Moved Model::EnableDraw to SceneNode::EnableDrawing

Same goes for Model::IsDrawEnabled() => SceneNode::IsDrawingEnabled()
Is Drawable is now a pure virtual method from SceneNode


Former-commit-id: 217c6a21a98206ee0b283aaa216d419696a70faf
This commit is contained in:
Lynix
2013-08-23 13:16:42 +02:00
parent fe6816b089
commit 7fa8f3dafd
10 changed files with 87 additions and 39 deletions

View File

@@ -20,18 +20,25 @@ class NAZARA_API NzSceneNode : public NzNode
public:
NzSceneNode();
NzSceneNode(const NzSceneNode& node);
NzSceneNode(const NzSceneNode& sceneNode);
virtual ~NzSceneNode();
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const = 0;
void EnableDrawing(bool drawingEnabled);
virtual const NzBoundingVolumef& GetBoundingVolume() const = 0;
nzNodeType GetNodeType() const final;
NzScene* GetScene() const;
virtual nzSceneNodeType GetSceneNodeType() const = 0;
virtual bool IsDrawable() const = 0;
bool IsDrawingEnabled() const;
bool IsVisible() const;
NzSceneNode& operator=(const NzSceneNode& sceneNode);
NzSceneNode& operator=(NzSceneNode&& sceneNode);
protected:
virtual void OnParenting(const NzNode* parent) override;
virtual void OnVisibilityChange(bool visibility);
@@ -43,6 +50,7 @@ class NAZARA_API NzSceneNode : public NzNode
virtual void Update();
NzScene* m_scene;
bool m_drawingEnabled;
bool m_visible;
private: