Graphics: Fix PredefinedShaderBinding enum

This commit is contained in:
Jérôme Leclercq
2020-10-31 16:27:35 +01:00
parent a02c300c0c
commit 8027ae9abe
4 changed files with 15 additions and 14 deletions

View File

@@ -135,7 +135,7 @@ namespace Nz
ImageType_2D
});
predefinedBinding[PredefinedShaderBinding_TexOverlay] = textures.size();
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = textures.size();
textures.push_back({
"TextureOverlay",
"Overlay",
@@ -156,9 +156,9 @@ namespace Nz
std::vector<MaterialSettings::SharedUniformBlock> sharedUniformBlock;
predefinedBinding[PredefinedShaderBinding_UboInstanceData] = textures.size() + uniformBlocks.size() + sharedUniformBlock.size();
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboInstanceData)] = textures.size() + uniformBlocks.size() + sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedInstanceData::GetUniformBlock());
predefinedBinding[PredefinedShaderBinding_UboViewerData] = textures.size() + uniformBlocks.size() + sharedUniformBlock.size();
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboViewerData)] = textures.size() + uniformBlocks.size() + sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedViewerData::GetUniformBlock());
// Shaders

View File

@@ -199,11 +199,11 @@ namespace Nz
});
std::vector<MaterialSettings::SharedUniformBlock> sharedUniformBlock;
predefinedBinding[PredefinedShaderBinding_UboInstanceData] = sharedUniformBlock.size();
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboInstanceData)] = sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedInstanceData::GetUniformBlock());
predefinedBinding[PredefinedShaderBinding_UboLighData] = sharedUniformBlock.size();
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboLighData)] = sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedLightData::GetUniformBlock());
predefinedBinding[PredefinedShaderBinding_UboViewerData] = sharedUniformBlock.size();
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboViewerData)] = sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedViewerData::GetUniformBlock());
std::vector<MaterialSettings::Texture> textures;
@@ -249,7 +249,7 @@ namespace Nz
ImageType_2D
});
predefinedBinding[PredefinedShaderBinding_TexOverlay] = textures.size();
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = textures.size();
textures.push_back({
"TextureOverlay",
"Overlay",