, unsigned int length, bool forceDiscard)
|
||||
{
|
||||
unsigned int stride = m_vertexDeclaration->GetStride();
|
||||
std::size_t stride = m_vertexDeclaration->GetStride();
|
||||
return FillRaw(data, startVertex*stride, length*stride, forceDiscard);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue