Noise: Refresh module using ZNoise

https://github.com/Overdrivr/ZNoise

Former-commit-id: 3f7be1c8fd14e074826ca667676412ea4989621c [formerly 882d0bdad12c264766dc00869ac07bbecbee7306]
Former-commit-id: b12a4654bb5b9ff3fdd474704d66aa10fd2d756d
This commit is contained in:
Jérôme Leclercq
2016-06-18 07:52:33 +02:00
parent 752fd3d4d2
commit 81245a9c43
56 changed files with 1408 additions and 2017 deletions

31
src/Nazara/Noise/FBM.cpp Normal file
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// Copyright (C) 2016 Rémi Bèges
// This file is part of the "Nazara Engine - Noise module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Noise/FBM.hpp>
#include <Nazara/Noise/Debug.hpp>
namespace Nz
{
FBM::FBM(const NoiseBase & source): m_source(source)
{
}
float FBM::Get(std::initializer_list<float> coordinates, float scale) const
{
float value = 0.0;
for(int i(0); i < m_octaves; ++i)
{
value += m_source.Get(coordinates,scale) * m_exponent_array.at(i);
scale *= m_lacunarity;
}
float remainder = m_octaves - static_cast<int>(m_octaves);
if(std::fabs(remainder) > 0.01f)
value += remainder * m_source.Get(coordinates,scale) * m_exponent_array.at(static_cast<int>(m_octaves-1));
return value / m_sum;
}
}