Audio: Add dummy device (in case OpenAL fails to load) and unifiate unit tests
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@@ -28,8 +28,8 @@ namespace Nz
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~OpenALBuffer();
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inline ALuint GetBufferId() const;
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UInt32 GetSampleCount() const override;
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UInt32 GetSize() const override;
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UInt64 GetSampleCount() const override;
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UInt64 GetSize() const override;
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UInt32 GetSampleRate() const override;
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bool IsCompatibleWith(const AudioDevice& device) const override;
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