Noise: Refresh module using ZNoise

https://github.com/Overdrivr/ZNoise

Former-commit-id: 3f7be1c8fd14e074826ca667676412ea4989621c [formerly 882d0bdad12c264766dc00869ac07bbecbee7306]
Former-commit-id: b12a4654bb5b9ff3fdd474704d66aa10fd2d756d
This commit is contained in:
Jérôme Leclercq
2016-06-18 07:52:33 +02:00
parent 752fd3d4d2
commit 81245a9c43
56 changed files with 1408 additions and 2017 deletions

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// Copyright (C) 2016 Rémi Bèges
// This file is part of the "Nazara Engine - Noise module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Noise/Simplex.hpp>
#include <Nazara/Noise/NoiseTools.hpp>
#include <exception>
#include <stdexcept>
#include <Nazara/Noise/Debug.hpp>
namespace Nz
{
Simplex::Simplex() :
gradient2{
{1,1},{-1,1},{1,-1},{-1,-1},
{1,0},{-1,0},{0,1},{0,-1}
},
gradient3{
{1.f,1.f,0.f},{-1.f,1.f,0.f},{1.f,-1.f,0.f},{-1.f,-1.f,0.f},
{1.f,0.f,1.f},{-1.f,0.f,1.f},{1.f,0.f,-1.f},{-1.f,0.f,-1.f},
{0.f,1.f,1.f},{0.f,-1.f,1.f},{0.f,1.f,-1.f},{0.f,-1.f,-1.f}
},
gradient4{
{0.f,1.f,1.f,1.f}, {0.f,1.f,1.f,-1.f}, {0.f,1.f,-1.f,1.f}, {0.f,1.f,-1.f,-1.f},
{0.f,-1.f,1.f,1.f},{0.f,-1.f,1.f,-1.f},{0.f,-1.f,-1.f,1.f},{0.f,-1.f,-1.f,-1.f},
{1.f,0.f,1.f,1.f}, {1.f,0.f,1.f,-1.f}, {1.f,0.f,-1.f,1.f}, {1.f,0.f,-1.f,-1.f},
{-1.f,0.f,1.f,1.f},{-1.f,0.f,1.f,-1.f},{-1.f,0.f,-1.f,1.f},{-1.f,0.f,-1.f,-1.f},
{1.f,1.f,0.f,1.f}, {1.f,1.f,0.f,-1.f}, {1.f,-1.f,0.f,1.f}, {1.f,-1.f,0.f,-1.f},
{-1.f,1.f,0.f,1.f},{-1.f,1.f,0.f,-1.f},{-1.f,-1.f,0.f,1.f},{-1.f,-1.f,0.f,-1.f},
{1.f,1.f,1.f,0.f}, {1.f,1.f,-1.f,0.f}, {1.f,-1.f,1.f,0.f}, {1.f,-1.f,-1.f,0.f},
{-1.f,1.f,1.f,0.f},{-1.f,1.f,-1.f,0.f},{-1.f,-1.f,1.f,0.f},{-1.f,-1.f,-1.f,0.f}
},
lookupTable4D{
{0,1,2,3},{0,1,3,2},{0,0,0,0},{0,2,3,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,2,3,0},
{0,2,1,3},{0,0,0,0},{0,3,1,2},{0,3,2,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,3,2,0},
{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
{1,2,0,3},{0,0,0,0},{1,3,0,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,3,0,1},{2,3,1,0},
{1,0,2,3},{1,0,3,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,0,3,1},{0,0,0,0},{2,1,3,0},
{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
{2,0,1,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,0,1,2},{3,0,2,1},{0,0,0,0},{3,1,2,0},
{2,1,0,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,1,0,2},{0,0,0,0},{3,2,0,1},{3,2,1,0}
},
SkewCoeff2D (0.5f*(std::sqrt(3.f) - 1.f)),
UnskewCoeff2D((3.f-std::sqrt(3.f))/6.f),
SkewCoeff3D (1/3.f),
UnskewCoeff3D (1/6.f),
SkewCoeff4D ((std::sqrt(5.f) - 1.f)/4.f),
UnskewCoeff4D ((5.f - std::sqrt(5.f))/20.f)
{
}
Simplex::Simplex(unsigned int seed) : Simplex()
{
SetSeed(seed);
Shuffle();
}
float Simplex::Get(std::initializer_list<float> coordinates, float scale) const
{
switch(coordinates.size())
{
case 2:
return this->_2D(coordinates,scale);
case 3:
return this->_3D(coordinates,scale);
case 4:
return this->_4D(coordinates,scale);
default:
throw std::invalid_argument("Number of coordinates elements not comprised between 2 and 4");
}
}
float Simplex::_2D(std::initializer_list<float> coordinates, float scale) const
{
thread_local float xc,yc;
thread_local int ii,jj;
thread_local int gi0,gi1,gi2;
thread_local int skewedCubeOriginx,skewedCubeOriginy;
thread_local int off1x,off1y;
thread_local float n1,n2,n3;
thread_local float c1,c2,c3;
thread_local float sum;
thread_local float unskewedCubeOriginx,unskewedCubeOriginy;
thread_local float unskewedDistToOriginx,unskewedDistToOriginy;
thread_local float d1x,d1y;
thread_local float d2x,d2y;
thread_local float d3x,d3y;
std::initializer_list<float>::const_iterator it = coordinates.begin();
xc = *(it ) * scale;
yc = *(++it) * scale;
sum = (xc + yc) * SkewCoeff2D;
skewedCubeOriginx = fastfloor(xc + sum);
skewedCubeOriginy = fastfloor(yc + sum);
sum = (skewedCubeOriginx + skewedCubeOriginy) * UnskewCoeff2D;
unskewedCubeOriginx = skewedCubeOriginx - sum;
unskewedCubeOriginy = skewedCubeOriginy - sum;
unskewedDistToOriginx = xc - unskewedCubeOriginx;// Difference with 3d and 4d
unskewedDistToOriginy = yc - unskewedCubeOriginy;
if(unskewedDistToOriginx > unskewedDistToOriginy)
{
off1x = 1;
off1y = 0;
}
else
{
off1x = 0;
off1y = 1;
}
d1x = - unskewedDistToOriginx;
d1y = - unskewedDistToOriginy;
d2x = d1x + off1x - UnskewCoeff2D;
d2y = d1y + off1y - UnskewCoeff2D;
d3x = d1x + 1.f - 2.f * UnskewCoeff2D;
d3y = d1y + 1.f - 2.f * UnskewCoeff2D;
ii = skewedCubeOriginx & 255;
jj = skewedCubeOriginy & 255;
gi0 = perm[ii + perm[jj ]] & 7;
gi1 = perm[ii + off1x + perm[jj + off1y ]] & 7;
gi2 = perm[ii + 1 + perm[jj + 1 ]] & 7;
c1 = 0.5f - d1x * d1x - d1y * d1y;
c2 = 0.5f - d2x * d2x - d2y * d2y;
c3 = 0.5f - d3x * d3x - d3y * d3y;
if(c1 < 0)
n1 = 0;
else
n1 = c1*c1*c1*c1*(gradient2[gi0][0] * d1x + gradient2[gi0][1] * d1y);
if(c2 < 0)
n2 = 0;
else
n2 = c2*c2*c2*c2*(gradient2[gi1][0] * d2x + gradient2[gi1][1] * d2y);
if(c3 < 0)
n3 = 0;
else
n3 = c3*c3*c3*c3*(gradient2[gi2][0] * d3x + gradient2[gi2][1] * d3y);
return (n1+n2+n3)*70.f;
}
float Simplex::_3D(std::initializer_list<float> coordinates, float scale) const
{
thread_local float xc, yc, zc;
thread_local float x,y,z;
thread_local int ii,jj,kk;
thread_local int gi0,gi1,gi2,gi3;
thread_local int skewedCubeOriginx,skewedCubeOriginy,skewedCubeOriginz;
thread_local int off1x,off1y,off1z;
thread_local int off2x,off2y,off2z;
thread_local float n1,n2,n3,n4;
thread_local float c1,c2,c3,c4;
thread_local float sum;
thread_local float unskewedCubeOriginx,unskewedCubeOriginy,unskewedCubeOriginz;
thread_local float unskewedDistToOriginx,unskewedDistToOriginy,unskewedDistToOriginz;
thread_local float d1x,d1y,d1z;
thread_local float d2x,d2y,d2z;
thread_local float d3x,d3y,d3z;
thread_local float d4x,d4y,d4z;
std::initializer_list<float>::const_iterator it = coordinates.begin();
x = *(it );
y = *(++it);
z = *(++it);
xc = x * scale;
yc = y * scale;
zc = z * scale;
sum = (xc + yc + zc) * SkewCoeff3D;
skewedCubeOriginx = fastfloor(xc + sum);
skewedCubeOriginy = fastfloor(yc + sum);
skewedCubeOriginz = fastfloor(zc + sum);
sum = (skewedCubeOriginx + skewedCubeOriginy + skewedCubeOriginz) * UnskewCoeff3D;
unskewedCubeOriginx = skewedCubeOriginx - sum;
unskewedCubeOriginy = skewedCubeOriginy - sum;
unskewedCubeOriginz = skewedCubeOriginz - sum;
unskewedDistToOriginx = xc - unskewedCubeOriginx;
unskewedDistToOriginy = yc - unskewedCubeOriginy;
unskewedDistToOriginz = zc - unskewedCubeOriginz;
if(unskewedDistToOriginx >= unskewedDistToOriginy)
{
if(unskewedDistToOriginy >= unskewedDistToOriginz)
{
off1x = 1;
off1y = 0;
off1z = 0;
off2x = 1;
off2y = 1;
off2z = 0;
}
else if(unskewedDistToOriginx >= unskewedDistToOriginz)
{
off1x = 1;
off1y = 0;
off1z = 0;
off2x = 1;
off2y = 0;
off2z = 1;
}
else
{
off1x = 0;
off1y = 0;
off1z = 1;
off2x = 1;
off2y = 0;
off2z = 1;
}
}
else
{
if(unskewedDistToOriginy < unskewedDistToOriginz)
{
off1x = 0;
off1y = 0;
off1z = 1;
off2x = 0;
off2y = 1;
off2z = 1;
}
else if(unskewedDistToOriginx < unskewedDistToOriginz)
{
off1x = 0;
off1y = 1;
off1z = 0;
off2x = 0;
off2y = 1;
off2z = 1;
}
else
{
off1x = 0;
off1y = 1;
off1z = 0;
off2x = 1;
off2y = 1;
off2z = 0;
}
}
d1x = unskewedDistToOriginx;
d1y = unskewedDistToOriginy;
d1z = unskewedDistToOriginz;
d2x = d1x - off1x + UnskewCoeff3D;
d2y = d1y - off1y + UnskewCoeff3D;
d2z = d1z - off1z + UnskewCoeff3D;
d3x = d1x - off2x + 2.f*UnskewCoeff3D;
d3y = d1y - off2y + 2.f*UnskewCoeff3D;
d3z = d1z - off2z + 2.f*UnskewCoeff3D;
d4x = d1x - 1.f + 3.f*UnskewCoeff3D;
d4y = d1y - 1.f + 3.f*UnskewCoeff3D;
d4z = d1z - 1.f + 3.f*UnskewCoeff3D;
ii = skewedCubeOriginx & 255;
jj = skewedCubeOriginy & 255;
kk = skewedCubeOriginz & 255;
gi0 = perm[ii + perm[jj + perm[kk ]]] % 12;
gi1 = perm[ii + off1x + perm[jj + off1y + perm[kk + off1z ]]] % 12;
gi2 = perm[ii + off2x + perm[jj + off2y + perm[kk + off2z ]]] % 12;
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 ]]] % 12;
c1 = 0.6f - d1x * d1x - d1y * d1y - d1z * d1z;
c2 = 0.6f - d2x * d2x - d2y * d2y - d2z * d2z;
c3 = 0.6f - d3x * d3x - d3y * d3y - d3z * d3z;
c4 = 0.6f - d4x * d4x - d4y * d4y - d4z * d4z;
if(c1 < 0)
n1 = 0;
else
n1 = c1*c1*c1*c1*(gradient3[gi0][0] * d1x + gradient3[gi0][1] * d1y + gradient3[gi0][2] * d1z);
if(c2 < 0)
n2 = 0;
else
n2 = c2*c2*c2*c2*(gradient3[gi1][0] * d2x + gradient3[gi1][1] * d2y + gradient3[gi1][2] * d2z);
if(c3 < 0)
n3 = 0;
else
n3 = c3*c3*c3*c3*(gradient3[gi2][0] * d3x + gradient3[gi2][1] * d3y + gradient3[gi2][2] * d3z);
if(c4 < 0)
n4 = 0;
else
n4 = c4*c4*c4*c4*(gradient3[gi3][0] * d4x + gradient3[gi3][1] * d4y + gradient3[gi3][2] * d4z);
return (n1+n2+n3+n4)*32;
}
float Simplex::_4D(std::initializer_list<float> coordinates, float scale) const
{
thread_local float xc,yc,zc,wc;
thread_local float x,y,z,w;
thread_local int ii,jj,kk,ll;
thread_local int gi0,gi1,gi2,gi3,gi4;
thread_local int skewedCubeOriginx,skewedCubeOriginy,skewedCubeOriginz,skewedCubeOriginw;
thread_local int off1x,off1y,off1z,off1w;
thread_local int off2x,off2y,off2z,off2w;
thread_local int off3x,off3y,off3z,off3w;
thread_local int c;
thread_local float n1,n2,n3,n4,n5;
thread_local float c1,c2,c3,c4,c5,c6;
thread_local float sum;
thread_local float unskewedCubeOriginx,unskewedCubeOriginy,unskewedCubeOriginz,unskewedCubeOriginw;
thread_local float unskewedDistToOriginx,unskewedDistToOriginy,unskewedDistToOriginz,unskewedDistToOriginw;
thread_local float d1x,d2x,d3x,d4x,d5x;
thread_local float d1y,d2y,d3y,d4y,d5y;
thread_local float d1z,d2z,d3z,d4z,d5z;
thread_local float d1w,d2w,d3w,d4w,d5w;
std::initializer_list<float>::const_iterator it = coordinates.begin();
x = *(it );
y = *(++it);
z = *(++it);
w = *(++it);
xc = x * scale;
yc = y * scale;
zc = z * scale;
wc = w * scale;
sum = (xc + yc + zc + wc) * SkewCoeff4D;
skewedCubeOriginx = fastfloor(xc + sum);
skewedCubeOriginy = fastfloor(yc + sum);
skewedCubeOriginz = fastfloor(zc + sum);
skewedCubeOriginw = fastfloor(wc + sum);
sum = (skewedCubeOriginx + skewedCubeOriginy + skewedCubeOriginz + skewedCubeOriginw) * UnskewCoeff4D;
unskewedCubeOriginx = skewedCubeOriginx - sum;
unskewedCubeOriginy = skewedCubeOriginy - sum;
unskewedCubeOriginz = skewedCubeOriginz - sum;
unskewedCubeOriginw = skewedCubeOriginw - sum;
unskewedDistToOriginx = xc - unskewedCubeOriginx;
unskewedDistToOriginy = yc - unskewedCubeOriginy;
unskewedDistToOriginz = zc - unskewedCubeOriginz;
unskewedDistToOriginw = wc - unskewedCubeOriginw;
c1 = (unskewedDistToOriginx > unskewedDistToOriginy) ? 32 : 0;
c2 = (unskewedDistToOriginx > unskewedDistToOriginz) ? 16 : 0;
c3 = (unskewedDistToOriginy > unskewedDistToOriginz) ? 8 : 0;
c4 = (unskewedDistToOriginx > unskewedDistToOriginw) ? 4 : 0;
c5 = (unskewedDistToOriginy > unskewedDistToOriginw) ? 2 : 0;
c6 = (unskewedDistToOriginz > unskewedDistToOriginw) ? 1 : 0;
c = c1 + c2 + c3 + c4 + c5 + c6;
off1x = lookupTable4D[c][0] >= 3 ? 1 : 0;
off1y = lookupTable4D[c][1] >= 3 ? 1 : 0;
off1z = lookupTable4D[c][2] >= 3 ? 1 : 0;
off1w = lookupTable4D[c][3] >= 3 ? 1 : 0;
off2x = lookupTable4D[c][0] >= 2 ? 1 : 0;
off2y = lookupTable4D[c][1] >= 2 ? 1 : 0;
off2z = lookupTable4D[c][2] >= 2 ? 1 : 0;
off2w = lookupTable4D[c][3] >= 2 ? 1 : 0;
off3x = lookupTable4D[c][0] >= 1 ? 1 : 0;
off3y = lookupTable4D[c][1] >= 1 ? 1 : 0;
off3z = lookupTable4D[c][2] >= 1 ? 1 : 0;
off3w = lookupTable4D[c][3] >= 1 ? 1 : 0;
d1x = unskewedDistToOriginx;
d1y = unskewedDistToOriginy;
d1z = unskewedDistToOriginz;
d1w = unskewedDistToOriginw;
d2x = d1x - off1x + UnskewCoeff4D;
d2y = d1y - off1y + UnskewCoeff4D;
d2z = d1z - off1z + UnskewCoeff4D;
d2w = d1w - off1w + UnskewCoeff4D;
d3x = d1x - off2x + 2.f*UnskewCoeff4D;
d3y = d1y - off2y + 2.f*UnskewCoeff4D;
d3z = d1z - off2z + 2.f*UnskewCoeff4D;
d3w = d1w - off2w + 2.f*UnskewCoeff4D;
d4x = d1x - off3x + 3.f*UnskewCoeff4D;
d4y = d1y - off3y + 3.f*UnskewCoeff4D;
d4z = d1z - off3z + 3.f*UnskewCoeff4D;
d4w = d1w - off3w + 3.f*UnskewCoeff4D;
d5x = d1x - 1.f + 4*UnskewCoeff4D;
d5y = d1y - 1.f + 4*UnskewCoeff4D;
d5z = d1z - 1.f + 4*UnskewCoeff4D;
d5w = d1w - 1.f + 4*UnskewCoeff4D;
ii = skewedCubeOriginx & 255;
jj = skewedCubeOriginy & 255;
kk = skewedCubeOriginz & 255;
ll = skewedCubeOriginw & 255;
gi0 = perm[ii + perm[jj + perm[kk + perm[ll ]]]] & 31;
gi1 = perm[ii + off1x + perm[jj + off1y + perm[kk + off1z + perm[ll + off1w]]]] & 31;
gi2 = perm[ii + off2x + perm[jj + off2y + perm[kk + off2z + perm[ll + off2w]]]] & 31;
gi3 = perm[ii + off3x + perm[jj + off3y + perm[kk + off3z + perm[ll + off3w]]]] & 31;
gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1 ]]]] % 32;
c1 = 0.6f - d1x*d1x - d1y*d1y - d1z*d1z - d1w*d1w;
c2 = 0.6f - d2x*d2x - d2y*d2y - d2z*d2z - d2w*d2w;
c3 = 0.6f - d3x*d3x - d3y*d3y - d3z*d3z - d3w*d3w;
c4 = 0.6f - d4x*d4x - d4y*d4y - d4z*d4z - d4w*d4w;
c5 = 0.6f - d5x*d5x - d5y*d5y - d5z*d5z - d5w*d5w;
if(c1 < 0)
n1 = 0;
else
n1 = c1*c1*c1*c1*(gradient4[gi0][0]*d1x + gradient4[gi0][1]*d1y + gradient4[gi0][2]*d1z + gradient4[gi0][3]*d1w);
if(c2 < 0)
n2 = 0;
else
n2 = c2*c2*c2*c2*(gradient4[gi1][0]*d2x + gradient4[gi1][1]*d2y + gradient4[gi1][2]*d2z + gradient4[gi1][3]*d2w);
if(c3 < 0)
n3 = 0;
else
n3 = c3*c3*c3*c3*(gradient4[gi2][0]*d3x + gradient4[gi2][1]*d3y + gradient4[gi2][2]*d3z + gradient4[gi2][3]*d3w);
if(c4 < 0)
n4 = 0;
else
n4 = c4*c4*c4*c4*(gradient4[gi3][0]*d4x + gradient4[gi3][1]*d4y + gradient4[gi3][2]*d4z + gradient4[gi3][3]*d4w);
if(c5 < 0)
n5 = 0;
else
n5 = c5*c5*c5*c5*(gradient4[gi4][0]*d5x + gradient4[gi4][1]*d5y + gradient4[gi4][2]*d5z + gradient4[gi4][3]*d5w);
return (n1+n2+n3+n4+n5)*27.f;
}
}