Shader: Add support for partial sanitization
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@@ -481,6 +481,16 @@ namespace Nz::ShaderAst
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return clone;
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}
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ExpressionPtr AstCloner::Clone(TypeExpression& node)
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{
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auto clone = std::make_unique<TypeExpression>();
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clone->typeId = node.typeId;
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clone->cachedExpressionType = node.cachedExpressionType;
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return clone;
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}
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ExpressionPtr AstCloner::Clone(VariableValueExpression& node)
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{
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auto clone = std::make_unique<VariableValueExpression>();
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