Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input

This commit is contained in:
Jérôme Leclercq 2021-06-14 22:31:12 +02:00
parent 54d56abc56
commit 815a7b0c62
27 changed files with 101 additions and 94 deletions

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@ -43,7 +43,7 @@ namespace Nz
virtual std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) = 0;
virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) = 0;
virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states) = 0;
virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) = 0;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const std::filesystem::path& sourcePath, const ShaderWriter::States& states);
virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;

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@ -23,8 +23,8 @@ namespace Nz::ShaderAst
AstCloner(AstCloner&&) = delete;
~AstCloner() = default;
ExpressionPtr Clone(const ExpressionPtr& statement);
StatementPtr Clone(const StatementPtr& statement);
ExpressionPtr Clone(Expression& statement);
StatementPtr Clone(Statement& statement);
AstCloner& operator=(const AstCloner&) = delete;
AstCloner& operator=(AstCloner&&) = delete;
@ -79,8 +79,8 @@ namespace Nz::ShaderAst
std::vector<StatementPtr> m_statementStack;
};
inline ExpressionPtr Clone(ExpressionPtr& node);
inline StatementPtr Clone(StatementPtr& node);
inline ExpressionPtr Clone(Expression& node);
inline StatementPtr Clone(Statement& node);
}
#include <Nazara/Shader/Ast/AstCloner.inl>

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@ -23,13 +23,13 @@ namespace Nz::ShaderAst
return CloneStatement(*statement);
}
inline ExpressionPtr Clone(ExpressionPtr& node)
inline ExpressionPtr Clone(Expression& node)
{
AstCloner cloner;
return cloner.Clone(node);
}
inline StatementPtr Clone(StatementPtr& node)
inline StatementPtr Clone(Statement& node)
{
AstCloner cloner;
return cloner.Clone(node);

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@ -23,8 +23,8 @@ namespace Nz::ShaderAst
AstOptimizer(AstOptimizer&&) = delete;
~AstOptimizer() = default;
StatementPtr Optimise(const StatementPtr& statement);
StatementPtr Optimise(const StatementPtr& statement, UInt64 enabledConditions);
StatementPtr Optimise(Statement& statement);
StatementPtr Optimise(Statement& statement, UInt64 enabledConditions);
AstOptimizer& operator=(const AstOptimizer&) = delete;
AstOptimizer& operator=(AstOptimizer&&) = delete;
@ -48,8 +48,8 @@ namespace Nz::ShaderAst
std::optional<UInt64> m_enabledOptions;
};
inline StatementPtr Optimize(const StatementPtr& ast);
inline StatementPtr Optimize(const StatementPtr& ast, UInt64 enabledConditions);
inline StatementPtr Optimize(Statement& ast);
inline StatementPtr Optimize(Statement& ast, UInt64 enabledConditions);
}
#include <Nazara/Shader/Ast/AstOptimizer.inl>

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@ -7,13 +7,13 @@
namespace Nz::ShaderAst
{
inline StatementPtr Optimize(const StatementPtr& ast)
inline StatementPtr Optimize(Statement& ast)
{
AstOptimizer optimize;
return optimize.Optimise(ast);
}
inline StatementPtr Optimize(const StatementPtr& ast, UInt64 enabledConditions)
inline StatementPtr Optimize(Statement& ast, UInt64 enabledConditions)
{
AstOptimizer optimize;
return optimize.Optimise(ast, enabledConditions);

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@ -24,7 +24,7 @@ namespace Nz::ShaderAst
AstReflect(AstReflect&&) = delete;
~AstReflect() = default;
void Reflect(const StatementPtr& statement, const Callbacks& callbacks);
void Reflect(Statement& statement, const Callbacks& callbacks);
AstReflect& operator=(const AstReflect&) = delete;
AstReflect& operator=(AstReflect&&) = delete;

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@ -27,8 +27,8 @@ namespace Nz::ShaderAst
SanitizeVisitor(SanitizeVisitor&&) = delete;
~SanitizeVisitor() = default;
inline StatementPtr Sanitize(const StatementPtr& statement, std::string* error = nullptr);
StatementPtr Sanitize(const StatementPtr& statement, const Options& options, std::string* error = nullptr);
inline StatementPtr Sanitize(Statement& statement, std::string* error = nullptr);
StatementPtr Sanitize(Statement& statement, const Options& options, std::string* error = nullptr);
SanitizeVisitor& operator=(const SanitizeVisitor&) = delete;
SanitizeVisitor& operator=(SanitizeVisitor&&) = delete;
@ -80,7 +80,7 @@ namespace Nz::ShaderAst
void PushScope();
void PopScope();
std::size_t DeclareFunction(DeclareFunctionStatement* funcDecl);
std::size_t DeclareFunction(DeclareFunctionStatement& funcDecl);
void PropagateFunctionFlags(std::size_t funcIndex, FunctionFlags flags, Bitset<>& seen);
@ -141,8 +141,8 @@ namespace Nz::ShaderAst
Context* m_context;
};
inline StatementPtr Sanitize(const StatementPtr& ast, std::string* error = nullptr);
inline StatementPtr Sanitize(const StatementPtr& ast, const SanitizeVisitor::Options& options, std::string* error = nullptr);
inline StatementPtr Sanitize(Statement& ast, std::string* error = nullptr);
inline StatementPtr Sanitize(Statement& ast, const SanitizeVisitor::Options& options, std::string* error = nullptr);
}
#include <Nazara/Shader/Ast/SanitizeVisitor.inl>

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@ -7,7 +7,7 @@
namespace Nz::ShaderAst
{
inline StatementPtr SanitizeVisitor::Sanitize(const StatementPtr& statement, std::string* error)
inline StatementPtr SanitizeVisitor::Sanitize(Statement& statement, std::string* error)
{
return Sanitize(statement, {}, error);
}
@ -21,13 +21,13 @@ namespace Nz::ShaderAst
return &*it;
}
inline StatementPtr Sanitize(const StatementPtr& ast, std::string* error)
inline StatementPtr Sanitize(Statement& ast, std::string* error)
{
SanitizeVisitor sanitizer;
return sanitizer.Sanitize(ast, error);
}
inline StatementPtr Sanitize(const StatementPtr& ast, const SanitizeVisitor::Options& options, std::string* error)
inline StatementPtr Sanitize(Statement& ast, const SanitizeVisitor::Options& options, std::string* error)
{
SanitizeVisitor sanitizer;
return sanitizer.Sanitize(ast, options, error);

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@ -30,8 +30,8 @@ namespace Nz
GlslWriter(GlslWriter&&) = delete;
~GlslWriter() = default;
inline std::string Generate(ShaderAst::StatementPtr& shader, const States& states = {});
std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::StatementPtr& shader, const States& states = {});
inline std::string Generate(ShaderAst::Statement& shader, const States& states = {});
std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const States& states = {});
void SetEnv(Environment environment);
@ -45,6 +45,7 @@ namespace Nz
};
static const char* GetFlipYUniformName();
static ShaderAst::StatementPtr Sanitize(ShaderAst::Statement& ast, std::string* error = nullptr);
private:
void Append(const ShaderAst::ExpressionType& type);

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@ -12,7 +12,7 @@ namespace Nz
{
}
inline std::string GlslWriter::Generate(ShaderAst::StatementPtr& shader, const States& states)
inline std::string GlslWriter::Generate(ShaderAst::Statement& shader, const States& states)
{
return Generate(std::nullopt, shader, states);
}

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@ -28,7 +28,7 @@ namespace Nz
LangWriter(LangWriter&&) = delete;
~LangWriter() = default;
std::string Generate(ShaderAst::StatementPtr& shader, const States& conditions = {});
std::string Generate(ShaderAst::Statement& shader, const States& conditions = {});
void SetEnv(Environment environment);

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@ -36,7 +36,7 @@ namespace Nz
SpirvWriter(SpirvWriter&&) = delete;
~SpirvWriter() = default;
std::vector<UInt32> Generate(ShaderAst::StatementPtr& shader, const States& states = {});
std::vector<UInt32> Generate(ShaderAst::Statement& shader, const States& states = {});
void SetEnv(Environment environment);

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@ -31,7 +31,7 @@ namespace Nz
std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) override;
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;

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@ -27,7 +27,7 @@ namespace Nz
VulkanShaderModule(VulkanShaderModule&&) = delete;
~VulkanShaderModule() = default;
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states);
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states);
inline const Vk::ShaderModule& GetHandle() const;

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@ -19,7 +19,7 @@ namespace Nz
ShaderAst::SanitizeVisitor::Options options;
options.removeOptionDeclaration = false;
m_shaderAst = ShaderAst::Sanitize(shaderAst, options);
m_shaderAst = ShaderAst::Sanitize(*shaderAst, options);
std::size_t optionCount = 0;
@ -31,7 +31,7 @@ namespace Nz
};
ShaderAst::AstReflect reflect;
reflect.Reflect(m_shaderAst, callbacks);
reflect.Reflect(*m_shaderAst, callbacks);
if (optionCount >= 64)
throw std::runtime_error("Too many conditions");
@ -61,7 +61,7 @@ namespace Nz
states.enabledOptions = combination;
states.sanitized = true;
std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStage, m_shaderAst, std::move(states));
std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStage, *m_shaderAst, std::move(states));
it = m_combinations.emplace(combination, std::move(stage)).first;
}

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@ -122,7 +122,7 @@ namespace Nz
return std::make_shared<OpenGLRenderPipelineLayout>(std::move(pipelineLayoutInfo));
}
std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states)
std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states)
{
return std::make_shared<OpenGLShaderModule>(*this, shaderStages, shaderAst, states);
}

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@ -15,7 +15,7 @@
namespace Nz
{
OpenGLShaderModule::OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states)
OpenGLShaderModule::OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states) :
{
NazaraAssert(shaderStages != 0, "at least one shader stage must be specified");
Create(device, shaderStages, shaderAst, states);
@ -57,7 +57,7 @@ namespace Nz
case ShaderLanguage::NazaraBinary:
{
auto shader = ShaderAst::UnserializeShader(source, sourceSize);
Create(device, shaderStages, shader, {});
Create(device, shaderStages, *shader, states);
break;
}
@ -67,7 +67,7 @@ namespace Nz
Nz::ShaderLang::Parser parser;
Nz::ShaderAst::StatementPtr shaderAst = parser.Parse(tokens);
Create(device, shaderStages, shaderAst, states);
Create(device, shaderStages, *shaderAst, states);
break;
}

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@ -8,17 +8,17 @@
namespace Nz::ShaderAst
{
ExpressionPtr AstCloner::Clone(const ExpressionPtr& expr)
ExpressionPtr AstCloner::Clone(Expression& expr)
{
expr->Visit(*this);
expr.Visit(*this);
assert(m_statementStack.empty() && m_expressionStack.size() == 1);
return PopExpression();
}
StatementPtr AstCloner::Clone(const StatementPtr& statement)
StatementPtr AstCloner::Clone(Statement& statement)
{
statement->Visit(*this);
statement.Visit(*this);
assert(m_expressionStack.empty() && m_statementStack.size() == 1);
return PopStatement();

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@ -531,13 +531,13 @@ namespace Nz::ShaderAst
#undef EnableOptimisation
}
StatementPtr AstOptimizer::Optimise(const StatementPtr& statement)
StatementPtr AstOptimizer::Optimise(Statement& statement)
{
m_enabledOptions.reset();
return CloneStatement(statement);
}
StatementPtr AstOptimizer::Optimise(const StatementPtr& statement, UInt64 enabledConditions)
StatementPtr AstOptimizer::Optimise(Statement& statement, UInt64 enabledConditions)
{
m_enabledOptions = enabledConditions;
@ -751,7 +751,7 @@ namespace Nz::ShaderAst
if (statements.empty())
{
// First condition is true, dismiss the branch
return AstCloner::Clone(condStatement.statement);
return AstCloner::Clone(*condStatement.statement);
}
else
{
@ -772,7 +772,7 @@ namespace Nz::ShaderAst
{
// All conditions have been removed, replace by else statement or no-op
if (node.elseStatement)
return AstCloner::Clone(node.elseStatement);
return AstCloner::Clone(*node.elseStatement);
else
return ShaderBuilder::NoOp();
}
@ -789,9 +789,9 @@ namespace Nz::ShaderAst
return AstCloner::Clone(node);
if (TestBit<UInt64>(*m_enabledOptions, node.optionIndex))
return AstCloner::Clone(node.truePath);
return AstCloner::Clone(*node.truePath);
else
return AstCloner::Clone(node.falsePath);
return AstCloner::Clone(*node.falsePath);
}
ExpressionPtr AstOptimizer::Clone(UnaryExpression& node)

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@ -8,12 +8,10 @@
namespace Nz::ShaderAst
{
void AstReflect::Reflect(const StatementPtr& statement, const Callbacks& callbacks)
void AstReflect::Reflect(Statement& statement, const Callbacks& callbacks)
{
assert(statement);
m_callbacks = &callbacks;
statement->Visit(*this);
statement.Visit(*this);
}
void AstReflect::Visit(DeclareOptionStatement& node)

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@ -45,7 +45,7 @@ namespace Nz::ShaderAst
FunctionData* currentFunction = nullptr;
};
StatementPtr SanitizeVisitor::Sanitize(const StatementPtr& nodePtr, const Options& options, std::string* error)
StatementPtr SanitizeVisitor::Sanitize(Statement& statement, const Options& options, std::string* error)
{
StatementPtr clone;
@ -65,21 +65,21 @@ namespace Nz::ShaderAst
RegisterIntrinsic("pow", IntrinsicType::Pow);
// Collect function name and their types
if (nodePtr->GetType() == NodeType::MultiStatement)
if (statement.GetType() == NodeType::MultiStatement)
{
const MultiStatement& multiStatement = static_cast<const MultiStatement&>(*nodePtr);
const MultiStatement& multiStatement = static_cast<const MultiStatement&>(statement);
for (auto& statementPtr : multiStatement.statements)
{
if (statementPtr->GetType() == NodeType::DeclareFunctionStatement)
DeclareFunction(static_cast<DeclareFunctionStatement*>(statementPtr.get()));
DeclareFunction(static_cast<DeclareFunctionStatement&>(*statementPtr));
}
}
else if (nodePtr->GetType() == NodeType::DeclareFunctionStatement)
DeclareFunction(static_cast<DeclareFunctionStatement*>(nodePtr.get()));
else if (statement.GetType() == NodeType::DeclareFunctionStatement)
DeclareFunction(static_cast<DeclareFunctionStatement&>(statement));
try
{
clone = AstCloner::Clone(nodePtr);
clone = AstCloner::Clone(statement);
}
catch (const AstError& err)
{
@ -962,11 +962,11 @@ namespace Nz::ShaderAst
m_scopeSizes.pop_back();
}
std::size_t SanitizeVisitor::DeclareFunction(DeclareFunctionStatement* funcDecl)
std::size_t SanitizeVisitor::DeclareFunction(DeclareFunctionStatement& funcDecl)
{
std::size_t functionIndex = m_functions.size();
auto& funcData = m_functions.emplace_back();
funcData.node = funcDecl;
funcData.node = &funcDecl;
return functionIndex;
}
@ -1027,7 +1027,7 @@ namespace Nz::ShaderAst
std::move(name),
intrinsicIndex,
Identifier::Type::Intrinsic
});
});
return intrinsicIndex;
}
@ -1044,7 +1044,7 @@ namespace Nz::ShaderAst
std::move(name),
optionIndex,
Identifier::Type::Option
});
});
return optionIndex;
}
@ -1079,7 +1079,7 @@ namespace Nz::ShaderAst
std::move(name),
varIndex,
Identifier::Type::Variable
});
});
return varIndex;
}

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@ -138,7 +138,7 @@ namespace Nz
unsigned int indentLevel = 0;
};
std::string GlslWriter::Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::StatementPtr& shader, const States& states)
std::string GlslWriter::Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const States& states)
{
State state;
state.enabledOptions = states.enabledOptions;
@ -150,26 +150,24 @@ namespace Nz
m_currentState = nullptr;
});
// Always sanitize for reserved identifiers
ShaderAst::SanitizeVisitor::Options options;
options.reservedIdentifiers = {
// All reserved GLSL keywords as of GLSL ES 3.2
"active", "asm", "atomic_uint", "attribute", "bool", "break", "buffer", "bvec2", "bvec3", "bvec4", "case", "cast", "centroid", "class", "coherent", "common", "const", "continue", "default", "discard", "dmat2", "dmat2x2", "dmat2x3", "dmat2x4", "dmat3", "dmat3x2", "dmat3x3", "dmat3x4", "dmat4", "dmat4x2", "dmat4x3", "dmat4x4", "do", "double", "dvec2", "dvec3", "dvec4", "else", "enum", "extern", "external", "false", "filter", "fixed", "flat", "float", "for", "fvec2", "fvec3", "fvec4", "goto", "half", "highp", "hvec2", "hvec3", "hvec4", "if", "iimage1D", "iimage1DArray", "iimage2D", "iimage2DArray", "iimage2DMS", "iimage2DMSArray", "iimage2DRect", "iimage3D", "iimageBuffer", "iimageCube", "iimageCubeArray", "image1D", "image1DArray", "image2D", "image2DArray", "image2DMS", "image2DMSArray", "image2DRect", "image3D", "imageBuffer", "imageCube", "imageCubeArray", "in", "inline", "inout", "input", "int", "interface", "invariant", "isampler1D", "isampler1DArray", "isampler2D", "isampler2DArray", "isampler2DMS", "isampler2DMSArray", "isampler2DRect", "isampler3D", "isamplerBuffer", "isamplerCube", "isamplerCubeArray", "isubpassInput", "isubpassInputMS", "itexture2D", "itexture2DArray", "itexture2DMS", "itexture2DMSArray", "itexture3D", "itextureBuffer", "itextureCube", "itextureCubeArray", "ivec2", "ivec3", "ivec4", "layout", "long", "lowp", "mat2", "mat2x2", "mat2x3", "mat2x4", "mat3", "mat3x2", "mat3x3", "mat3x4", "mat4", "mat4x2", "mat4x3", "mat4x4", "mediump", "namespace", "noinline", "noperspective", "out", "output", "partition", "patch", "precise", "precision", "public", "readonly", "resource", "restrict", "return", "sample", "sampler", "sampler1D", "sampler1DArray", "sampler1DArrayShadow", "sampler1DShadow", "sampler2D", "sampler2DArray", "sampler2DArrayShadow", "sampler2DMS", "sampler2DMSArray", "sampler2DRect", "sampler2DRectShadow", "sampler2DShadow", "sampler3D", "sampler3DRect", "samplerBuffer", "samplerCube", "samplerCubeArray", "samplerCubeArrayShadow", "samplerCubeShadow", "samplerShadow", "shared", "short", "sizeof", "smooth", "static", "struct", "subpassInput", "subpassInputMS", "subroutine", "superp", "switch", "template", "texture2D", "texture2DArray", "texture2DMS", "texture2DMSArray", "texture3D", "textureBuffer", "textureCube", "textureCubeArray", "this", "true", "typedef", "uimage1D", "uimage1DArray", "uimage2D", "uimage2DArray", "uimage2DMS", "uimage2DMSArray", "uimage2DRect", "uimage3D", "uimageBuffer", "uimageCube", "uimageCubeArray", "uint", "uniform", "union", "unsigned", "usampler1D", "usampler1DArray", "usampler2D", "usampler2DArray", "usampler2DMS", "usampler2DMSArray", "usampler2DRect", "usampler3D", "usamplerBuffer", "usamplerCube", "usamplerCubeArray", "using", "usubpassInput", "usubpassInputMS", "utexture2D", "utexture2DArray", "utexture2DMS", "utexture2DMSArray", "utexture3D", "utextureBuffer", "utextureCube", "utextureCubeArray", "uvec2", "uvec3", "uvec4", "varying", "vec2", "vec3", "vec4", "void", "volatile", "while", "writeonly"
};
ShaderAst::StatementPtr sanitizedAst;
ShaderAst::Statement* targetAst;
if (!states.sanitized)
{
sanitizedAst = Sanitize(shader);
targetAst = sanitizedAst.get();
}
else
targetAst = &shader;
ShaderAst::StatementPtr sanitizedAst = ShaderAst::Sanitize(shader, options);
ShaderAst::StatementPtr* targetAstPtr = &sanitizedAst;
ShaderAst::StatementPtr optimizedAst;
if (states.optimize)
{
optimizedAst = ShaderAst::Optimize(*targetAstPtr);
targetAstPtr = &optimizedAst;
optimizedAst = ShaderAst::Optimize(*targetAst);
targetAst = optimizedAst.get();
}
ShaderAst::StatementPtr& targetAst = *targetAstPtr;
state.previsitor.enabledOptions = states.enabledOptions;
state.previsitor.selectedStage = shaderStage;
targetAst->Visit(state.previsitor);
@ -191,6 +189,18 @@ namespace Nz
return s_flipYUniformName;
}
ShaderAst::StatementPtr GlslWriter::Sanitize(ShaderAst::Statement& ast, std::string* error)
{
// Always sanitize for reserved identifiers
ShaderAst::SanitizeVisitor::Options options;
options.reservedIdentifiers = {
// All reserved GLSL keywords as of GLSL ES 3.2
"active", "asm", "atomic_uint", "attribute", "bool", "break", "buffer", "bvec2", "bvec3", "bvec4", "case", "cast", "centroid", "class", "coherent", "common", "const", "continue", "default", "discard", "dmat2", "dmat2x2", "dmat2x3", "dmat2x4", "dmat3", "dmat3x2", "dmat3x3", "dmat3x4", "dmat4", "dmat4x2", "dmat4x3", "dmat4x4", "do", "double", "dvec2", "dvec3", "dvec4", "else", "enum", "extern", "external", "false", "filter", "fixed", "flat", "float", "for", "fvec2", "fvec3", "fvec4", "goto", "half", "highp", "hvec2", "hvec3", "hvec4", "if", "iimage1D", "iimage1DArray", "iimage2D", "iimage2DArray", "iimage2DMS", "iimage2DMSArray", "iimage2DRect", "iimage3D", "iimageBuffer", "iimageCube", "iimageCubeArray", "image1D", "image1DArray", "image2D", "image2DArray", "image2DMS", "image2DMSArray", "image2DRect", "image3D", "imageBuffer", "imageCube", "imageCubeArray", "in", "inline", "inout", "input", "int", "interface", "invariant", "isampler1D", "isampler1DArray", "isampler2D", "isampler2DArray", "isampler2DMS", "isampler2DMSArray", "isampler2DRect", "isampler3D", "isamplerBuffer", "isamplerCube", "isamplerCubeArray", "isubpassInput", "isubpassInputMS", "itexture2D", "itexture2DArray", "itexture2DMS", "itexture2DMSArray", "itexture3D", "itextureBuffer", "itextureCube", "itextureCubeArray", "ivec2", "ivec3", "ivec4", "layout", "long", "lowp", "mat2", "mat2x2", "mat2x3", "mat2x4", "mat3", "mat3x2", "mat3x3", "mat3x4", "mat4", "mat4x2", "mat4x3", "mat4x4", "mediump", "namespace", "noinline", "noperspective", "out", "output", "partition", "patch", "precise", "precision", "public", "readonly", "resource", "restrict", "return", "sample", "sampler", "sampler1D", "sampler1DArray", "sampler1DArrayShadow", "sampler1DShadow", "sampler2D", "sampler2DArray", "sampler2DArrayShadow", "sampler2DMS", "sampler2DMSArray", "sampler2DRect", "sampler2DRectShadow", "sampler2DShadow", "sampler3D", "sampler3DRect", "samplerBuffer", "samplerCube", "samplerCubeArray", "samplerCubeArrayShadow", "samplerCubeShadow", "samplerShadow", "shared", "short", "sizeof", "smooth", "static", "struct", "subpassInput", "subpassInputMS", "subroutine", "superp", "switch", "template", "texture2D", "texture2DArray", "texture2DMS", "texture2DMSArray", "texture3D", "textureBuffer", "textureCube", "textureCubeArray", "this", "true", "typedef", "uimage1D", "uimage1DArray", "uimage2D", "uimage2DArray", "uimage2DMS", "uimage2DMSArray", "uimage2DRect", "uimage3D", "uimageBuffer", "uimageCube", "uimageCubeArray", "uint", "uniform", "union", "unsigned", "usampler1D", "usampler1DArray", "usampler2D", "usampler2DArray", "usampler2DMS", "usampler2DMSArray", "usampler2DRect", "usampler3D", "usamplerBuffer", "usamplerCube", "usamplerCubeArray", "using", "usubpassInput", "usubpassInputMS", "utexture2D", "utexture2DArray", "utexture2DMS", "utexture2DMSArray", "utexture3D", "utextureBuffer", "utextureCube", "utextureCubeArray", "uvec2", "uvec3", "uvec4", "varying", "vec2", "vec3", "vec4", "void", "volatile", "while", "writeonly"
};
return ShaderAst::Sanitize(ast, options, error);
}
void GlslWriter::Append(const ShaderAst::ExpressionType& type)
{
std::visit([&](auto&& arg)

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@ -442,26 +442,24 @@ namespace Nz
{
}
std::vector<UInt32> SpirvWriter::Generate(ShaderAst::StatementPtr& shader, const States& states)
std::vector<UInt32> SpirvWriter::Generate(ShaderAst::Statement& shader, const States& states)
{
ShaderAst::StatementPtr* targetAstPtr = &shader;
ShaderAst::Statement* targetAst = &shader;
ShaderAst::StatementPtr sanitizedAst;
if (!states.sanitized)
{
sanitizedAst = ShaderAst::Sanitize(shader);
targetAstPtr = &sanitizedAst;
targetAst = sanitizedAst.get();
}
ShaderAst::StatementPtr optimizedAst;
if (states.optimize)
{
optimizedAst = ShaderAst::Optimize(*targetAstPtr);
targetAstPtr = &optimizedAst;
optimizedAst = ShaderAst::Optimize(*targetAst);
targetAst = optimizedAst.get();
}
ShaderAst::StatementPtr& targetAst = *targetAstPtr;
m_context.states = &states;
State state;

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@ -56,7 +56,7 @@ namespace Nz
return pipelineLayout;
}
std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states)
std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states)
{
auto stage = std::make_shared<VulkanShaderModule>();
if (!stage->Create(*this, stages, shaderAst, states))

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@ -57,7 +57,7 @@ namespace Nz
};
}
bool VulkanShaderModule::Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states)
bool VulkanShaderModule::Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states)
{
SpirvWriter::Environment env;
@ -80,7 +80,7 @@ namespace Nz
case ShaderLanguage::NazaraBinary:
{
auto shader = ShaderAst::UnserializeShader(source, sourceSize);
return Create(device, shaderStages, shader, {});
return Create(device, shaderStages, *shader, {});
}
case ShaderLanguage::NazaraShader:
@ -89,7 +89,7 @@ namespace Nz
Nz::ShaderLang::Parser parser;
Nz::ShaderAst::StatementPtr shaderAst = parser.Parse(tokens);
return Create(device, shaderStages, shaderAst, states);
return Create(device, shaderStages, *shaderAst, states);
}
case ShaderLanguage::SpirV:

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@ -872,7 +872,7 @@ std::unique_ptr<Nz::ShaderAst::DeclareFunctionStatement> ShaderGraph::ToFunction
qDebug() << shaderNode->name() << node->id();
if (auto it = variableExpressions.find(BuildKey(node->id(), portIndex)); it != variableExpressions.end())
return Nz::ShaderAst::Clone(it->second);
return Nz::ShaderAst::Clone(*it->second);
auto it = usageCount.find(BuildKey(node->id(), portIndex));
assert(it != usageCount.end());
@ -925,7 +925,7 @@ std::unique_ptr<Nz::ShaderAst::DeclareFunctionStatement> ShaderGraph::ToFunction
else
varExpression = std::move(expression);
variableExpressions[BuildKey(node->id(), portIndex)] = Nz::ShaderAst::Clone(varExpression);
variableExpressions[BuildKey(node->id(), portIndex)] = Nz::ShaderAst::Clone(*varExpression);
return varExpression;
}

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@ -66,10 +66,10 @@ void CodeOutputWidget::Refresh()
if (m_optimisationCheckbox->isChecked())
{
shaderAst = Nz::ShaderAst::Sanitize(shaderAst);
shaderAst = Nz::ShaderAst::Sanitize(*shaderAst);
Nz::ShaderAst::AstOptimizer optimiser;
shaderAst = optimiser.Optimise(shaderAst, enabledConditions);
shaderAst = optimiser.Optimise(*shaderAst, enabledConditions);
}
Nz::ShaderWriter::States states;
@ -82,21 +82,21 @@ void CodeOutputWidget::Refresh()
case OutputLanguage::GLSL:
{
Nz::GlslWriter writer;
output = writer.Generate(ShaderGraph::ToShaderStageType(m_shaderGraph.GetType()), shaderAst, states);
output = writer.Generate(ShaderGraph::ToShaderStageType(m_shaderGraph.GetType()), *shaderAst, bindingMapping, states);
break;
}
case OutputLanguage::Nazalang:
{
Nz::LangWriter writer;
output = writer.Generate(shaderAst, states);
output = writer.Generate(*shaderAst, states);
break;
}
case OutputLanguage::SpirV:
{
Nz::SpirvWriter writer;
std::vector<std::uint32_t> spirv = writer.Generate(shaderAst, states);
std::vector<std::uint32_t> spirv = writer.Generate(*shaderAst, states);
Nz::SpirvPrinter printer;
output = printer.Print(spirv.data(), spirv.size());