Fix some shaders

This commit is contained in:
Jérôme Leclercq
2021-07-08 11:06:54 +02:00
parent d3e0d8a39f
commit 81b64e4fe2
3 changed files with 17 additions and 17 deletions

View File

@@ -62,7 +62,7 @@ fn main(input: FragIn) -> FragOut
const if (HAS_ALPHA_TEXTURE)
// TODO: diffuseColor.w *= MaterialAlphaMap.Sample(input.uv)).x
diffuseColor = vec4<f32>(diffuseColor.x, diffuseColor.y, diffuseColor.z, ((MaterialAlphaMap.Sample(input.uv)).x) * diffuseColor.w);
diffuseColor = vec4<f32>(diffuseColor.x, diffuseColor.y, diffuseColor.z, (MaterialAlphaMap.Sample(input.uv)).x * diffuseColor.w);
const if (ALPHA_TEST)
{