Shader/LangWriter: Make LangWriter able to output AST before sanitization as well
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@@ -25,6 +25,7 @@ fn main()
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)";
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Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
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shaderModule = SanitizeModule(*shaderModule);
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ExpectGLSL(*shaderModule, R"(
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void main()
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@@ -72,6 +73,7 @@ fn main()
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)";
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Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
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shaderModule = SanitizeModule(*shaderModule);
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ExpectGLSL(*shaderModule, R"(
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void main()
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@@ -122,6 +124,7 @@ fn main()
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)";
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Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
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shaderModule = SanitizeModule(*shaderModule);
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ExpectGLSL(*shaderModule, R"(
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void main()
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@@ -168,6 +171,7 @@ fn main()
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)";
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Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
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shaderModule = SanitizeModule(*shaderModule);
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ExpectGLSL(*shaderModule, R"(
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void main()
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@@ -221,6 +225,7 @@ fn main()
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)";
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Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
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shaderModule = SanitizeModule(*shaderModule);
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ExpectGLSL(*shaderModule, R"(
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void main()
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@@ -272,6 +277,7 @@ fn main()
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)";
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Nz::ShaderAst::ModulePtr shaderModule = Nz::ShaderLang::Parse(nzslSource);
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shaderModule = SanitizeModule(*shaderModule);
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ExpectGLSL(*shaderModule, R"(
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void main()
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