Audio: Add dummy device (in case OpenAL fails to load) and unifiate unit tests
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@@ -17,7 +17,7 @@ namespace Nz
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m_library.alDeleteBuffers(1, &m_bufferId);
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}
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UInt32 OpenALBuffer::GetSampleCount() const
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UInt64 OpenALBuffer::GetSampleCount() const
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{
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GetDevice().MakeContextCurrent();
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@@ -25,21 +25,21 @@ namespace Nz
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m_library.alGetBufferi(m_bufferId, AL_BITS, &bits);
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m_library.alGetBufferi(m_bufferId, AL_SIZE, &size);
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UInt32 sampleCount = 0;
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UInt64 sampleCount = 0;
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if (bits != 0)
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sampleCount += (8 * SafeCast<UInt32>(size)) / SafeCast<UInt32>(bits);
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sampleCount += (8 * SafeCast<UInt64>(size)) / SafeCast<UInt64>(bits);
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return sampleCount;
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}
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UInt32 OpenALBuffer::GetSize() const
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UInt64 OpenALBuffer::GetSize() const
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{
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GetDevice().MakeContextCurrent();
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ALint size;
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m_library.alGetBufferi(m_bufferId, AL_SIZE, &size);
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return SafeCast<UInt32>(size);
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return SafeCast<UInt64>(size);
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}
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UInt32 OpenALBuffer::GetSampleRate() const
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@@ -49,7 +49,7 @@ namespace Nz
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ALint sampleRate;
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m_library.alGetBufferi(m_bufferId, AL_FREQUENCY, &sampleRate);
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return SafeCast<UInt32>(sampleRate);
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return SafeCast<UInt64>(sampleRate);
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}
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bool OpenALBuffer::IsCompatibleWith(const AudioDevice& device) const
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