Sdk/PhysicsComponent2D: Fix copy

This commit is contained in:
Lynix
2019-10-15 09:33:35 +02:00
parent f6bbe396fa
commit 8004c84663
4 changed files with 79 additions and 3 deletions

View File

@@ -86,7 +86,10 @@ namespace Ndk
static ComponentIndex componentIndex;
private:
inline void ApplyPhysicsState(Nz::RigidBody2D& rigidBody) const;
inline void CopyPhysicsState(const Nz::RigidBody2D& rigidBody);
Nz::RigidBody2D* GetRigidBody();
const Nz::RigidBody2D* GetRigidBody() const;
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
@@ -94,7 +97,27 @@ namespace Ndk
void OnDetached() override;
void OnEntityDestruction() override;
struct PendingPhysObjectStates
{
struct ShapeStates
{
Nz::Vector2f surfaceVelocity;
float elasticity;
float friction;
};
VelocityFunc velocityFunc;
std::vector<ShapeStates> shapes;
Nz::RadianAnglef angularVelocity;
Nz::Vector2f massCenter;
Nz::Vector2f velocity;
bool valid = false;
float mass;
float momentOfInertia;
};
std::unique_ptr<Nz::RigidBody2D> m_object;
PendingPhysObjectStates m_pendingStates;
bool m_nodeSynchronizationEnabled;
};
}