Audio: Add dummy device (in case OpenAL fails to load) and unifiate unit tests

This commit is contained in:
Jérôme Leclercq
2022-03-18 19:03:57 +01:00
parent efa2c0a253
commit 82641c6653
30 changed files with 809 additions and 107 deletions

View File

@@ -0,0 +1,50 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Audio/DummyAudioBuffer.hpp>
#include <Nazara/Audio/Algorithm.hpp>
#include <Nazara/Audio/AudioDevice.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Audio/Debug.hpp>
namespace Nz
{
AudioFormat DummyAudioBuffer::GetAudioFormat() const
{
return m_format;
}
UInt32 DummyAudioBuffer::GetDuration() const
{
return SafeCast<UInt32>((1000ULL * m_sampleCount / (GetChannelCount(m_format) * m_sampleRate)));
}
UInt64 DummyAudioBuffer::GetSampleCount() const
{
return m_sampleCount;
}
UInt64 DummyAudioBuffer::GetSize() const
{
return m_sampleCount * sizeof(Int16);
}
UInt32 DummyAudioBuffer::GetSampleRate() const
{
return m_sampleRate;
}
bool DummyAudioBuffer::IsCompatibleWith(const AudioDevice& device) const
{
return GetAudioDevice()->GetSubSystemIdentifier() == device.GetSubSystemIdentifier();
}
bool DummyAudioBuffer::Reset(AudioFormat format, UInt64 sampleCount, UInt32 sampleRate, const void* /*samples*/)
{
m_format = format;
m_sampleCount = sampleCount;
m_sampleRate = sampleRate;
return true;
}
}