Added Physics module
Former-commit-id: acc3ffe119ebfae9c0199eb878a621325c28844a
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53
include/Nazara/Physics/PhysObject.hpp
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53
include/Nazara/Physics/PhysObject.hpp
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Physics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PHYSOBJECT_HPP
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#define NAZARA_PHYSOBJECT_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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class NzBaseGeom;
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class NzPhysWorld;
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struct NewtonBody;
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class NAZARA_API NzPhysObject : NzNonCopyable
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{
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public:
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NzPhysObject(NzPhysWorld* world, const NzMatrix4f& mat = NzMatrix4f::Identity());
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NzPhysObject(NzPhysWorld* world, const NzBaseGeom* geom, const NzMatrix4f& mat = NzMatrix4f::Identity());
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~NzPhysObject();
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float GetGravityFactor() const;
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float GetMass() const;
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NzVector3f GetMassCenter() const;
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NzVector3f GetPosition() const;
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NzQuaternionf GetRotation() const;
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NzVector3f GetVelocity() const;
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bool IsMoveable() const;
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void SetMass(float mass);
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void SetMassCenter(NzVector3f center);
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private:
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static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
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static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
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NzMatrix4f m_matrix;
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NzVector3f m_forceAccumulator;
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NewtonBody* m_body;
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const NzBaseGeom* m_geom;
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NzPhysWorld* m_world;
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bool m_ownsGeom;
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float m_gravityFactor;
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float m_mass;
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};
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#endif // NAZARA_PHYSOBJECT_HPP
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