Fix a shitload of warnings in 64 bits mode
Former-commit-id: c7792a7d5b1f85ab934da25324831b9daa3f47ff [formerly 3469974c48432be1f65808bff0ea39d9e22f5b50] Former-commit-id: 5080815e9e1a3aebe237ff9a291b908ce0292eca
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@@ -37,10 +37,10 @@ namespace Nz
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}
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const MD5AnimParser::Frame* frames = parser.GetFrames();
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unsigned int frameCount = parser.GetFrameCount();
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unsigned int frameRate = parser.GetFrameRate();
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std::size_t frameCount = parser.GetFrameCount();
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std::size_t frameRate = parser.GetFrameRate();
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const MD5AnimParser::Joint* joints = parser.GetJoints();
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unsigned int jointCount = parser.GetJointCount();
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std::size_t jointCount = parser.GetJointCount();
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// À ce stade, nous sommes censés avoir assez d'informations pour créer l'animation
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animation->CreateSkeletal(frameCount, jointCount);
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@@ -59,10 +59,10 @@ namespace Nz
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Quaternionf rotationQuat = Quaternionf::RotationBetween(Vector3f::UnitX(), Vector3f::Forward()) *
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Quaternionf::RotationBetween(Vector3f::UnitZ(), Vector3f::Up());
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for (unsigned int i = 0; i < jointCount; ++i)
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for (std::size_t i = 0; i < jointCount; ++i)
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{
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int parent = joints[i].parent;
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for (unsigned int j = 0; j < frameCount; ++j)
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for (std::size_t j = 0; j < frameCount; ++j)
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{
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SequenceJoint& sequenceJoint = sequenceJoints[j*jointCount + i];
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