Graphics/FrameGraph: Make use of RenderPassCache

This commit is contained in:
Jérôme Leclercq
2021-07-17 21:11:45 +02:00
parent 7e4f624ca7
commit 7fb5109dfa
4 changed files with 13 additions and 1 deletions

View File

@@ -851,7 +851,8 @@ namespace Nz
BuildPhysicalPassDependencies(colorAttachmentCount, depthStencilAttachmentIndex.has_value(), renderPassAttachments, subpassesDesc, subpassesDeps);
m_pending.renderPasses.push_back(renderDevice->InstantiateRenderPass(std::move(renderPassAttachments), std::move(subpassesDesc), std::move(subpassesDeps)));
m_pending.renderPasses.push_back(Graphics::Instance()->GetRenderPassCache().Get(renderPassAttachments, subpassesDesc, subpassesDeps));
//m_pending.renderPasses.push_back(renderDevice->InstantiateRenderPass(std::move(renderPassAttachments), std::move(subpassesDesc), std::move(subpassesDeps)));
physicalPassIndex++;
}