Fix some shaders
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@@ -41,9 +41,9 @@ external
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struct InputData
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{
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[location(0)] vertNormal: vec3<f32>,
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[location(1)] vertUV: vec2<f32>,
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[location(2)] vertPos: vec3<f32>
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[location(0)] normal: vec3<f32>,
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[location(1)] uv: vec2<f32>,
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[location(2)] pos: vec3<f32>
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}
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struct OutputData
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@@ -73,7 +73,7 @@ fn main(input: InputData) -> OutputData
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let output: OutputData;
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output.diffuseMap = diffuseColor;
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output.normalMap = vec4<f32>((vec3<f32>(1.0, 1.0, 1.0) + input.vertNormal) * 0.5, 1.0);
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output.positionMap = vec4<f32>(input.vertPos, 1.0);
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output.normalMap = vec4<f32>((vec3<f32>(1.0, 1.0, 1.0) + input.normal) * 0.5, 1.0);
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output.positionMap = vec4<f32>(input.pos, 1.0);
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return output;
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}
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