Shader: Add support for partial sanitization
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@@ -249,7 +249,7 @@ struct VertIn
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}
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[entry(vert), cond(Billboard)]
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fn billboardMain(input: VertIn) -> VertOut
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fn billboardMain(input: VertIn) -> VertToFrag
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{
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let size = input.billboardSizeRot.xy;
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let sinCos = input.billboardSizeRot.zw;
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