Audio: Add dummy device (in case OpenAL fails to load) and unifiate unit tests
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86
include/Nazara/Audio/DummyAudioSource.hpp
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86
include/Nazara/Audio/DummyAudioSource.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Audio module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_AUDIO_DUMMYAUDIOSOURCE_HPP
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#define NAZARA_AUDIO_DUMMYAUDIOSOURCE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Audio/AudioSource.hpp>
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#include <Nazara/Audio/Config.hpp>
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#include <Nazara/Core/Clock.hpp>
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namespace Nz
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{
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class DummyAudioBuffer;
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class NAZARA_AUDIO_API DummyAudioSource final : public AudioSource
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{
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public:
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inline DummyAudioSource(std::shared_ptr<AudioDevice> device);
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DummyAudioSource(const DummyAudioSource&) = delete;
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DummyAudioSource(DummyAudioSource&&) = delete;
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~DummyAudioSource() = default;
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void EnableLooping(bool loop) override;
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void EnableSpatialization(bool spatialization) override;
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float GetAttenuation() const override;
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float GetMinDistance() const override;
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float GetPitch() const override;
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Vector3f GetPosition() const override;
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UInt32 GetSampleOffset() const override;
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Vector3f GetVelocity() const override;
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SoundStatus GetStatus() const override;
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float GetVolume() const override;
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bool IsLooping() const override;
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bool IsSpatializationEnabled() const override;
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void QueueBuffer(std::shared_ptr<AudioBuffer> audioBuffer) override;
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void Pause() override;
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void Play() override;
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void SetAttenuation(float attenuation) override;
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void SetBuffer(std::shared_ptr<AudioBuffer> audioBuffer) override;
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void SetMinDistance(float minDistance) override;
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void SetPitch(float pitch) override;
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void SetPosition(const Vector3f& position) override;
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void SetSampleOffset(UInt32 offset) override;
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void SetVelocity(const Vector3f& velocity) override;
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void SetVolume(float volume) override;
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void Stop() override;
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std::shared_ptr<AudioBuffer> TryUnqueueProcessedBuffer() override;
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void UnqueueAllBuffers() override;
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DummyAudioSource& operator=(const DummyAudioSource&) = delete;
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DummyAudioSource& operator=(DummyAudioSource&&) = delete;
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private:
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void RequeueBuffers();
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UInt64 UpdateTime() const;
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mutable std::vector<std::shared_ptr<DummyAudioBuffer>> m_queuedBuffers;
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mutable std::vector<std::shared_ptr<DummyAudioBuffer>> m_processedBuffers;
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mutable Clock m_playClock;
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mutable SoundStatus m_status;
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Vector3f m_position;
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Vector3f m_velocity;
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bool m_isLooping;
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bool m_isSpatialized;
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float m_attenuation;
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float m_minDistance;
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float m_pitch;
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float m_volume;
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};
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}
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#include <Nazara/Audio/DummyAudioSource.inl>
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#endif // NAZARA_AUDIO_DUMMYAUDIOSOURCE_HPP
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