Graphics: Fix PredefinedShaderBinding enum
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@@ -23,7 +23,7 @@ namespace Nz
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{
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public:
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using DefaultShaders = std::array<std::shared_ptr<ShaderStage>, ShaderStageTypeCount>;
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using PredefinedBinding = std::array<std::size_t, PredefinedShaderBinding_Max + 1>;
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using PredefinedBinding = std::array<std::size_t, PredefinedShaderBindingCount>;
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struct SharedUniformBlock;
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struct Texture;
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