Fix a shitload of warnings in 64 bits mode
Former-commit-id: c7792a7d5b1f85ab934da25324831b9daa3f47ff [formerly 3469974c48432be1f65808bff0ea39d9e22f5b50] Former-commit-id: 5080815e9e1a3aebe237ff9a291b908ce0292eca
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@@ -23,16 +23,17 @@ namespace Nz
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GuillotineImageAtlas();
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virtual ~GuillotineImageAtlas();
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void Clear();
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void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count);
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void Clear() override;
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void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count) override;
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GuillotineBinPack::FreeRectChoiceHeuristic GetRectChoiceHeuristic() const;
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GuillotineBinPack::GuillotineSplitHeuristic GetRectSplitHeuristic() const;
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AbstractImage* GetLayer(unsigned int layerIndex) const;
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unsigned int GetLayerCount() const;
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UInt32 GetStorage() const;
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AbstractImage* GetLayer(unsigned int layerIndex) const override;
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std::size_t GetLayerCount() const override;
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UInt32 GetStorage() const override;
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bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex);
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bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex) override;
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void SetRectChoiceHeuristic(GuillotineBinPack::FreeRectChoiceHeuristic heuristic);
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void SetRectSplitHeuristic(GuillotineBinPack::GuillotineSplitHeuristic heuristic);
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