Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input

This commit is contained in:
Jérôme Leclercq 2021-06-14 22:31:12 +02:00
parent 54d56abc56
commit 815a7b0c62
27 changed files with 101 additions and 94 deletions

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@ -43,7 +43,7 @@ namespace Nz
virtual std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) = 0; virtual std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) = 0;
virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0; virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0; virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) = 0; virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states) = 0;
virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) = 0; virtual std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) = 0;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const std::filesystem::path& sourcePath, const ShaderWriter::States& states); std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const std::filesystem::path& sourcePath, const ShaderWriter::States& states);
virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0; virtual std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;

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@ -23,8 +23,8 @@ namespace Nz::ShaderAst
AstCloner(AstCloner&&) = delete; AstCloner(AstCloner&&) = delete;
~AstCloner() = default; ~AstCloner() = default;
ExpressionPtr Clone(const ExpressionPtr& statement); ExpressionPtr Clone(Expression& statement);
StatementPtr Clone(const StatementPtr& statement); StatementPtr Clone(Statement& statement);
AstCloner& operator=(const AstCloner&) = delete; AstCloner& operator=(const AstCloner&) = delete;
AstCloner& operator=(AstCloner&&) = delete; AstCloner& operator=(AstCloner&&) = delete;
@ -79,8 +79,8 @@ namespace Nz::ShaderAst
std::vector<StatementPtr> m_statementStack; std::vector<StatementPtr> m_statementStack;
}; };
inline ExpressionPtr Clone(ExpressionPtr& node); inline ExpressionPtr Clone(Expression& node);
inline StatementPtr Clone(StatementPtr& node); inline StatementPtr Clone(Statement& node);
} }
#include <Nazara/Shader/Ast/AstCloner.inl> #include <Nazara/Shader/Ast/AstCloner.inl>

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@ -23,13 +23,13 @@ namespace Nz::ShaderAst
return CloneStatement(*statement); return CloneStatement(*statement);
} }
inline ExpressionPtr Clone(ExpressionPtr& node) inline ExpressionPtr Clone(Expression& node)
{ {
AstCloner cloner; AstCloner cloner;
return cloner.Clone(node); return cloner.Clone(node);
} }
inline StatementPtr Clone(StatementPtr& node) inline StatementPtr Clone(Statement& node)
{ {
AstCloner cloner; AstCloner cloner;
return cloner.Clone(node); return cloner.Clone(node);

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@ -23,8 +23,8 @@ namespace Nz::ShaderAst
AstOptimizer(AstOptimizer&&) = delete; AstOptimizer(AstOptimizer&&) = delete;
~AstOptimizer() = default; ~AstOptimizer() = default;
StatementPtr Optimise(const StatementPtr& statement); StatementPtr Optimise(Statement& statement);
StatementPtr Optimise(const StatementPtr& statement, UInt64 enabledConditions); StatementPtr Optimise(Statement& statement, UInt64 enabledConditions);
AstOptimizer& operator=(const AstOptimizer&) = delete; AstOptimizer& operator=(const AstOptimizer&) = delete;
AstOptimizer& operator=(AstOptimizer&&) = delete; AstOptimizer& operator=(AstOptimizer&&) = delete;
@ -48,8 +48,8 @@ namespace Nz::ShaderAst
std::optional<UInt64> m_enabledOptions; std::optional<UInt64> m_enabledOptions;
}; };
inline StatementPtr Optimize(const StatementPtr& ast); inline StatementPtr Optimize(Statement& ast);
inline StatementPtr Optimize(const StatementPtr& ast, UInt64 enabledConditions); inline StatementPtr Optimize(Statement& ast, UInt64 enabledConditions);
} }
#include <Nazara/Shader/Ast/AstOptimizer.inl> #include <Nazara/Shader/Ast/AstOptimizer.inl>

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@ -7,13 +7,13 @@
namespace Nz::ShaderAst namespace Nz::ShaderAst
{ {
inline StatementPtr Optimize(const StatementPtr& ast) inline StatementPtr Optimize(Statement& ast)
{ {
AstOptimizer optimize; AstOptimizer optimize;
return optimize.Optimise(ast); return optimize.Optimise(ast);
} }
inline StatementPtr Optimize(const StatementPtr& ast, UInt64 enabledConditions) inline StatementPtr Optimize(Statement& ast, UInt64 enabledConditions)
{ {
AstOptimizer optimize; AstOptimizer optimize;
return optimize.Optimise(ast, enabledConditions); return optimize.Optimise(ast, enabledConditions);

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@ -24,7 +24,7 @@ namespace Nz::ShaderAst
AstReflect(AstReflect&&) = delete; AstReflect(AstReflect&&) = delete;
~AstReflect() = default; ~AstReflect() = default;
void Reflect(const StatementPtr& statement, const Callbacks& callbacks); void Reflect(Statement& statement, const Callbacks& callbacks);
AstReflect& operator=(const AstReflect&) = delete; AstReflect& operator=(const AstReflect&) = delete;
AstReflect& operator=(AstReflect&&) = delete; AstReflect& operator=(AstReflect&&) = delete;

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@ -27,8 +27,8 @@ namespace Nz::ShaderAst
SanitizeVisitor(SanitizeVisitor&&) = delete; SanitizeVisitor(SanitizeVisitor&&) = delete;
~SanitizeVisitor() = default; ~SanitizeVisitor() = default;
inline StatementPtr Sanitize(const StatementPtr& statement, std::string* error = nullptr); inline StatementPtr Sanitize(Statement& statement, std::string* error = nullptr);
StatementPtr Sanitize(const StatementPtr& statement, const Options& options, std::string* error = nullptr); StatementPtr Sanitize(Statement& statement, const Options& options, std::string* error = nullptr);
SanitizeVisitor& operator=(const SanitizeVisitor&) = delete; SanitizeVisitor& operator=(const SanitizeVisitor&) = delete;
SanitizeVisitor& operator=(SanitizeVisitor&&) = delete; SanitizeVisitor& operator=(SanitizeVisitor&&) = delete;
@ -80,7 +80,7 @@ namespace Nz::ShaderAst
void PushScope(); void PushScope();
void PopScope(); void PopScope();
std::size_t DeclareFunction(DeclareFunctionStatement* funcDecl); std::size_t DeclareFunction(DeclareFunctionStatement& funcDecl);
void PropagateFunctionFlags(std::size_t funcIndex, FunctionFlags flags, Bitset<>& seen); void PropagateFunctionFlags(std::size_t funcIndex, FunctionFlags flags, Bitset<>& seen);
@ -141,8 +141,8 @@ namespace Nz::ShaderAst
Context* m_context; Context* m_context;
}; };
inline StatementPtr Sanitize(const StatementPtr& ast, std::string* error = nullptr); inline StatementPtr Sanitize(Statement& ast, std::string* error = nullptr);
inline StatementPtr Sanitize(const StatementPtr& ast, const SanitizeVisitor::Options& options, std::string* error = nullptr); inline StatementPtr Sanitize(Statement& ast, const SanitizeVisitor::Options& options, std::string* error = nullptr);
} }
#include <Nazara/Shader/Ast/SanitizeVisitor.inl> #include <Nazara/Shader/Ast/SanitizeVisitor.inl>

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@ -7,7 +7,7 @@
namespace Nz::ShaderAst namespace Nz::ShaderAst
{ {
inline StatementPtr SanitizeVisitor::Sanitize(const StatementPtr& statement, std::string* error) inline StatementPtr SanitizeVisitor::Sanitize(Statement& statement, std::string* error)
{ {
return Sanitize(statement, {}, error); return Sanitize(statement, {}, error);
} }
@ -21,13 +21,13 @@ namespace Nz::ShaderAst
return &*it; return &*it;
} }
inline StatementPtr Sanitize(const StatementPtr& ast, std::string* error) inline StatementPtr Sanitize(Statement& ast, std::string* error)
{ {
SanitizeVisitor sanitizer; SanitizeVisitor sanitizer;
return sanitizer.Sanitize(ast, error); return sanitizer.Sanitize(ast, error);
} }
inline StatementPtr Sanitize(const StatementPtr& ast, const SanitizeVisitor::Options& options, std::string* error) inline StatementPtr Sanitize(Statement& ast, const SanitizeVisitor::Options& options, std::string* error)
{ {
SanitizeVisitor sanitizer; SanitizeVisitor sanitizer;
return sanitizer.Sanitize(ast, options, error); return sanitizer.Sanitize(ast, options, error);

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@ -30,8 +30,8 @@ namespace Nz
GlslWriter(GlslWriter&&) = delete; GlslWriter(GlslWriter&&) = delete;
~GlslWriter() = default; ~GlslWriter() = default;
inline std::string Generate(ShaderAst::StatementPtr& shader, const States& states = {}); inline std::string Generate(ShaderAst::Statement& shader, const States& states = {});
std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::StatementPtr& shader, const States& states = {}); std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const States& states = {});
void SetEnv(Environment environment); void SetEnv(Environment environment);
@ -45,6 +45,7 @@ namespace Nz
}; };
static const char* GetFlipYUniformName(); static const char* GetFlipYUniformName();
static ShaderAst::StatementPtr Sanitize(ShaderAst::Statement& ast, std::string* error = nullptr);
private: private:
void Append(const ShaderAst::ExpressionType& type); void Append(const ShaderAst::ExpressionType& type);

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@ -12,7 +12,7 @@ namespace Nz
{ {
} }
inline std::string GlslWriter::Generate(ShaderAst::StatementPtr& shader, const States& states) inline std::string GlslWriter::Generate(ShaderAst::Statement& shader, const States& states)
{ {
return Generate(std::nullopt, shader, states); return Generate(std::nullopt, shader, states);
} }

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@ -28,7 +28,7 @@ namespace Nz
LangWriter(LangWriter&&) = delete; LangWriter(LangWriter&&) = delete;
~LangWriter() = default; ~LangWriter() = default;
std::string Generate(ShaderAst::StatementPtr& shader, const States& conditions = {}); std::string Generate(ShaderAst::Statement& shader, const States& conditions = {});
void SetEnv(Environment environment); void SetEnv(Environment environment);

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@ -36,7 +36,7 @@ namespace Nz
SpirvWriter(SpirvWriter&&) = delete; SpirvWriter(SpirvWriter&&) = delete;
~SpirvWriter() = default; ~SpirvWriter() = default;
std::vector<UInt32> Generate(ShaderAst::StatementPtr& shader, const States& states = {}); std::vector<UInt32> Generate(ShaderAst::Statement& shader, const States& states = {});
void SetEnv(Environment environment); void SetEnv(Environment environment);

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@ -31,7 +31,7 @@ namespace Nz
std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override; std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override; std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override; std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) override; std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) override; std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) override;
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override; std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override; std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;

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@ -27,7 +27,7 @@ namespace Nz
VulkanShaderModule(VulkanShaderModule&&) = delete; VulkanShaderModule(VulkanShaderModule&&) = delete;
~VulkanShaderModule() = default; ~VulkanShaderModule() = default;
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states); bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states);
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states); bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states);
inline const Vk::ShaderModule& GetHandle() const; inline const Vk::ShaderModule& GetHandle() const;

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@ -19,7 +19,7 @@ namespace Nz
ShaderAst::SanitizeVisitor::Options options; ShaderAst::SanitizeVisitor::Options options;
options.removeOptionDeclaration = false; options.removeOptionDeclaration = false;
m_shaderAst = ShaderAst::Sanitize(shaderAst, options); m_shaderAst = ShaderAst::Sanitize(*shaderAst, options);
std::size_t optionCount = 0; std::size_t optionCount = 0;
@ -31,7 +31,7 @@ namespace Nz
}; };
ShaderAst::AstReflect reflect; ShaderAst::AstReflect reflect;
reflect.Reflect(m_shaderAst, callbacks); reflect.Reflect(*m_shaderAst, callbacks);
if (optionCount >= 64) if (optionCount >= 64)
throw std::runtime_error("Too many conditions"); throw std::runtime_error("Too many conditions");
@ -61,7 +61,7 @@ namespace Nz
states.enabledOptions = combination; states.enabledOptions = combination;
states.sanitized = true; states.sanitized = true;
std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStage, m_shaderAst, std::move(states)); std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStage, *m_shaderAst, std::move(states));
it = m_combinations.emplace(combination, std::move(stage)).first; it = m_combinations.emplace(combination, std::move(stage)).first;
} }

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@ -122,7 +122,7 @@ namespace Nz
return std::make_shared<OpenGLRenderPipelineLayout>(std::move(pipelineLayoutInfo)); return std::make_shared<OpenGLRenderPipelineLayout>(std::move(pipelineLayoutInfo));
} }
std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states)
{ {
return std::make_shared<OpenGLShaderModule>(*this, shaderStages, shaderAst, states); return std::make_shared<OpenGLShaderModule>(*this, shaderStages, shaderAst, states);
} }

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@ -15,7 +15,7 @@
namespace Nz namespace Nz
{ {
OpenGLShaderModule::OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) OpenGLShaderModule::OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states) :
{ {
NazaraAssert(shaderStages != 0, "at least one shader stage must be specified"); NazaraAssert(shaderStages != 0, "at least one shader stage must be specified");
Create(device, shaderStages, shaderAst, states); Create(device, shaderStages, shaderAst, states);
@ -57,7 +57,7 @@ namespace Nz
case ShaderLanguage::NazaraBinary: case ShaderLanguage::NazaraBinary:
{ {
auto shader = ShaderAst::UnserializeShader(source, sourceSize); auto shader = ShaderAst::UnserializeShader(source, sourceSize);
Create(device, shaderStages, shader, {}); Create(device, shaderStages, *shader, states);
break; break;
} }
@ -67,7 +67,7 @@ namespace Nz
Nz::ShaderLang::Parser parser; Nz::ShaderLang::Parser parser;
Nz::ShaderAst::StatementPtr shaderAst = parser.Parse(tokens); Nz::ShaderAst::StatementPtr shaderAst = parser.Parse(tokens);
Create(device, shaderStages, shaderAst, states); Create(device, shaderStages, *shaderAst, states);
break; break;
} }

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@ -8,17 +8,17 @@
namespace Nz::ShaderAst namespace Nz::ShaderAst
{ {
ExpressionPtr AstCloner::Clone(const ExpressionPtr& expr) ExpressionPtr AstCloner::Clone(Expression& expr)
{ {
expr->Visit(*this); expr.Visit(*this);
assert(m_statementStack.empty() && m_expressionStack.size() == 1); assert(m_statementStack.empty() && m_expressionStack.size() == 1);
return PopExpression(); return PopExpression();
} }
StatementPtr AstCloner::Clone(const StatementPtr& statement) StatementPtr AstCloner::Clone(Statement& statement)
{ {
statement->Visit(*this); statement.Visit(*this);
assert(m_expressionStack.empty() && m_statementStack.size() == 1); assert(m_expressionStack.empty() && m_statementStack.size() == 1);
return PopStatement(); return PopStatement();

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@ -531,13 +531,13 @@ namespace Nz::ShaderAst
#undef EnableOptimisation #undef EnableOptimisation
} }
StatementPtr AstOptimizer::Optimise(const StatementPtr& statement) StatementPtr AstOptimizer::Optimise(Statement& statement)
{ {
m_enabledOptions.reset(); m_enabledOptions.reset();
return CloneStatement(statement); return CloneStatement(statement);
} }
StatementPtr AstOptimizer::Optimise(const StatementPtr& statement, UInt64 enabledConditions) StatementPtr AstOptimizer::Optimise(Statement& statement, UInt64 enabledConditions)
{ {
m_enabledOptions = enabledConditions; m_enabledOptions = enabledConditions;
@ -751,7 +751,7 @@ namespace Nz::ShaderAst
if (statements.empty()) if (statements.empty())
{ {
// First condition is true, dismiss the branch // First condition is true, dismiss the branch
return AstCloner::Clone(condStatement.statement); return AstCloner::Clone(*condStatement.statement);
} }
else else
{ {
@ -772,7 +772,7 @@ namespace Nz::ShaderAst
{ {
// All conditions have been removed, replace by else statement or no-op // All conditions have been removed, replace by else statement or no-op
if (node.elseStatement) if (node.elseStatement)
return AstCloner::Clone(node.elseStatement); return AstCloner::Clone(*node.elseStatement);
else else
return ShaderBuilder::NoOp(); return ShaderBuilder::NoOp();
} }
@ -789,9 +789,9 @@ namespace Nz::ShaderAst
return AstCloner::Clone(node); return AstCloner::Clone(node);
if (TestBit<UInt64>(*m_enabledOptions, node.optionIndex)) if (TestBit<UInt64>(*m_enabledOptions, node.optionIndex))
return AstCloner::Clone(node.truePath); return AstCloner::Clone(*node.truePath);
else else
return AstCloner::Clone(node.falsePath); return AstCloner::Clone(*node.falsePath);
} }
ExpressionPtr AstOptimizer::Clone(UnaryExpression& node) ExpressionPtr AstOptimizer::Clone(UnaryExpression& node)

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@ -8,12 +8,10 @@
namespace Nz::ShaderAst namespace Nz::ShaderAst
{ {
void AstReflect::Reflect(const StatementPtr& statement, const Callbacks& callbacks) void AstReflect::Reflect(Statement& statement, const Callbacks& callbacks)
{ {
assert(statement);
m_callbacks = &callbacks; m_callbacks = &callbacks;
statement->Visit(*this); statement.Visit(*this);
} }
void AstReflect::Visit(DeclareOptionStatement& node) void AstReflect::Visit(DeclareOptionStatement& node)

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@ -45,7 +45,7 @@ namespace Nz::ShaderAst
FunctionData* currentFunction = nullptr; FunctionData* currentFunction = nullptr;
}; };
StatementPtr SanitizeVisitor::Sanitize(const StatementPtr& nodePtr, const Options& options, std::string* error) StatementPtr SanitizeVisitor::Sanitize(Statement& statement, const Options& options, std::string* error)
{ {
StatementPtr clone; StatementPtr clone;
@ -65,21 +65,21 @@ namespace Nz::ShaderAst
RegisterIntrinsic("pow", IntrinsicType::Pow); RegisterIntrinsic("pow", IntrinsicType::Pow);
// Collect function name and their types // Collect function name and their types
if (nodePtr->GetType() == NodeType::MultiStatement) if (statement.GetType() == NodeType::MultiStatement)
{ {
const MultiStatement& multiStatement = static_cast<const MultiStatement&>(*nodePtr); const MultiStatement& multiStatement = static_cast<const MultiStatement&>(statement);
for (auto& statementPtr : multiStatement.statements) for (auto& statementPtr : multiStatement.statements)
{ {
if (statementPtr->GetType() == NodeType::DeclareFunctionStatement) if (statementPtr->GetType() == NodeType::DeclareFunctionStatement)
DeclareFunction(static_cast<DeclareFunctionStatement*>(statementPtr.get())); DeclareFunction(static_cast<DeclareFunctionStatement&>(*statementPtr));
} }
} }
else if (nodePtr->GetType() == NodeType::DeclareFunctionStatement) else if (statement.GetType() == NodeType::DeclareFunctionStatement)
DeclareFunction(static_cast<DeclareFunctionStatement*>(nodePtr.get())); DeclareFunction(static_cast<DeclareFunctionStatement&>(statement));
try try
{ {
clone = AstCloner::Clone(nodePtr); clone = AstCloner::Clone(statement);
} }
catch (const AstError& err) catch (const AstError& err)
{ {
@ -962,11 +962,11 @@ namespace Nz::ShaderAst
m_scopeSizes.pop_back(); m_scopeSizes.pop_back();
} }
std::size_t SanitizeVisitor::DeclareFunction(DeclareFunctionStatement* funcDecl) std::size_t SanitizeVisitor::DeclareFunction(DeclareFunctionStatement& funcDecl)
{ {
std::size_t functionIndex = m_functions.size(); std::size_t functionIndex = m_functions.size();
auto& funcData = m_functions.emplace_back(); auto& funcData = m_functions.emplace_back();
funcData.node = funcDecl; funcData.node = &funcDecl;
return functionIndex; return functionIndex;
} }

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@ -138,7 +138,7 @@ namespace Nz
unsigned int indentLevel = 0; unsigned int indentLevel = 0;
}; };
std::string GlslWriter::Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::StatementPtr& shader, const States& states) std::string GlslWriter::Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const States& states)
{ {
State state; State state;
state.enabledOptions = states.enabledOptions; state.enabledOptions = states.enabledOptions;
@ -150,26 +150,24 @@ namespace Nz
m_currentState = nullptr; m_currentState = nullptr;
}); });
// Always sanitize for reserved identifiers ShaderAst::StatementPtr sanitizedAst;
ShaderAst::SanitizeVisitor::Options options; ShaderAst::Statement* targetAst;
options.reservedIdentifiers = { if (!states.sanitized)
// All reserved GLSL keywords as of GLSL ES 3.2 {
"active", "asm", "atomic_uint", "attribute", "bool", "break", "buffer", "bvec2", "bvec3", "bvec4", "case", "cast", "centroid", "class", "coherent", "common", "const", "continue", "default", "discard", "dmat2", "dmat2x2", "dmat2x3", "dmat2x4", "dmat3", "dmat3x2", "dmat3x3", "dmat3x4", "dmat4", "dmat4x2", "dmat4x3", "dmat4x4", "do", "double", "dvec2", "dvec3", "dvec4", "else", "enum", "extern", "external", "false", "filter", "fixed", "flat", "float", "for", "fvec2", "fvec3", "fvec4", "goto", "half", "highp", "hvec2", "hvec3", "hvec4", "if", "iimage1D", "iimage1DArray", "iimage2D", "iimage2DArray", "iimage2DMS", "iimage2DMSArray", "iimage2DRect", "iimage3D", "iimageBuffer", "iimageCube", "iimageCubeArray", "image1D", "image1DArray", "image2D", "image2DArray", "image2DMS", "image2DMSArray", "image2DRect", "image3D", "imageBuffer", "imageCube", "imageCubeArray", "in", "inline", "inout", "input", "int", "interface", "invariant", "isampler1D", "isampler1DArray", "isampler2D", "isampler2DArray", "isampler2DMS", "isampler2DMSArray", "isampler2DRect", "isampler3D", "isamplerBuffer", "isamplerCube", "isamplerCubeArray", "isubpassInput", "isubpassInputMS", "itexture2D", "itexture2DArray", "itexture2DMS", "itexture2DMSArray", "itexture3D", "itextureBuffer", "itextureCube", "itextureCubeArray", "ivec2", "ivec3", "ivec4", "layout", "long", "lowp", "mat2", "mat2x2", "mat2x3", "mat2x4", "mat3", "mat3x2", "mat3x3", "mat3x4", "mat4", "mat4x2", "mat4x3", "mat4x4", "mediump", "namespace", "noinline", "noperspective", "out", "output", "partition", "patch", "precise", "precision", "public", "readonly", "resource", "restrict", "return", "sample", "sampler", "sampler1D", "sampler1DArray", "sampler1DArrayShadow", "sampler1DShadow", "sampler2D", "sampler2DArray", "sampler2DArrayShadow", "sampler2DMS", "sampler2DMSArray", "sampler2DRect", "sampler2DRectShadow", "sampler2DShadow", "sampler3D", "sampler3DRect", "samplerBuffer", "samplerCube", "samplerCubeArray", "samplerCubeArrayShadow", "samplerCubeShadow", "samplerShadow", "shared", "short", "sizeof", "smooth", "static", "struct", "subpassInput", "subpassInputMS", "subroutine", "superp", "switch", "template", "texture2D", "texture2DArray", "texture2DMS", "texture2DMSArray", "texture3D", "textureBuffer", "textureCube", "textureCubeArray", "this", "true", "typedef", "uimage1D", "uimage1DArray", "uimage2D", "uimage2DArray", "uimage2DMS", "uimage2DMSArray", "uimage2DRect", "uimage3D", "uimageBuffer", "uimageCube", "uimageCubeArray", "uint", "uniform", "union", "unsigned", "usampler1D", "usampler1DArray", "usampler2D", "usampler2DArray", "usampler2DMS", "usampler2DMSArray", "usampler2DRect", "usampler3D", "usamplerBuffer", "usamplerCube", "usamplerCubeArray", "using", "usubpassInput", "usubpassInputMS", "utexture2D", "utexture2DArray", "utexture2DMS", "utexture2DMSArray", "utexture3D", "utextureBuffer", "utextureCube", "utextureCubeArray", "uvec2", "uvec3", "uvec4", "varying", "vec2", "vec3", "vec4", "void", "volatile", "while", "writeonly" sanitizedAst = Sanitize(shader);
}; targetAst = sanitizedAst.get();
}
else
targetAst = &shader;
ShaderAst::StatementPtr sanitizedAst = ShaderAst::Sanitize(shader, options);
ShaderAst::StatementPtr* targetAstPtr = &sanitizedAst;
ShaderAst::StatementPtr optimizedAst; ShaderAst::StatementPtr optimizedAst;
if (states.optimize) if (states.optimize)
{ {
optimizedAst = ShaderAst::Optimize(*targetAstPtr); optimizedAst = ShaderAst::Optimize(*targetAst);
targetAstPtr = &optimizedAst; targetAst = optimizedAst.get();
} }
ShaderAst::StatementPtr& targetAst = *targetAstPtr;
state.previsitor.enabledOptions = states.enabledOptions; state.previsitor.enabledOptions = states.enabledOptions;
state.previsitor.selectedStage = shaderStage; state.previsitor.selectedStage = shaderStage;
targetAst->Visit(state.previsitor); targetAst->Visit(state.previsitor);
@ -191,6 +189,18 @@ namespace Nz
return s_flipYUniformName; return s_flipYUniformName;
} }
ShaderAst::StatementPtr GlslWriter::Sanitize(ShaderAst::Statement& ast, std::string* error)
{
// Always sanitize for reserved identifiers
ShaderAst::SanitizeVisitor::Options options;
options.reservedIdentifiers = {
// All reserved GLSL keywords as of GLSL ES 3.2
"active", "asm", "atomic_uint", "attribute", "bool", "break", "buffer", "bvec2", "bvec3", "bvec4", "case", "cast", "centroid", "class", "coherent", "common", "const", "continue", "default", "discard", "dmat2", "dmat2x2", "dmat2x3", "dmat2x4", "dmat3", "dmat3x2", "dmat3x3", "dmat3x4", "dmat4", "dmat4x2", "dmat4x3", "dmat4x4", "do", "double", "dvec2", "dvec3", "dvec4", "else", "enum", "extern", "external", "false", "filter", "fixed", "flat", "float", "for", "fvec2", "fvec3", "fvec4", "goto", "half", "highp", "hvec2", "hvec3", "hvec4", "if", "iimage1D", "iimage1DArray", "iimage2D", "iimage2DArray", "iimage2DMS", "iimage2DMSArray", "iimage2DRect", "iimage3D", "iimageBuffer", "iimageCube", "iimageCubeArray", "image1D", "image1DArray", "image2D", "image2DArray", "image2DMS", "image2DMSArray", "image2DRect", "image3D", "imageBuffer", "imageCube", "imageCubeArray", "in", "inline", "inout", "input", "int", "interface", "invariant", "isampler1D", "isampler1DArray", "isampler2D", "isampler2DArray", "isampler2DMS", "isampler2DMSArray", "isampler2DRect", "isampler3D", "isamplerBuffer", "isamplerCube", "isamplerCubeArray", "isubpassInput", "isubpassInputMS", "itexture2D", "itexture2DArray", "itexture2DMS", "itexture2DMSArray", "itexture3D", "itextureBuffer", "itextureCube", "itextureCubeArray", "ivec2", "ivec3", "ivec4", "layout", "long", "lowp", "mat2", "mat2x2", "mat2x3", "mat2x4", "mat3", "mat3x2", "mat3x3", "mat3x4", "mat4", "mat4x2", "mat4x3", "mat4x4", "mediump", "namespace", "noinline", "noperspective", "out", "output", "partition", "patch", "precise", "precision", "public", "readonly", "resource", "restrict", "return", "sample", "sampler", "sampler1D", "sampler1DArray", "sampler1DArrayShadow", "sampler1DShadow", "sampler2D", "sampler2DArray", "sampler2DArrayShadow", "sampler2DMS", "sampler2DMSArray", "sampler2DRect", "sampler2DRectShadow", "sampler2DShadow", "sampler3D", "sampler3DRect", "samplerBuffer", "samplerCube", "samplerCubeArray", "samplerCubeArrayShadow", "samplerCubeShadow", "samplerShadow", "shared", "short", "sizeof", "smooth", "static", "struct", "subpassInput", "subpassInputMS", "subroutine", "superp", "switch", "template", "texture2D", "texture2DArray", "texture2DMS", "texture2DMSArray", "texture3D", "textureBuffer", "textureCube", "textureCubeArray", "this", "true", "typedef", "uimage1D", "uimage1DArray", "uimage2D", "uimage2DArray", "uimage2DMS", "uimage2DMSArray", "uimage2DRect", "uimage3D", "uimageBuffer", "uimageCube", "uimageCubeArray", "uint", "uniform", "union", "unsigned", "usampler1D", "usampler1DArray", "usampler2D", "usampler2DArray", "usampler2DMS", "usampler2DMSArray", "usampler2DRect", "usampler3D", "usamplerBuffer", "usamplerCube", "usamplerCubeArray", "using", "usubpassInput", "usubpassInputMS", "utexture2D", "utexture2DArray", "utexture2DMS", "utexture2DMSArray", "utexture3D", "utextureBuffer", "utextureCube", "utextureCubeArray", "uvec2", "uvec3", "uvec4", "varying", "vec2", "vec3", "vec4", "void", "volatile", "while", "writeonly"
};
return ShaderAst::Sanitize(ast, options, error);
}
void GlslWriter::Append(const ShaderAst::ExpressionType& type) void GlslWriter::Append(const ShaderAst::ExpressionType& type)
{ {
std::visit([&](auto&& arg) std::visit([&](auto&& arg)

View File

@ -442,26 +442,24 @@ namespace Nz
{ {
} }
std::vector<UInt32> SpirvWriter::Generate(ShaderAst::StatementPtr& shader, const States& states) std::vector<UInt32> SpirvWriter::Generate(ShaderAst::Statement& shader, const States& states)
{ {
ShaderAst::StatementPtr* targetAstPtr = &shader; ShaderAst::Statement* targetAst = &shader;
ShaderAst::StatementPtr sanitizedAst; ShaderAst::StatementPtr sanitizedAst;
if (!states.sanitized) if (!states.sanitized)
{ {
sanitizedAst = ShaderAst::Sanitize(shader); sanitizedAst = ShaderAst::Sanitize(shader);
targetAstPtr = &sanitizedAst; targetAst = sanitizedAst.get();
} }
ShaderAst::StatementPtr optimizedAst; ShaderAst::StatementPtr optimizedAst;
if (states.optimize) if (states.optimize)
{ {
optimizedAst = ShaderAst::Optimize(*targetAstPtr); optimizedAst = ShaderAst::Optimize(*targetAst);
targetAstPtr = &optimizedAst; targetAst = optimizedAst.get();
} }
ShaderAst::StatementPtr& targetAst = *targetAstPtr;
m_context.states = &states; m_context.states = &states;
State state; State state;

View File

@ -56,7 +56,7 @@ namespace Nz
return pipelineLayout; return pipelineLayout;
} }
std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states)
{ {
auto stage = std::make_shared<VulkanShaderModule>(); auto stage = std::make_shared<VulkanShaderModule>();
if (!stage->Create(*this, stages, shaderAst, states)) if (!stage->Create(*this, stages, shaderAst, states))

View File

@ -57,7 +57,7 @@ namespace Nz
}; };
} }
bool VulkanShaderModule::Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) bool VulkanShaderModule::Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states)
{ {
SpirvWriter::Environment env; SpirvWriter::Environment env;
@ -80,7 +80,7 @@ namespace Nz
case ShaderLanguage::NazaraBinary: case ShaderLanguage::NazaraBinary:
{ {
auto shader = ShaderAst::UnserializeShader(source, sourceSize); auto shader = ShaderAst::UnserializeShader(source, sourceSize);
return Create(device, shaderStages, shader, {}); return Create(device, shaderStages, *shader, {});
} }
case ShaderLanguage::NazaraShader: case ShaderLanguage::NazaraShader:
@ -89,7 +89,7 @@ namespace Nz
Nz::ShaderLang::Parser parser; Nz::ShaderLang::Parser parser;
Nz::ShaderAst::StatementPtr shaderAst = parser.Parse(tokens); Nz::ShaderAst::StatementPtr shaderAst = parser.Parse(tokens);
return Create(device, shaderStages, shaderAst, states); return Create(device, shaderStages, *shaderAst, states);
} }
case ShaderLanguage::SpirV: case ShaderLanguage::SpirV:

View File

@ -872,7 +872,7 @@ std::unique_ptr<Nz::ShaderAst::DeclareFunctionStatement> ShaderGraph::ToFunction
qDebug() << shaderNode->name() << node->id(); qDebug() << shaderNode->name() << node->id();
if (auto it = variableExpressions.find(BuildKey(node->id(), portIndex)); it != variableExpressions.end()) if (auto it = variableExpressions.find(BuildKey(node->id(), portIndex)); it != variableExpressions.end())
return Nz::ShaderAst::Clone(it->second); return Nz::ShaderAst::Clone(*it->second);
auto it = usageCount.find(BuildKey(node->id(), portIndex)); auto it = usageCount.find(BuildKey(node->id(), portIndex));
assert(it != usageCount.end()); assert(it != usageCount.end());
@ -925,7 +925,7 @@ std::unique_ptr<Nz::ShaderAst::DeclareFunctionStatement> ShaderGraph::ToFunction
else else
varExpression = std::move(expression); varExpression = std::move(expression);
variableExpressions[BuildKey(node->id(), portIndex)] = Nz::ShaderAst::Clone(varExpression); variableExpressions[BuildKey(node->id(), portIndex)] = Nz::ShaderAst::Clone(*varExpression);
return varExpression; return varExpression;
} }

View File

@ -66,10 +66,10 @@ void CodeOutputWidget::Refresh()
if (m_optimisationCheckbox->isChecked()) if (m_optimisationCheckbox->isChecked())
{ {
shaderAst = Nz::ShaderAst::Sanitize(shaderAst); shaderAst = Nz::ShaderAst::Sanitize(*shaderAst);
Nz::ShaderAst::AstOptimizer optimiser; Nz::ShaderAst::AstOptimizer optimiser;
shaderAst = optimiser.Optimise(shaderAst, enabledConditions); shaderAst = optimiser.Optimise(*shaderAst, enabledConditions);
} }
Nz::ShaderWriter::States states; Nz::ShaderWriter::States states;
@ -82,21 +82,21 @@ void CodeOutputWidget::Refresh()
case OutputLanguage::GLSL: case OutputLanguage::GLSL:
{ {
Nz::GlslWriter writer; Nz::GlslWriter writer;
output = writer.Generate(ShaderGraph::ToShaderStageType(m_shaderGraph.GetType()), shaderAst, states); output = writer.Generate(ShaderGraph::ToShaderStageType(m_shaderGraph.GetType()), *shaderAst, bindingMapping, states);
break; break;
} }
case OutputLanguage::Nazalang: case OutputLanguage::Nazalang:
{ {
Nz::LangWriter writer; Nz::LangWriter writer;
output = writer.Generate(shaderAst, states); output = writer.Generate(*shaderAst, states);
break; break;
} }
case OutputLanguage::SpirV: case OutputLanguage::SpirV:
{ {
Nz::SpirvWriter writer; Nz::SpirvWriter writer;
std::vector<std::uint32_t> spirv = writer.Generate(shaderAst, states); std::vector<std::uint32_t> spirv = writer.Generate(*shaderAst, states);
Nz::SpirvPrinter printer; Nz::SpirvPrinter printer;
output = printer.Print(spirv.data(), spirv.size()); output = printer.Print(spirv.data(), spirv.size());