Fix some shaders
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@@ -62,7 +62,7 @@ fn main(input: FragIn) -> FragOut
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const if (HAS_ALPHA_TEXTURE)
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// TODO: diffuseColor.w *= MaterialAlphaMap.Sample(input.uv)).x
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diffuseColor = vec4<f32>(diffuseColor.x, diffuseColor.y, diffuseColor.z, ((MaterialAlphaMap.Sample(input.uv)).x) * diffuseColor.w);
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diffuseColor = vec4<f32>(diffuseColor.x, diffuseColor.y, diffuseColor.z, (MaterialAlphaMap.Sample(input.uv)).x * diffuseColor.w);
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const if (ALPHA_TEST)
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{
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