Fix a shitload of warnings in 64 bits mode
Former-commit-id: c7792a7d5b1f85ab934da25324831b9daa3f47ff [formerly 3469974c48432be1f65808bff0ea39d9e22f5b50] Former-commit-id: 5080815e9e1a3aebe237ff9a291b908ce0292eca
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@@ -53,15 +53,15 @@ namespace Nz
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const MD5MeshParser::Joint* joints = parser.GetJoints();
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const MD5MeshParser::Mesh* meshes = parser.GetMeshes();
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unsigned int jointCount = parser.GetJointCount();
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unsigned int meshCount = parser.GetMeshCount();
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std::size_t jointCount = parser.GetJointCount();
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std::size_t meshCount = parser.GetMeshCount();
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if (parameters.animated)
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{
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mesh->CreateSkeletal(jointCount);
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Skeleton* skeleton = mesh->GetSkeleton();
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for (unsigned int i = 0; i < jointCount; ++i)
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for (std::size_t i = 0; i < jointCount; ++i)
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{
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Joint* joint = skeleton->GetJoint(i);
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@@ -82,12 +82,12 @@ namespace Nz
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}
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mesh->SetMaterialCount(meshCount);
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for (unsigned int i = 0; i < meshCount; ++i)
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for (std::size_t i = 0; i < meshCount; ++i)
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{
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const MD5MeshParser::Mesh& md5Mesh = meshes[i];
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unsigned int indexCount = md5Mesh.triangles.size()*3;
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unsigned int vertexCount = md5Mesh.vertices.size();
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std::size_t indexCount = md5Mesh.triangles.size()*3;
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std::size_t vertexCount = md5Mesh.vertices.size();
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bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
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@@ -227,11 +227,11 @@ namespace Nz
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}
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mesh->SetMaterialCount(meshCount);
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for (unsigned int i = 0; i < meshCount; ++i)
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for (std::size_t i = 0; i < meshCount; ++i)
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{
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const MD5MeshParser::Mesh& md5Mesh = meshes[i];
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unsigned int indexCount = md5Mesh.triangles.size()*3;
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unsigned int vertexCount = md5Mesh.vertices.size();
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std::size_t indexCount = md5Mesh.triangles.size()*3;
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std::size_t vertexCount = md5Mesh.vertices.size();
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// Index buffer
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bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
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