Noise: Refresh module using ZNoise

https://github.com/Overdrivr/ZNoise

Former-commit-id: 3f7be1c8fd14e074826ca667676412ea4989621c [formerly 882d0bdad12c264766dc00869ac07bbecbee7306]
Former-commit-id: b12a4654bb5b9ff3fdd474704d66aa10fd2d756d
This commit is contained in:
Jérôme Leclercq
2016-06-18 07:52:33 +02:00
parent 752fd3d4d2
commit 81245a9c43
56 changed files with 1408 additions and 2017 deletions

171
src/Nazara/Noise/Worley.cpp Normal file
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// Copyright (C) 2016 Rémi Bèges
// This file is part of the "Nazara Engine - Noise module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Noise/Worley.hpp>
#include <Nazara/Noise/NoiseTools.hpp>
#include <exception>
#include <stdexcept>
#include <Nazara/Noise/Debug.hpp>
namespace Nz
{
Worley::Worley() :
scales{
1.f / std::sqrt(2),
0.5f / std::sqrt(2),
0.5f / std::sqrt(2),
0.5f / std::sqrt(2)
}
{
function = WorleyFunction_F1;
}
Worley::Worley(unsigned int seed) : Worley()
{
SetSeed(seed);
Shuffle();
}
void Worley::Set(WorleyFunction func)
{
function = func;
}
float Worley::Get(std::initializer_list<float> coordinates, float scale) const
{
switch(coordinates.size())
{
case 2:
return this->_2D(coordinates,scale);
case 3:
return this->_3D(coordinates,scale);
case 4:
return this->_4D(coordinates,scale);
default:
throw std::invalid_argument("Number of coordinates elements not comprised between 2 and 4");
}
}
float Worley::_2D(std::initializer_list<float> coordinates, float scale) const
{
std::map<float, Vector2f> featurePoints;
std::map<float, Vector2f>::iterator it;
float xc, yc;
int x0, y0;
float fractx, fracty;
std::initializer_list<float>::const_iterator c = coordinates.begin();
xc = *(c ) * scale;
yc = *(++c) * scale;
x0 = fastfloor(xc);
y0 = fastfloor(yc);
fractx = xc - static_cast<float>(x0);
fracty = yc - static_cast<float>(y0);
featurePoints.clear();
_SquareTest(x0,y0,xc,yc,featurePoints);
it = featurePoints.begin();
std::advance(it,function);
if(fractx < it->first)
_SquareTest(x0 - 1,y0,xc,yc,featurePoints);
it = featurePoints.begin();
std::advance(it,function);
if(1.f - fractx < it->first)
_SquareTest(x0 + 1,y0,xc,yc,featurePoints);
it = featurePoints.begin();
std::advance(it,function);
if(fracty < it->first)
_SquareTest(x0,y0 - 1,xc,yc,featurePoints);
it = featurePoints.begin();
std::advance(it,function);
if(1.f - fracty < it->first)
_SquareTest(x0,y0 + 1,xc,yc,featurePoints);
it = featurePoints.begin();
std::advance(it,function);
if(fractx < it->first &&
fracty < it->first)
_SquareTest(x0 - 1, y0 - 1,xc,yc,featurePoints);
it = featurePoints.begin();
std::advance(it,function);
if(1.f - fractx < it->first &&
fracty < it->first)
_SquareTest(x0 + 1, y0 - 1,xc,yc,featurePoints);
it = featurePoints.begin();
std::advance(it,function);
if(fractx < it->first &&
1.f - fracty < it->first)
_SquareTest(x0 - 1, y0 + 1,xc,yc,featurePoints);
it = featurePoints.begin();
std::advance(it,function);
if(1.f - fractx < it->first &&
1.f - fracty < it->first)
_SquareTest(x0 + 1, y0 + 1,xc,yc,featurePoints);
it = featurePoints.begin();
std::advance(it,function);
return it->first * scales[function];
}
float Worley::_3D(std::initializer_list<float> coordinates, float scale) const
{
throw std::runtime_error("Worley 3D not available yet.");
}
float Worley::_4D(std::initializer_list<float> coordinates, float scale) const
{
throw std::runtime_error("Worley 4D not available yet.");
}
void Worley::_SquareTest(int xi, int yi, float x, float y, std::map<float, Vector2f> & featurePoints) const
{
int ii = xi & 255;
int jj = yi & 255;
int seed = perm[ii + perm[jj]];
//On initialise notre rng avec seed
std::minstd_rand0 randomNumberGenerator(seed);
//On prend un nombre de points à déterminer dans le cube, compris entre 1 et 8
unsigned int m = (seed & 7) + 1;
//On calcule les emplacements des différents points
for(unsigned int i(0) ; i < m ; ++i)
{
Nz::Vector2f featurePoint;
featurePoint.x = (randomNumberGenerator() & 1023) / 1023.f + static_cast<float>(xi);
featurePoint.y = (randomNumberGenerator() & 1023) / 1023.f + static_cast<float>(yi);
// TODO : Check order is correct
float distance = std::sqrt((featurePoint.x - x) * (featurePoint.x - x) +
(featurePoint.y - y) * (featurePoint.y - y));
//Insertion dans la liste triée
featurePoints[distance] = featurePoint;
}
}
}