Graphics/FrameGraph: Make use of RenderPassCache
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@@ -60,6 +60,7 @@ namespace Nz
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if (!m_renderDevice)
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throw std::runtime_error("failed to instantiate render device");
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m_renderPassCache.emplace(*m_renderDevice);
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m_samplerCache.emplace(m_renderDevice);
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MaterialPipeline::Initialize();
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@@ -78,6 +79,7 @@ namespace Nz
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Graphics::~Graphics()
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{
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MaterialPipeline::Uninitialize();
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m_renderPassCache.reset();
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m_samplerCache.reset();
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m_fullscreenVertexBuffer.reset();
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m_fullscreenVertexDeclaration.reset();
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