Moved Model::EnableDraw to SceneNode::EnableDrawing

Same goes for Model::IsDrawEnabled() => SceneNode::IsDrawingEnabled()
Is Drawable is now a pure virtual method from SceneNode


Former-commit-id: 217c6a21a98206ee0b283aaa216d419696a70faf
This commit is contained in:
Lynix
2013-08-23 13:16:42 +02:00
parent fe6816b089
commit 7fa8f3dafd
10 changed files with 87 additions and 39 deletions

View File

@@ -45,7 +45,6 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
void AdvanceAnimation(float elapsedTime);
void EnableAnimation(bool animation);
void EnableDraw(bool draw);
NzAnimation* GetAnimation() const;
const NzBoundingVolumef& GetBoundingVolume() const;
@@ -65,7 +64,6 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
bool IsAnimationEnabled() const;
bool IsDrawable() const;
bool IsDrawEnabled() const;
bool LoadFromFile(const NzString& filePath, const NzModelParameters& params = NzModelParameters());
bool LoadFromMemory(const void* data, std::size_t size, const NzModelParameters& params = NzModelParameters());
@@ -103,7 +101,6 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
const NzSequence* m_currentSequence;
bool m_animationEnabled;
mutable bool m_boundingVolumeUpdated;
bool m_drawEnabled;
float m_interpolation;
unsigned int m_currentFrame;
unsigned int m_matCount;