Fix some shaders

This commit is contained in:
Jérôme Leclercq
2021-07-08 11:06:54 +02:00
parent d3e0d8a39f
commit 81b64e4fe2
3 changed files with 17 additions and 17 deletions

View File

@@ -41,9 +41,9 @@ external
struct InputData
{
[location(0)] vertNormal: vec3<f32>,
[location(1)] vertUV: vec2<f32>,
[location(2)] vertPos: vec3<f32>
[location(0)] normal: vec3<f32>,
[location(1)] uv: vec2<f32>,
[location(2)] pos: vec3<f32>
}
struct OutputData
@@ -73,7 +73,7 @@ fn main(input: InputData) -> OutputData
let output: OutputData;
output.diffuseMap = diffuseColor;
output.normalMap = vec4<f32>((vec3<f32>(1.0, 1.0, 1.0) + input.vertNormal) * 0.5, 1.0);
output.positionMap = vec4<f32>(input.vertPos, 1.0);
output.normalMap = vec4<f32>((vec3<f32>(1.0, 1.0, 1.0) + input.normal) * 0.5, 1.0);
output.positionMap = vec4<f32>(input.pos, 1.0);
return output;
}