Graphics: Fix TextureLoader

This commit is contained in:
SirLynix
2022-09-08 08:56:57 +02:00
parent 72d908817d
commit 7f7ddb415b
3 changed files with 12 additions and 31 deletions

View File

@@ -6,6 +6,7 @@
#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Graphics/Formats/TextureLoader.hpp>
#include <Nazara/Utility/Font.hpp>
#include <NZSL/Ast/AstSerializer.hpp>
#include <NZSL/Ast/Module.hpp>
@@ -119,6 +120,8 @@ namespace Nz
MaterialPipeline::Initialize();
Font::SetDefaultAtlas(std::make_shared<GuillotineTextureAtlas>(*m_renderDevice));
m_materialLoader.RegisterLoader(Loaders::GetMaterialLoader_Texture()); // texture to material loader
}
Graphics::~Graphics()